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Old 26/01/2019, 06:23 PM   #21
Pottus
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Default Re: CHandling - Server control of handlings & per-vehicle handlings

Just going to say, you should solely focus only on weapons/vehicle mods with this plugin adding too many features could be detrimental to success in the end. It only needs to do what it does and nothing more keep it simple but effective. Every plugin like this has mostly failed with the exception of the anti-cheat plugin which we had excellent success with.
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Old 25/02/2019, 02:25 PM   #22
Igorek
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Default Re: CHandling - Server control of handlings & per-vehicle handlings

An excellent plugin, the Russian servers will obviously find use for it, especially those projects that have their own build of the game and their own launcher.

Thank u!
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Old 30/11/2019, 05:31 PM   #23
EgorAks
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Default Re: CHandling - Server control of handlings & per-vehicle handlings

Update for client 0.3.7 R4 will be?
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Old 10/12/2019, 01:16 AM   #24
AlieN_
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Default Re: CHandling - Server control of handlings & per-vehicle handlings

I rarely comment on this session but I can't help but praise you. This project is very important for community (4fun servers, drift, derby, dm, dm(race), race, rp, rpg, etc....)I believe Kalcor implement this idea in future (for dont need download), but for now is sufficient.
For a long time i changed and tested new configurations of handling, Bill Henderson develop a nice phisics for Gta Sa, but it's always really cool to change it and have some fun

My sincere respect for your work, AlieN_
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