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Old 01/01/2019, 04:45 PM   #1
IllidanS4
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Default Increased MAX_OBJECTS limit

Hello Kalcor!
Is there something that prevents the object count limit increase to 2000 from being included into 0.3.7? Seeing that some features and fixes from DL were already added into R3, does increased MAX_OBJECTS require further testing on 0.3.DL, or is it ready to be included in the next server release? This would help servers with large maps, and remove some issues for servers with the 0.3.DL compatibility layer.
Thank you very much!
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Old 01/01/2019, 04:53 PM   #2
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Default Re: Increased MAX_OBJECTS limit

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Originally Posted by IllidanS4 View Post
Hello Kalcor!
Is there something that prevents the object count limit increase to 2000 from being included into 0.3.7? Seeing that some features and fixes from DL were already added into R3, does increased MAX_OBJECTS require further testing on 0.3.DL, or is it ready to be included in the next server release? This would help servers with large maps, and remove some issues for servers with the 0.3.DL compatibility layer.
Thank you very much!
If I have to guess. This change will probably come when the DL version is integrated in the main SA:MP version branch.
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Old 01/01/2019, 06:23 PM   #3
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Default Re: Increased MAX_OBJECTS limit

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If I have to guess. This change will probably come when the DL version is integrated in the main SA:MP version branch.
Why?
Its a #define change, and probably a C&P of some code that may solve a crash with 1000+ objects, who knows.
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Old 01/01/2019, 11:07 PM   #4
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Default Re: Increased MAX_OBJECTS limit

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Why?
Its a #define change, and probably a C&P of some code that may solve a crash with 1000+ objects, who knows.
It might not be that simple. Last time I was looking at some details about the game memory, there was a limit of 1000 for dynamic objects. It is possible Kalcor didn't come up with this limit originally.
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Old 01/01/2019, 11:45 PM   #5
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Default Re: Increased MAX_OBJECTS limit

Quote:
Originally Posted by IllidanS4 View Post
It might not be that simple. Last time I was looking at some details about the game memory, there was a limit of 1000 for dynamic objects. It is possible Kalcor didn't come up with this limit originally.
Hence why I said
Quote:
and probably a C&P of some code that may solve a crash with 1000+ objects, who knows.
Merging 0.3.DL would have nothing to do with increasing MAX_OBJECTS.
The support for 2000 objects could just be ported over, without needing 0.3.DL to be merged to master.
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Old 02/01/2019, 05:20 AM   #6
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Default Re: Increased MAX_OBJECTS limit

https://forum.sa-mp.com/showpost.php...2&postcount=66
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Old 02/01/2019, 12:19 PM   #7
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Default Re: Increased MAX_OBJECTS limit

It's not included because it would be inconsistent with R1 and R2. Wait for a release that forces everyone to switch to a new client.
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Old 02/01/2019, 03:34 PM   #8
IllidanS4
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It's not included because it would be inconsistent with R1 and R2. Wait for a release that forces everyone to switch to a new client.
Well, I am aware of this. I am wondering when this release is coming.
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Old 02/01/2019, 06:26 PM   #9
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Default Re: Increased MAX_OBJECTS limit

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Well, I am aware of this. I am wondering when this release is coming.
When it's ready. Like always
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