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Old 22/08/2012, 07:51 PM   #81
Johndaonee
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Default AW: Interactive clickable textdraw keypad system (Easy to use)

Suddenly the textdraw stops working after an hour or two it goes to the state where I am supposed to click the textdraws bu they arent there, no idea why and they do not get recreated.
Is it only one person who can use the thing at once?
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Old 24/08/2012, 12:10 AM   #82
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Default Re: Interactive clickable textdraw keypad system (Easy to use)

No it's not - I'm not sure what the problem is. I may look in to it. Perhaps your script did CancelSelectTextDraw or whatever the function is - if you do that it won't come back. Pressing ESC may also break it.
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Old 02/10/2012, 03:35 PM   #83
[HK]Ryder[AN]
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Default Re: Interactive clickable textdraw keypad system (Easy to use)

Cool. Love it
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Old 08/11/2012, 12:17 PM   #84
ss2119
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Default Re: Interactive clickable textdraw keypad system (Easy to use)

Can We Change The Place Of The Gate?
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Old 09/03/2013, 03:22 PM   #85
ZmaXy
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Default Re: Interactive clickable textdraw keypad system (Easy to use)

Is this possible?

pawn Code:
ShowPlayerKeypad(playerid, 1, "PlayerInfo[playerid][xPass]");
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Old 19/03/2013, 06:55 PM   #86
DiGiTaL_AnGeL
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Default Re: Interactive clickable textdraw keypad system (Easy to use)

Thanks for this. I'll use it in the gm I'm scripting, but will you mind if I put it in the gm's main library? I simply don't want to loose anything. Just tell me, anyway I'll keep your credits in the gm.
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Old 28/03/2013, 08:00 AM   #87
Alexander_Petrov
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Default Re: Interactive clickable textdraw keypad system (Easy to use)

Quote:
Originally Posted by ZmaXy View Post
Is this possible?

pawn Code:
ShowPlayerKeypad(playerid, 1, "PlayerInfo[playerid][xPass]");
It's numeric?
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Old 28/03/2013, 11:45 AM   #88
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Default Re: Interactive clickable textdraw keypad system (Easy to use)

I'm probably going to update this soon with the following changes:

Prevent loss of selection cursor when pressing ESC
Hook CancelSelectTextdraw and prevent it being used while a keypad is open
Make the input an integer to save memory (not sure why I made it a string tbh)
Improved text draws (possibly)
A function/system to easily create keypads on walls (like in the video) with just the object coordinates
and more
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Old 28/03/2013, 06:21 PM   #89
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Default Re: Interactive clickable textdraw keypad system (Easy to use)

Nice, thank you.
I will use the
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Old 19/04/2013, 06:29 AM   #90
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Default Re: Interactive clickable textdraw keypad system (Easy to use)

hello how could I make this work? I compile your test gamemode with keypad.inc and get
Code:
C:\Users\Gamerz-Ass\Desktop\gta sa\pawno\include\keypad.inc(2) : error 010: invalid function or declaration
C:\Users\Gamerz-Ass\Desktop\gta sa\pawno\include\keypad.inc(91) : error 017: undefined symbol "lt"
C:\Users\Gamerz-Ass\Desktop\gta sa\pawno\include\keypad.inc(91) : warning 215: expression has no effect
C:\Users\Gamerz-Ass\Desktop\gta sa\pawno\include\keypad.inc(91) : error 001: expected token: ")", but found ";"
C:\Users\Gamerz-Ass\Desktop\gta sa\pawno\include\keypad.inc(91) : error 036: empty statement
C:\Users\Gamerz-Ass\Desktop\gta sa\pawno\include\keypad.inc(91) : fatal error 107: too many error messages on one line

Compilation aborted.Pawn compiler 3.2.3664	 	 	Copyright (c) 1997-2006, ITB CompuPhase


5 Errors.
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