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Old 12/06/2019, 05:06 PM   #1
HZ
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Question SA-MP 0.3.DL - Custom Objects and skins limits.

So, a few days ago, me and my friend were making a map of Iran from custom objects which we have made.
And he accidentally wrote in artconfig.txt object ID -216 instead of -2016, I was very surprised that it worked because 0.3.8 aka 0.3.DL thread says that we can create custom objects from -1000 to -30000 (29000 slots)

After that i was tried to do the same with other numbers, it was -0, -1, -100, -31100 and -100000 and it worked out (except -0 and -100000)

So, what the real custom objects limits in DL version, Kalcor ?

* I didn't tested this on custom skins, so it will be cool if someone does
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Last edited by HZ; 13/06/2019 at 08:25 PM.
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Old 12/06/2019, 11:01 PM   #2
Mrhind
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Default Re: SA-MP 0.3.DL - Custom Objects and skins limits.

Wow, I've never tried this.
I can validate your theory, lol.

The value 0 is already occupied by CJ as a skin, so it can't
be used, it can only be used from -1 apparently.


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Old 13/06/2019, 06:16 PM   #3
DRIFT_HUNTER
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Default Re: SA-MP 0.3.DL - Custom Objects and skins limits.

My guess would be 65535 minus what is already used.
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