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Old 16/06/2019, 03:25 PM   #131
Mrhind
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Default Re: kdff gui (v0.2.5b) Feb 2019

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Originally Posted by OKStyle View Post
When I add more than 200 textures to TXD file, kdff says: "name.txd contains unusual number of textures: 2xx. Please investigate". After increasing amount of textures kdff don't apply this TXD to MDF model but doesn't warn. Why?
What type of object are you adapting?
If u have Discord, i can help you.
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Old 17/06/2019, 06:38 PM   #132
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Default Re: kdff gui (v0.2.5b) Feb 2019

I don't have a discord. Simple static object like part of ground.
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Old 17/06/2019, 09:14 PM   #133
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Default Re: kdff gui (v0.2.5b) Feb 2019

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Originally Posted by OKStyle View Post
I don't have a discord. Simple static object like part of ground.

Have you solved your problem?
If not, send me a mp.
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Old 15/07/2019, 05:56 PM   #134
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Default Re: kdff gui (v0.2.5b) Feb 2019

@Kalcor If I'm not wrong then add-on by ponz doesn't seem to import more than one vertex color so we can't edit default object from the game in night vertex colors. Can you please add new feature in kdff gui which could export these? It could help, at least me.
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