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Old 01/11/2017, 07:16 AM   #21
Kent32
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Default Re: Survival The Island - Rust/DayZ/Craft

Yesterday, i run it "local game" it's really working, but i uploaded the files and run it.. the It's keep reconnecting
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Old 09/04/2018, 04:10 AM   #22
TheL
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Default Re: Survival The Island - Rust/DayZ/Craft

I have tried to run it, can't work, I will try to work on it again, its a good one man
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Old 12/04/2018, 12:40 AM   #23
PaulCrouseVS
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Default Re: Survival The Island - Rust/DayZ/Craft

Good work, Truth! Continue like this
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Old 12/04/2018, 09:00 PM   #24
RANGER44
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Default Re: Survival The Island - Rust/DayZ/Craft

Good Job, it's Ready made xD so no need to sacrifice
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Old 28/07/2018, 06:03 AM   #25
tobi736
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Default Re: Survival The Island - Rust/DayZ/Craft

can your give me code home/build?
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Old 29/07/2018, 04:38 PM   #26
Serxhiofero2001
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Default Re: Survival The Island - Rust/DayZ/Craft

Survival gm, this is nice
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Old 29/07/2018, 09:46 PM   #27
Marcopnhu
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Default Re: Survival The Island - Rust/DayZ/Craft

gg,..
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Old 23/08/2018, 03:37 PM   #28
Ezzz
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Default Re: Survival The Island - Rust/DayZ/Craft

i have played this,its very good.
and i have a better idea to cut trees.
I determine whether the specified XY coordinates are in front of the player.
I'm not careful. Maybe it's not accurate.
public IsPlayerFacingPosition(pid, Float, Float:y, Float:ag)
{

new Float:_pPos[3];
GetPlayerPos(pid, _pPos[0], _pPos[1], _pPos[2]);

new Float:dlX = x - _pPos[0];
new Float:dlY = y - _pPos[1];

new Float:angle = atan(dlY / dlX);

if(dlX > 0){
angle = angle + 180;
}else{
if(dlY < 0){
angle = 360 - angle;
}
}
angle+=90.0;
new FloatAngle;
GetPlayerFacingAngle(pid, pAngle);
if(floatabs(pAngle - angle) < ag){
return true;
}else{
return false;
}
}
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Old 23/08/2018, 04:39 PM   #29
RxErT
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Default Re: Survival The Island - Rust/DayZ/Craft

Nice Work niga
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Old 23/08/2018, 05:07 PM   #30
GaMiX
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Default Re: Survival The Island - Rust/DayZ/Craft

its not english sad.
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