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Old 02/03/2011, 12:21 PM   #21
justsomeguy
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Default Re: Insanity Vehicle Attachment Editor

another awsome script by you
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Old 02/03/2011, 02:22 PM   #22
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Default Re: Insanity Vehicle Attachment Editor

Thank's.

Quote:
Originally Posted by Antonio [G-RP] View Post
When creating the filterscript, it mixes up the object id and vehicle id.
OUTPUT:
pawn Code:
AttachObjectToVehicle(vehicleid, objectid, Float:X, Float:Y, Float:Z, Float:rX, Float:rY, Float:rZ)
CORRECT SYNTAX:
pawn Code:
AttachObjectToVehicle(objectid, vehicleid, Float:X, Float:Y, Float:Z, Float:rX, Float:rY, Float:rZ)
Updated with the option of change the model and the correct syntax, thanks.
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Old 02/03/2011, 08:23 PM   #23
Antonio [G-RP]
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Default Re: Insanity Vehicle Attachment Editor

Quote:
Originally Posted by CyNiC View Post
Thank's.



Updated with the option of change the model and the correct syntax, thanks.
No problem.

Great filterscript, allowed me to create the objects I needed. Much thanks.
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Old 16/06/2011, 10:52 PM   #24
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Default Re: Insanity Vehicle Attachment Editor

Uhm.. where do i put this line?
pawn Code:
AttachObjectToVehicle(objectid, vehicleid, 3.079523, 1.409999, -0.939999, 0.000000, 0.000000, 0.000000); //Object Model: 1636 |
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Old 17/06/2011, 03:28 AM   #25
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Default Re: Insanity Vehicle Attachment Editor

I'm think, that script helps me.. Thank you... was too lazy to do itself.
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Old 04/08/2011, 07:20 PM   #26
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Default Re: Insanity Vehicle Attachment Editor

Updated, now is possible edit more than one object at same time, you can define the max amount.

Download
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Old 05/08/2011, 06:41 PM   #27
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Default Re: Insanity Vehicle Attachment Editor

Download link for v2.0 is not working, please post a pastebin or a new link thanks.
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Old 06/08/2011, 09:42 AM   #28
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Default Re: Insanity Vehicle Attachment Editor

Nice. I will use it for my GM to add some details.
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Old 15/09/2011, 01:28 PM   #29
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Default Re: Insanity Vehicle Attachment Editor

Version 3.0 - Added a preview system and a option to start an edition from the same position of the last, see the first post.
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Old 21/12/2011, 01:45 PM   #30
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Default Re: Insanity Vehicle Attachment Editor

Quote:
Originally Posted by cruising View Post
Uhm.. where do i put this line?
pawn Code:
AttachObjectToVehicle(objectid, vehicleid, 3.079523, 1.409999, -0.939999, 0.000000, 0.000000, 0.000000); //Object Model: 1636 |
I also need to know where I have to put this line can someone help me?
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