SA-MP Forums

Go Back   SA-MP Forums > SA-MP Scripting and Plugins > Plugin Development

Reply
 
Thread Tools Display Modes
Old 01/03/2019, 07:38 PM   #401
Crayder
Banned
 
Join Date: Sep 2013
Location: Flames of Hell
Posts: 3,370
Reputation: 652
Default Re: SampSharp - Write gamemodes in .NET

Quote:
Originally Posted by Banditul18 View Post
Yes. Its 0.8.0 (or atleast beta 10)
You need the net core runtime: https://github.com/ikkentim/SampSharp/issues/298 as far i see
Sweet, easy! What a newb
Crayder is offline   Reply With Quote
Old 04/03/2019, 10:16 AM   #402
ikkentim
High-roller
 
ikkentim's Avatar
 
Join Date: Jan 2010
Location: Kampen, The Netherlands
Posts: 1,050
Reputation: 205
Default Re: SampSharp - Write gamemodes in .NET

Was away for a little, good to see you got it figured out,

I'm working on some good templates along with some guides to get people started.


EDIT: Added missing plugin binaries to the latest release.
__________________
Greetings,
Tim Potze

Projects
GAMEDEV | Part-time developer working on Parkitect. | Steampage
LSRES | A SA:MP server from the past, and hopefully, back in the future.
SampSharp | Plugin for writing SA:MP gamemodes in C#. | Topic Website Github
SanMap | San Andreas in G00GLE MAPS! | Topic Github Sample
ikkentim is offline   Reply With Quote
Old 05/03/2019, 08:26 PM   #403
Sasino97
Banned
 
Join Date: Dec 2010
Location: Soon Banned...
Posts: 1,396
Reputation: 127
Thumbs up Re: SampSharp - Write gamemodes in .NET

I am amazed that this project is still being developed
Keep up
Sasino97 is offline   Reply With Quote
Old 05/03/2019, 08:41 PM   #404
ikkentim
High-roller
 
ikkentim's Avatar
 
Join Date: Jan 2010
Location: Kampen, The Netherlands
Posts: 1,050
Reputation: 205
Default Re: SampSharp - Write gamemodes in .NET

Quote:
Originally Posted by Sasino97 View Post
I am amazed that this project is still being developed
Keep up
Development is much slower than in the past, but itís come so far, itís a waste to let go.
__________________
Greetings,
Tim Potze

Projects
GAMEDEV | Part-time developer working on Parkitect. | Steampage
LSRES | A SA:MP server from the past, and hopefully, back in the future.
SampSharp | Plugin for writing SA:MP gamemodes in C#. | Topic Website Github
SanMap | San Andreas in G00GLE MAPS! | Topic Github Sample
ikkentim is offline   Reply With Quote
Old 13/03/2019, 10:15 AM   #405
Sasino97
Banned
 
Join Date: Dec 2010
Location: Soon Banned...
Posts: 1,396
Reputation: 127
Thumbs up Re: SampSharp - Write gamemodes in .NET

Quote:
Originally Posted by ikkentim View Post
Development is much slower than in the past, but itís come so far, itís a waste to let go.
Still I am amazed that it is going on. It would be truly a waste to let it go.
I had used it in the past just to see how it was, but I never actually developed a full project.
Now I found out that you can run this on Linux Mono, so it became a lot more interesting. Also I recently discovered that GT-MP also uses C#, so this plugin could potentially enable coders to write a gamemode's core logic in C# once, and then run it on both SA-MP and GT-MP using interfaces.
An important thing I want to know is: can I use the F.C.NPC plugin together with this?
Sasino97 is offline   Reply With Quote
Old 13/03/2019, 11:30 AM   #406
ikkentim
High-roller
 
ikkentim's Avatar
 
Join Date: Jan 2010
Location: Kampen, The Netherlands
Posts: 1,050
Reputation: 205
Default Re: SampSharp - Write gamemodes in .NET

Quote:
Originally Posted by Sasino97 View Post
Still I am amazed that it is going on. It would be truly a waste to let it go.
I had used it in the past just to see how it was, but I never actually developed a full project.
Now I found out that you can run this on Linux Mono, so it became a lot more interesting. Also I recently discovered that GT-MP also uses C#, so this plugin could potentially enable coders to write a gamemode's core logic in C# once, and then run it on both SA-MP and GT-MP using interfaces.
An important thing I want to know is: can I use the F.C.NPC plugin together with this?
In the latest version (0.8 ) it actually runs on .net core which has even better performance.

