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Old 20/11/2018, 05:44 AM   #1
thekillergreece
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Default Any plans or roadmap in the future?

0.3.DL is amazing since it allows you to craft custom-made assets and is a particularly useful feature in some RP servers. Some RP servers also use its full potential.

I was wondering if Kalcor has any plans in his mind to implement in future or perhaps a roadmap?
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Old 20/11/2018, 07:29 AM   #2
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Default Re: Any plans or roadmap in the future?

He already said: sit and wait.
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Old 20/11/2018, 07:56 AM   #3
Kalcor
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Default Re: Any plans or roadmap in the future?

All SA-MP versions since 2007 have been beta tested by LS-RP. The model downloading is going through an extended beta to make sure it's suitable for merging in to the main SA-MP branch.

Custom models in SA-MP is a big change and not something to be rushed out.
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Old 20/11/2018, 11:35 AM   #4
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Default Re: Any plans or roadmap in the future?

Quote:
Originally Posted by Kalcor View Post
All SA-MP versions since 2007 have been beta tested by LS-RP. The model downloading is going through an extended beta to make sure it's suitable for merging in to the main SA-MP branch.

Custom models in SA-MP is a big change and not something to be rushed out.
Are there plans to allow objects with particle effects again? I know there are particle objects in SA-MP already, but custom objects can take advantage of extra parameters to control the particles. Besides, the LC and VC maps contain objects with particle effects, but I don't know a way to easily "extract" them from the object and map them to SA-MP particle objects.
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Old 20/11/2018, 11:41 AM   #5
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Default Re: Any plans or roadmap in the future?

It could be added, if I can validate the game's loading code as secure. The problem with particle effects is they use string names, which are dynamic length. Lots of string buffers in the game have hardcoded lengths which could lead to a buffer overflow. If I have any doubts about it, I normally just disable it.
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Old 20/11/2018, 11:53 AM   #6
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Default Re: Any plans or roadmap in the future?

Quote:
Originally Posted by Kalcor View Post
It could be added, if I can validate the game's loading code as secure. The problem with particle effects is they use string names, which are dynamic length. Lots of string buffers in the game have hardcoded lengths which could lead to a buffer overflow. If I have any doubts about it, I normally just disable it.
I see. Well, you can check the length of the names and reject those models with longer names that do not fit inside the buffers; that leaves the common vulnerabilities only. Besides, lights/coronas also use string names.

Another question; are custom vehicles (with custom handling perhaps), weapons or animations considered as well?
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Old 20/11/2018, 12:34 PM   #7
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Default Re: Any plans or roadmap in the future?

I'd like to point out that a lot of servers and communities would use the 0.3.7 DL version but are held back by the fact that a very big load of players is still in 0.3.7 and unaware of the new version, the big servers that are known in SA-MP for years have no problems switching because of their reputation and notoriety in SA-MP, but smaller servers would lose a big chunk of players, especially due to the fact that a lot of players are young, perhaps not so good with English and having them go through the website, download and update by themselves would (and usually did for a period in past updates) cause a loss of players.

I would suggest an option in the client, when a player attempts to connect to a server in a newer version, to either allow him to download and install the client update from there (from the SA-MP client) or some other more convenient method to make players aware of new SA-MP updates, and make it easier for server owners to switch without affecting player count by a lot.

Last edited by LocMax; 21/11/2018 at 02:43 PM.
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Old 20/11/2018, 01:18 PM   #8
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Default Re: Any plans or roadmap in the future?

Quote:
Originally Posted by LocMax View Post
I would suggest an option in the client, when a player attempts to connect to a server in a newer version, to either allow him to download and install the client update from there (from the SA-MP client) or some other more convenient method to make players aware of new SA-MP updates, and make it easier for server owners to switch without affecting player count by a lot.
In fact, it would suffice to have a callback that was fired everytime player with different version connects - this would enable to display players a dialog with information, where to download the client etc. Currently the only way how to hand over this information is through server name, which is not practical.
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Old 20/11/2018, 01:44 PM   #9
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Default Re: Any plans or roadmap in the future?

Quote:
Originally Posted by Kalcor View Post
All SA-MP versions since 2007 have been beta tested by LS-RP. The model downloading is going through an extended beta to make sure it's suitable for merging in to the main SA-MP branch.

Custom models in SA-MP is a big change and not something to be rushed out.
Quote:
Originally Posted by Kalcor
The textdraw system is likely to be upgraded in future RCs, having features similar to MaterialText, so I'd recommend against using downloaded textures for text messages.
Are there any plans yet to change the textdraw system?
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Old 20/11/2018, 01:59 PM   #10
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Default Re: Any plans or roadmap in the future?

Just three questions, nothing more or nothing less.

1. What unexpected behavior do you think is possible with objects with particle effects, or generally models or skins?

2. Can we get a 0.3.7 R3 with the fixes that were included in 0.3DL?

3. Any ETA when we'll move ahead with 0.3DL updates? I know that we're still experimenting with objects and skins, but what about server-sided animations and vehicles? Or just completely bug fixes.
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