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Old 12/04/2019, 04:27 AM   #11
Join Date: Sep 2010
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Default Re: Task-based (async) dialog handling with PawnPlus

Originally Posted by Pottus View Post
Nice an alternative to using y_inline/y_dialog! I would guess it shouldn't be a problem to nest multiple dialogs within the same function?
Nope! You shouldn't have any issue using multiple dialogs in one function.
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