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Old 02/01/2019, 03:25 PM   #1
Alexis17
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Default JGPS - Amazing!

Hello everyone, happy new year!

As my first include that is one of the best, at the moment, and is not released in our forum!

Installation

Before including it, you have to indicate in which mode the include will be working.

GPS_MODE_1 - When marking a position in the radar, automatically when returning to the game (Being in the pause menu, obviously) the GPS will mark the way to the indicated place.
GPS_MODE_2 - The SetPlayerCheckpoint function is hooked, so when calling it the GPS will start working.
GPS_MODE_ALL - Both modes above will be working.

If no mode is indicated, the include will give an error message.

You can also modify how many gangs the player will use for the node path, in order to do this, you have to modify the MAX_DOTS definition, the default value is 50.

Requirements

Video
https://www.youtube.com/watch?v=7SGizJTBTeg
Sorry about the video quality, OBS didn`t allow to me to use NVENC.


Download
Github: https://github.com/J33sus/J_GPS

Credits
  • Gamer_Z
  • NaS
  • Team SAMP
  • J_esus
  • kvann
Somehow or other, these people contributed.
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Last edited by Alexis17; 02/01/2019 at 05:43 PM.
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Old 02/01/2019, 03:42 PM   #2
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Default Re: JGPS - Amazing!



Devolped by J_esus and #Fede, am likey.
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Old 02/01/2019, 03:43 PM   #3
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Default Re: JGPS - Amazing!

Quote:
Originally Posted by cuber View Post


Devolped by J_esus and #Fede, am likey.
Top notch, i arrived, its beautiful


OT: GOOD RELEASE GOOD JOB GG


To remove the cancerous ^M @ line endings change the EOL from CRLF to LF
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Old 02/01/2019, 03:44 PM   #4
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Default Re: JGPS - Amazing!

pls
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Old 02/01/2019, 03:45 PM   #5
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Default Re: JGPS - Amazing!

OT: GOOD RELEASE GOOD JOB GG
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Old 02/01/2019, 04:06 PM   #6
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Default Re: JGPS - Amazing!

Well good job porting the original script to the new plugin and a handy include. But that's about all you did.

You're even using the crappy GDBP macro.
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Old 02/01/2019, 04:11 PM   #7
Alexis17
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Default Re: JGPS - Amazing!

Quote:
Originally Posted by NaS View Post
Well good job porting the original script to the new plugin and a handy include. But that's about all you did.

You're even using the crappy GDBP macro.
But I did it!
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Old 02/01/2019, 04:22 PM   #8
Alexis17
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Default Re: JGPS - Amazing!

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Originally Posted by BigETI View Post
pls
Sorry, i'm new using Github, fixed.
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Old 02/01/2019, 04:51 PM   #9
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Default Re: JGPS - Amazing!

Quote:
Originally Posted by Alexis17 View Post
But I did it!
https://github.com/grasmanek94/SA-MP...03dsvr_all.zip

See paths.pwn in the filterscripts folder. I know it's cancer-level coding but it was pretty obviously the base for this.

CreateMapRoute is exactly the same with (minimal) optimizations and some variables renamed (except "Points", "TotalDis", "Dis", etc).

DestroyRoute is also the same (with 2 unneccessary lines removed).
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Old 02/01/2019, 05:06 PM   #10
Alexis17
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Default Re: JGPS - Amazing!

Quote:
Originally Posted by NaS View Post
https://github.com/grasmanek94/SA-MP...03dsvr_all.zip

See paths.pwn in the filterscripts folder. I know it's cancer-level coding but it was pretty obviously the base for this.

CreateMapRoute is exactly the same with (minimal) optimizations and some variables renamed (except "Points", "TotalDis", "Dis", etc).

DestroyRoute is also the same (with 2 unneccessary lines removed).
Use of base paths.pwn, but that does not mean anything, my include was the first one released with the modern plugin.
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