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Old 03/03/2018, 05:39 AM   #1
z[D]ark
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Default hacker killing everyone

Has a hacker on my server killing everyone and it's very difficult to detect it. Everyone starts to die and in chatkill and server_log shows that it was suicide. Does anyone have a solution?
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Old 03/03/2018, 05:52 AM   #2
MafiaOink
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Default Re: hacker killing everyone

Check every player speed and whether if they are in car or not, look for a player with abnormal speed and instantaneous location changes.
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Old 03/03/2018, 09:25 AM   #3
PepsiCola23
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Default Re: hacker killing everyone

You can also check for the distance between the killerid and the playerid ( careful at sniper, gun id 34)
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Old 03/03/2018, 03:27 PM   #4
Sew_Sumi
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Default Re: hacker killing everyone

Quote:
Originally Posted by PepsiCola23 View Post
You can also check for the distance between the killerid and the playerid ( careful at sniper, gun id 34)
If you read, 'Everyone starts to die and in chatkill and server_log shows that it was suicide.'.


Can't check a killerid when it's spoofed.
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Old 03/03/2018, 03:40 PM   #5
VeryTallMidget
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Default Re: hacker killing everyone

Try to find this hack program, study this hack and you'll know more, bigger problem is when its a custom hack.
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Old 03/03/2018, 03:40 PM   #6
z[D]ark
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Default Re: hacker killing everyone

Quote:
Originally Posted by MafiaOink View Post
Check every player speed and whether if they are in car or not, look for a player with abnormal speed and instantaneous location changes.
I already tried that. It kills as if it had desynchronized, and is also not detected as inactive

Quote:
Originally Posted by PepsiCola23 View Post
You can also check for the distance between the killerid and the playerid ( careful at sniper, gun id 34)
I've tried it too, no results...

Quote:
Originally Posted by Sew_Sumi View Post
If you read, 'Everyone starts to die and in chatkill and server_log shows that it was suicide.'.


Can't check a killerid when it's spoofed.
That's why i asked for help.
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Old 03/03/2018, 03:53 PM   #7
RogueDrifter
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Default Re: hacker killing everyone

everyone dies by suicide? wtf you sure he wasnt fake killing himself? show us the logs
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Old 03/03/2018, 04:24 PM   #8
AroseKhanNiazi
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Default Re: hacker killing everyone

I think it's telejacking throwing players away. So they kinda die by the collision.
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Old 03/03/2018, 07:15 PM   #9
z[D]ark
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Default Re: hacker killing everyone

Quote:
Originally Posted by RogueDrifter View Post
everyone dies by suicide? wtf you sure he wasnt fake killing himself? show us the logs
Code:
[17:52:09] [death] paca died 255
[17:52:09] [death] Toddynho. died 255
[17:52:09] [death] MaConhADaZueRa died 255
[17:52:10] [death] pontinha123 died 255
[17:52:10] [death] nanobr died 255
[17:52:11] [death] GALAXIOSO died 255
[17:52:11] [death] Del.Plata died 255
[17:52:11] [death] lucapalhaco died 255
[17:52:11] [death] marcos died 255
[17:52:12] [death] divino died 255
[17:52:12] [death] carlos1227 died 255
[17:52:12] [death] [X]ande_. died 255
Quote:
Originally Posted by AroseKhanNiazi View Post
I think it's telejacking throwing players away. So they kinda die by the collision.
Is not it. It's suicide.

I also got this with raknet pawn plugin logs:
Code:
[17:52:14] BULLET_SYNC[26]:
hitType 1 
hitId 35 
origin 2856.22 2331.10 10.82 
hitPos -2527.49 -604.61 132.56 
offsets 0.04 0.01 0.50 
weaponId 22
[17:52:14] BULLET_SYNC[26]:
hitType 1 
hitId 38 
origin 2856.46 2330.35 10.82 
hitPos 285.85 -83.99 1001.51 
offsets -0.05 0.01 0.50 
weaponId 22
[17:52:14] BULLET_SYNC[26]:
hitType 1 
hitId 39 
origin 2856.68 2329.64 10.82 
hitPos -126.73 -286.17 644.87 
offsets 0.06 0.05 0.50 
weaponId 22
[17:52:14] BULLET_SYNC[26]:
hitType 1 
hitId 40 
origin 2856.90 2328.92 10.82 
hitPos 1935.04 1348.92 9.96 
offsets -0.01 -0.02 0.50 
weaponId 22
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Old 03/03/2018, 08:21 PM   #10
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Default Re: hacker killing everyone

Safe to say you know where that asshole was standing...
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