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Old 25/01/2011, 02:59 PM   #11
[P4]
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Default Re: Insanity Vehicle Attachment Editor

Yeah this is awesome.When I saw the Hold studio fs..I thought it would be cool to have something like that but for vehicles, and I posted it there. But there ya go, this is kewl, thanks
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Old 25/01/2011, 03:24 PM   #12
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Default Re: Insanity Vehicle Attachment Editor

Omg... It didn't work.
KEY_LEFT , KEY_RIGHT, KEY_FIRE. None of them worked -.-
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Old 25/01/2011, 03:53 PM   #13
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Default Re: Insanity Vehicle Attachment Editor

WOWW
this is this what i need
NICE DUDE
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Old 25/01/2011, 05:11 PM   #14
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Default Re: Insanity Vehicle Attachment Editor

Quote:
Originally Posted by Kwarde View Post
Omg... It didn't work.
KEY_LEFT , KEY_RIGHT, KEY_FIRE. None of them worked -.-
Maybe you need default SA keys?
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Old 25/01/2011, 05:37 PM   #15
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Default Re: Insanity Vehicle Attachment Editor

Thanks for all again.

Quote:
Originally Posted by Kwarde View Post
Omg... It didn't work.
KEY_LEFT , KEY_RIGHT, KEY_FIRE. None of them worked -.-
Try using the FS in lvdm gamemode without any other fs, maybe any thing are causing conflict.
Or you need default SA keys.
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Old 25/01/2011, 06:34 PM   #16
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Default Re: Insanity Vehicle Attachment Editor

I'll check it tomorrow.
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Old 26/01/2011, 06:20 PM   #17
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Default Re: Insanity Vehicle Attachment Editor

if i use /y and press num4 the object dosent move
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Old 27/01/2011, 04:17 PM   #18
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Default Re: Insanity Vehicle Attachment Editor

Use the diretional keys.
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Old 03/02/2011, 12:43 AM   #19
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Default Re: Insanity Vehicle Attachment Editor

How about adding an instructions manual ?
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Old 01/03/2011, 11:10 PM   #20
Antonio [G-RP]
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Default Re: Insanity Vehicle Attachment Editor

When creating the filterscript, it mixes up the object id and vehicle id.

OUTPUT:

pawn Code:
AttachObjectToVehicle(vehicleid, objectid, Float:X, Float:Y, Float:Z, Float:rX, Float:rY, Float:rZ)

CORRECT SYNTAX:

pawn Code:
AttachObjectToVehicle(objectid, vehicleid, Float:X, Float:Y, Float:Z, Float:rX, Float:rY, Float:rZ)
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