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Old 07/11/2018, 12:46 AM   #101
lipan0527
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Default Re: Basics of exporting from blender to SA-MP

I know you can, please tell me how to generate col
How do I save col to DFF
I did not know that I had a problem with that step, I hope you can give me the tools and tutorials, thank you very much!
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Old 07/11/2018, 12:49 AM   #102
lipan0527
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Default Re: Basics of exporting from blender to SA-MP

Quote:
Originally Posted by Kasis View Post
did u save ur .dff after attaching cols?
I know you can, please tell me how to generate col
How do I save col to DFF
I did not know that I had a problem with that step, I hope you can give me the tools and tutorials, thank you very much!
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Old 07/11/2018, 02:20 PM   #103
Kasis
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Default Re: Basics of exporting from blender to SA-MP

Quote:
Originally Posted by lipan0527 View Post
I know you can, please tell me how to generate col
How do I save col to DFF
I did not know that I had a problem with that step, I hope you can give me the tools and tutorials, thank you very much!
I have attached picture with steps how to generate collisions and how to save them, also your model.
Attached Images
File Type: png cols.png (126.7 KB, 36 views)
Attached Files
File Type: rar akina+col.rar (589.0 KB, 2 views)
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Last edited by Kasis; 07/11/2018 at 02:56 PM.
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Old 07/11/2018, 11:12 PM   #104
lipan0527
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Default Re: Basics of exporting from blender to SA-MP

Quote:
Originally Posted by Kasis View Post
did u save ur .dff after attaching cols?
Quote:
Originally Posted by Kasis View Post
I have attached picture with steps how to generate collisions and how to save them, also your model.
Thank you
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Old 13/12/2018, 05:35 AM   #105
Whiteman
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Default Re: Basics of exporting from blender to SA-MP

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Originally Posted by Kalcor View Post
We tested them and they seem to work fine. If there are problems let us know.
No problem, it's cool!!!
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Old 01/02/2019, 02:49 PM   #106
AWhite
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Default Re: Basics of exporting from blender to SA-MP

Does Add-on support mip-map?
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Old 05/02/2019, 06:15 AM   #107
Kalcor
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Default Re: Basics of exporting from blender to SA-MP

The latest version of TXD workshop supports generating mipmaps. I'm not sure where the download is though.

edit:

Seems this is it https://www.gtagarage.com/mods/show.php?id=8320
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Old 05/02/2019, 08:44 AM   #108
Logic_
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Default Re: Basics of exporting from blender to SA-MP

I'll also recommend Magic TXD.
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Old 20/02/2019, 06:44 PM   #109
Gokz
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Default Re: Basics of exporting from blender to SA-MP

Hi. I have an issue since a long time, everytime i do an object. In kdff textures it's perfect but ingame i don't have any texture, i don't understand i tried everything. Could you please help me ?
KDFF:


INGAME:
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Old 20/02/2019, 06:58 PM   #110
RenanMsV
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Default Re: Basics of exporting from blender to SA-MP

try to check if the texture size is a multiple of 2x2...512x512, 1024x1024...and so on.
check and change the texture DXT
check also mipmaps.
and the last check and try to change the image format
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