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Old 09/10/2018, 02:58 PM   #2941
Gforcez
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Default Re: Suggestions for future SA:MP updates

Quote:
Originally Posted by GospodinX View Post
So why we have SetSpawnInfo? We have:
https://wiki.sa-mp.com/wiki/SetPlayerPos
https://wiki.sa-mp.com/wiki/SetPlayerTeam
https://wiki.sa-mp.com/wiki/GivePlayerWeapon

It will be easier with Virtual World and Interior parameters.
Just set it in OnPlayerSpawn? I don't see the problem. You're right tho with the spawninfo, it's a bit useless now.
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Old 17/10/2018, 02:24 AM   #2942
Ashgard
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Default Re: Suggestions for future SA:MP updates

Duplicate the draw distance in game of all native objects and samp.
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Old 28/12/2018, 06:15 AM   #2943
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Default Re: Suggestions for future SA:MP updates

Hi, duplicate limit of players and vehicles, cause it is too short... (1000 / 2000 players) (2000/4000 vehicles)
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Old 13/03/2019, 03:01 AM   #2944
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Default Re: Suggestions for future SA:MP updates

RestoreBuildingForPlayer

In the RemoveBuildingForPlayer function, add the parameter groupid:
PHP Code:
RemoveBuildingForPlayer(playeridmodelidFloat:fXFloat:fYFloat:fZFloat:fRadiusgroupid); 
Objects are restored by groups:
PHP Code:
RestoreBuildingForPlayer(playeridgroupid); 
Example:
PHP Code:
RemoveBuildingForPlayer(playerid16619199.33591943.875018.20310.255);
RemoveBuildingForPlayer(playerid1697236.99221835.343823.23440.255);
RemoveBuildingForPlayer(playerid16094191.14061870.039121.47660.255);
RemoveBuildingForPlayer(playerid16660215.92191865.179713.02340.255); 
PHP Code:
RestoreBuildingForPlayer(playerid5); 
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Old 13/03/2019, 05:49 AM   #2945
willttoonn
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Default Re: Suggestions for future SA:MP updates

Quote:
Originally Posted by MpK View Post
It would be ideal that when the user dies while inside the vehicle, it leaves through the dead door as in singleplayer mode.

In my server the wounded/dead character stay in vehicle.

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Old 29/05/2019, 07:51 AM   #2946
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Default Re: Suggestions for future SA:MP updates

Radar can be adjustable scale between 0.250 to 1.000
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Old 29/05/2019, 08:46 AM   #2947
fiki574
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Default Re: Suggestions for future SA:MP updates

What's the point in suggesting stuff when none will get implemented? Just for the writing sake?

Or someone can prove me wrong and tell me at least 2 features from here that were implemented in any of the "recent" versions.
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Old 29/05/2019, 08:42 PM   #2948
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Default Re: Suggestions for future SA:MP updates

Quote:
Originally Posted by fiki574 View Post
What's the point in suggesting stuff when none will get implemented? Just for the writing sake?

Or someone can prove me wrong and tell me at least 2 features from here that were implemented in any of the "recent" versions.
I'm not going through every page to find something that has been added into previous versions mate.

I'm 100% sure Kalcor and the other developers & beta testers scroll through this thread when looking for ideas.
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