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Old 06/09/2018, 06:58 AM   #1
KinderClans
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Default 0.3.7/0.3DL

Ok so, i have added this include in my server:

https://github.com/AGraber/samp-037-compat

Which allows 0.3.7 clients to connect to my 0.3DL server.

Problem is, doesn't work. I'm currently using 0.3.7 client and my server is 0.3DL R1, when i go ingame all what i get is:

"Connecting to bla bla
Connected, joining the game...."

After 30 seconds: Server closed the connection.

I've tried to add if(IsClient037(playerid)) return 1; to OnPlayerConnect but nothing.

Any help?
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Old 06/09/2018, 08:08 AM   #2
CrystalMethod
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Default Re: 0.3.7/0.3DL

0.3.DL clients connecting to a 0.3.7 server would make more sense, sure you don't have it backwards?
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Old 06/09/2018, 08:19 AM   #3
KinderClans
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Default Re: 0.3.7/0.3DL

My server is 0.3DL and my current SaMp client is 0.3.7.

And if you look at include description you'll notice:

Quote:
Allow 0.3.7 connections to SA-MP 0.3.DL-R1 servers
So something wrong with that include, but i can't figure what..
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Old 06/09/2018, 02:50 PM   #4
spinu
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Default Re: 0.3.7/0.3DL

have a look at their examples
https://github.com/AGraber/samp-037-...aster/test.pwn
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Old 06/09/2018, 03:14 PM   #5
sonn51280
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Default Re: 0.3.7/0.3DL

connect 0.3.7 join sever 0.3 DL nonever. ! verison error
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Old 06/09/2018, 04:01 PM   #6
alanhutch
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Default Re: 0.3.7/0.3DL

That include will make 0.3DL clients to connect to 0.3.7 servers.
A 0.3.7 client can't connect to 0.3DL, since all downloading functions are missing.
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Old 06/09/2018, 06:12 PM   #7
KinderClans
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Default Re: 0.3.7/0.3DL

Quote:
Originally Posted by spinu View Post
Their test file just shows how to include it and some random callbacks which i dont need.

Quote:
Originally Posted by alanhutch View Post
That include will make 0.3DL clients to connect to 0.3.7 servers.
A 0.3.7 client can't connect to 0.3DL, since all downloading functions are missing.
Prossima volta te rispondo in italiano
Why? Include clearly says:

Quote:
Allow 0.3.7 connections to SA-MP 0.3.DL-R1 servers
...
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Old 08/09/2018, 04:24 PM   #8
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Default Re: 0.3.7/0.3DL

I don't think that's possible.
How would SA-MP sync two player if one had a custom skin?
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Old 09/09/2018, 12:28 AM   #9
Undef1ned
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Default Re: 0.3.7/0.3DL

Quote:
Originally Posted by alanhutch View Post
I don't think that's possible.
How would SA-MP sync two player if one had a custom skin?
Actually, if possible, there is currently a Latin server version "0.3.DL", and thanks to this the server supports the two versions "0.3.7 and 0.3.DL". For users who have 0.3.7 obviously will not download masks or personalized objects.
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Old 09/09/2018, 02:40 AM   #10
NaS
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Default Re: 0.3.7/0.3DL

Quote:
Originally Posted by alanhutch View Post
I don't think that's possible.
How would SA-MP sync two player if one had a custom skin?
The skin will show as the specified base skin for that model.
So if the server adds a custom skin with the base model of Ryder, the 037 player will see them as Ryder.
Custom Object Models will be shown as invalid object (a question mark will appear). This can be avoided by simply removing all 037 clients from custom object playerids (if using streamer).
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