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Old 09/07/2019, 07:24 AM   #51
Little Clucker
Join Date: Apr 2019
Posts: 1
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Default Re: FCNPC A.I.

Nice work, i wan't spawn and destroy it with command (onplayercommandtext) but when i spawn it for second time health textdraw and ... has some bugs and don't show Boss name, Boss HP and ...
how i can fix it?


if (!strcmp(cmd, "/bdelete", true)) {
if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid, -1,"{FF0000}<$> -Warning-<#> {00FF00}You must be {0000FF}Rcon {FF00FF}admin {FFFF33}to use this command!");
return 1;

after i use /bdelete and i spawn it again with command have bugs.
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Old 16/07/2019, 05:19 PM   #52
Freaksken's Avatar
Join Date: Mar 2009
Location: Belgium
Posts: 502
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Default Re: FCNPC A.I.

How I've handled the textdraws up to version 1.1.1 is inherently flawed. I'm trying to fix these flaws for version 2.0.0.
Always keep in mind that a lot of people are active on this forum in their spare time.
They are sacrificing time they could easily spend on things they would rather do, to help you instead.

[Include] FCNPC A.I. - [Tutorial] Speedometer - [WIP] Single-player-like co-op mission - [Other] List of all my work
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