You can use fcnpc if youíve make a c# wrapper. I think someone in the slack chat has made one already though Iím not 100% sure
__________________
Greetings,
Tim Potze

Projects
GAMEDEV | Part-time developer working on Parkitect. | Steampage
LSRES | A SA:MP server from the past, and hopefully, back in the future.
SampSharp | Plugin for writing SA:MP gamemodes in C#. | Topic Website Github
SanMap | San Andreas in G00GLE MAPS! | Topic Github Sample
ikkentim is offline   Reply With Quote
Old 13/03/2019, 08:40 PM   #407
Sasino97
Banned
 
Join Date: Dec 2010
Location: Soon Banned...
Posts: 1,396
Reputation: 127
Default Re: SampSharp - Write gamemodes in .NET

Quote:
Originally Posted by ikkentim View Post
In the latest version (0.8 ) it actually runs on .net core which has even better performance.

You can use fcnpc if youíve make a c# wrapper. I think someone in the slack chat has made one already though Iím not 100% sure
Yes, after writing that post I continued reading the documentation and I am now even more convinced to use it for my next project. After reading the documentation it seems actually really simple to wrap natives and callbacks from external plugins.
Sasino97 is offline   Reply With Quote
Old 26/05/2019, 04:39 PM   #408
Jay_
Gangsta
 
Jay_'s Avatar
 
Join Date: Jul 2009
Posts: 653
Reputation: 197
Default Re: SampSharp - Write gamemodes in .NET

Quote:
Originally Posted by ikkentim View Post
In the latest version (0.8 ) it actually runs on .net core
Err wow. How have I only just found out about this.

Nice work. We need to give this library some further recognition.
Jay_ is offline   Reply With Quote
Old 05/06/2019, 11:50 PM   #409
benjaminjones
Huge Clucker
 
Join Date: Sep 2012
Posts: 452
Reputation: 80
Default Re: SampSharp - Write gamemodes in .NET

Are there any open source gamemodes written on SampSharp I could take a look at? Good job, by the way. Been studying .NET for over a year now and looking at the stuff you've written, that looks awesome.
benjaminjones is offline   Reply With Quote
Old 06/06/2019, 02:01 PM   #410
TheToretto
Gangsta
 
TheToretto's Avatar
 
Join Date: Jul 2015
Posts: 596
Reputation: 66
Default Re: SampSharp - Write gamemodes in .NET

Quote:
Originally Posted by benjaminjones View Post
Are there any open source gamemodes written on SampSharp I could take a look at? Good job, by the way. Been studying .NET for over a year now and looking at the stuff you've written, that looks awesome.
Yeah there are replicas of Rivershell & Grandlarc by the owner of the plugin himself: https://github.com/ikkentim/SampSharp-grandlarc & https://github.com/ikkentim/SampSharp-rivershell
__________________






Toretto#9902

Rest in peace grandpa, 03 November 2018
TheToretto is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off


Similar Threads
Thread Thread Starter Forum Replies Last Post
Write on the map hejsan123 Scripting Help 3 23/09/2012 08:35 AM
How to write something in a VAR? Ihsan_Cingisiz Help Archive 4 29/05/2010 07:24 PM
How Do You Write This? sidhu123 Everything and Nothing 2 12/09/2009 04:05 AM
Write something in big and to the top TimBuk.Ekh Help Archive 3 18/04/2009 07:19 PM


All times are GMT. The time now is 06:35 PM.


Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2019, Jelsoft Enterprises Ltd.