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Old 12/04/2015, 02:08 AM   #761
Sew_Sumi
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Default Re: Suggestions / Bug Fixes

Quote:
Originally Posted by gesior7 View Post
I don't know is it considered normal. I fell through the wall.



This happened when I used "/kb" command (kylies_barn.amx filterscript).
That interior does have issues, it's not just 0.3.7.

It's only a cutscene interior, and would need work to make it all solid. however I can't remember how bad the interior was, but I think you can't go upstairs (Without script assistance or exploiting) and some walls (Not all) aren't solid.

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Originally Posted by gesior7 View Post


Long messages not breaking into lines. I don't know is it really an issue. I remember this from previous versions.
There are methods to split lines when a player puts in long text.
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Old 12/04/2015, 03:12 AM   #762
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Default Re: Suggestions / Bug Fixes

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Player label attached to played seemed to not work at all. I don't know, why.
A player can not see his own attached label, but can see labels attached to other players.
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Old 12/04/2015, 04:10 AM   #763
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Default Re: Suggestions / Bug Fixes

Seeing that 0.3.7 has allowed us to use more memory in the game, now it's time to add memory using functions!

SetVehicleDirtLevel PLEASE.
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Old 12/04/2015, 04:15 AM   #764
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Default Re: Suggestions / Bug Fixes

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Originally Posted by Kar View Post
Seeing that 0.3.7 has allowed us to use more memory in the game, now it's time to add memory using functions!

SetVehicleDirtLevel PLEASE.
This please
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Old 12/04/2015, 04:24 AM   #765
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Default Re: Suggestions / Bug Fixes

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Originally Posted by Kar View Post
Seeing that 0.3.7 has allowed us to use more memory in the game, now it's time to add memory using functions!

SetVehicleDirtLevel PLEASE.
+1, SetVehicleWeight too!
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Old 12/04/2015, 05:20 AM   #766
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Default Re: Suggestions / Bug Fixes

Quote:
Originally Posted by Sew_Sumi View Post
That interior does have issues, it's not just 0.3.7.

It's only a cutscene interior, and would need work to make it all solid. however I can't remember how bad the interior was, but I think you can't go upstairs (Without script assistance or exploiting) and some walls (Not all) aren't solid.
I fixed the Kylie's Barn interior in RC3. There is a new object and an example filterscript. It looks to me like he does not have the RC3 IMG installed correctly as he is using the filterscript I made but cannot see the new object.
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Old 12/04/2015, 06:58 AM   #767
Sew_Sumi
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Originally Posted by Matite View Post
I fixed the Kylie's Barn interior in RC3. There is a new object and an example filterscript. It looks to me like he does not have the RC3 IMG installed correctly as he is using the filterscript I made but cannot see the new object.
Excellent.
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Old 12/04/2015, 08:21 AM   #768
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Default Re: Suggestions / Bug Fixes

A way to add usable train tracks would be nice.
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Old 12/04/2015, 10:07 AM   #769
gesior7
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Default Re: Suggestions / Bug Fixes

Quote:
Originally Posted by Crayder View Post
A player can not see his own attached label, but can see labels attached to other players.
How could I know? Most of functions with 'Player' in their name was available to see/use only for specified player. The description, I have read on wiki.sa-mp.com was:

http://wiki.sa-mp.com/wiki/CreatePlayer3DTextLabel :

Quote:
Originally Posted by wiki.sa-mp.com/wiki/CreatePlayer3DTextLabel
Description:
Creates a 3D Text Label only for a specific player

.
The 'Player 3D Text Label' attached to a vehicle, which I was driver of, was visible to me.



Quote:
Originally Posted by Matite View Post
I fixed the Kylie's Barn interior in RC3. There is a new object and an example filterscript. It looks to me like he does not have the RC3 IMG installed correctly as he is using the filterscript I made but cannot see the new object.
Has the IMG file to be installed separately?
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Old 12/04/2015, 10:11 AM   #770
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Default Re: Suggestions / Bug Fixes

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Originally Posted by Infamous View Post
A way to add usable train tracks would be nice.
It would be really nice if we could use all currently existing train/tram tracks but the problem is how the train tracks works (sa-mp only uses 2 which are static loops) hence it would take even more effort to enable it on custom train tracks.
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