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Old 24/02/2016, 09:20 PM   #1
[Saint]
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Default DestroyVehicle - вызывает краш (падение) сервера

DestroyVehicle - вызывает краш (падение) сервера (не постоянно, а иногда случайно время от времени)

было ли нечто подобное у кого либо ещё?
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Old 24/02/2016, 09:23 PM   #2
cm666
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Default Re: DestroyVehicle - вызывает краш (падение) сервера

crashdetect поставь
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Old 24/02/2016, 09:45 PM   #3
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Default Re: DestroyVehicle - вызывает краш (падение) сервера

Quote:
Originally Posted by cm666 View Post
crashdetect поставь
в данном плагине нет никакой необходимости, я свой код знаю от и до,
я вообще стараюсь не использовать никакие дополнительные плагины от сторонних разработчиков,
если мне что-то нужно я пишу это сам.

тут проблема заключается именно в работе функции DestroyVehicle
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Old 24/02/2016, 09:48 PM   #4
stabker
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Default Re: DestroyVehicle - вызывает краш (падение) сервера

Пользуюсь этой функцией уже более 4х лет, никаких проблем ни разу не наблюдал. Всем рекомендую.
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Old 24/02/2016, 09:51 PM   #5
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Default Re: DestroyVehicle - вызывает краш (падение) сервера

Quote:
Originally Posted by stabker View Post
Пользуюсь этой функцией уже более 4х лет, никаких проблем ни разу не наблюдал. Всем рекомендую.
Windows или Linux ?

на Linux у меня тоже проблем никогда не возникало, такое бывает только на Windows версии сервера.
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Old 24/02/2016, 09:54 PM   #6
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Default Re: DestroyVehicle - вызывает краш (падение) сервера

server log

Code:
[01:33:27]  New Incomming connection: 127.0.0.1:5556
[01:33:27]  [GM] OnIncomingConnection(ID: 0 / IP: 127.0.0.1 / P: 5556)
[01:33:27] [join] Test_Player[ID:0] [IP:127.0.0.1] joined to the server
[01:33:27] [Connect] [TRUE]
[01:33:27]  [GM] OnPlayerConnect(Start) 
[01:33:27]  OnPlayerConnect( Test_Player[ID:0] [IP:127.0.0.1] Time: [01:33] Date: [25/2/2016] ) 
[01:33:27]  [GM] OnPlayerConnect(End) 
[01:33:37]  [GM] OnPlayerCommandText(Start) 
[01:33:37]  [GM] OnPlayerCommandText( Test_Player[ID:0] /login 123456 ) 
[01:33:37] DEBUG LOGIN: Enterd Pass: 123456
[01:33:37]  [GM] OnPlayerLogin(Test_Player[ID:0] [123456])
[01:33:37]  [GM] OnPlayerLogin(Test_Player[ID:0] F_Pass:[123456] E_Pass:[123456])
[01:33:37]  DEBUG: F_Pass_Count:[6] E_Pass_Count:[6] 
[01:33:37] SERVER: Test_Player[ID:0] autorized.
[01:33:37]  [GM] OnPlayerCommandText(End->return 1) 
[01:33:38]  [GM] OnPlayerSpawn(Start) 
[01:33:38]  [GM] OnPlayerSpawn( Test_Player[ID:0] ) 
[01:33:38]  [GM] OnPlayerSpawn(End) 
[01:33:42]  [GM] OnPlayerCommandText(Start) 
[01:33:42]  [GM] OnPlayerCommandText( Test_Player[ID:0] /idev ) 
[01:33:42]  [GM] OnPlayerCommandText(End->return 1) 
[01:34:07]  [GM] OnPlayerCommandText(Start) 
[01:34:07]  [GM] OnPlayerCommandText( Test_Player[ID:0] /cveh 191 1 1 ) 
[01:34:07]  [GM] OnPlayerCommandText(End->return 1) 
[01:34:10]  [GM] OnPlayerCommandText(Start) 
[01:34:10]  [GM] OnPlayerCommandText( Test_Player[ID:0] /cveh 191 1 1 ) 
[01:34:10]  [GM] OnPlayerCommandText(End->return 1) 
[01:34:12]  [GM] OnPlayerCommandText(Start) 
[01:34:12]  [GM] OnPlayerCommandText( Test_Player[ID:0] /cveh 191 1 1 ) 
[01:34:12]  [GM] OnPlayerCommandText(End->return 1) 
[01:34:16]  [GM] OnPlayerCommandText(Start) 
[01:34:16]  [GM] OnPlayerCommandText( Test_Player[ID:0] /cveh 191 1 1 ) 
[01:34:16]  [GM] OnPlayerCommandText(End->return 1) 
[01:34:31]  [GM] OnPlayerCommandText(Start) 
[01:34:31]  [GM] OnPlayerCommandText( Test_Player[ID:0] /dveh 198 ) 
[01:34:31]  DEBUG 1: VehicleDestroy(198) -> Start Delete Vehicle Pool
[01:34:31]  DEBUG 2: VehicleDestroy(198) -> End Delete Vehicle Pool
[01:34:31]  DEBUG 3: pVehiclePool->Delete(198) -> Start Send Packet
[01:34:31]  DEBUG 4: pVehiclePool->Delete(198) -> End Send Packet
[01:34:31] SERVER: Транспорт с порядковым ID: [198] удален. 
[01:34:31]  [GM] OnPlayerCommandText(End->return 1) 
[01:34:38]  [GM] OnPlayerCommandText(Start) 
[01:34:38]  [GM] OnPlayerCommandText( Test_Player[ID:0] /dveh 197 ) 
[01:34:38]  DEBUG 1: VehicleDestroy(197) -> Start Delete Vehicle Pool
[01:34:38]  DEBUG 2: VehicleDestroy(197) -> End Delete Vehicle Pool
[01:34:38]  DEBUG 3: pVehiclePool->Delete(197) -> Start Send Packet
[01:34:38]  DEBUG 4: pVehiclePool->Delete(197) -> End Send Packet
[01:34:38] SERVER: Транспорт с порядковым ID: [197] удален. 
[01:34:38]  [GM] OnPlayerCommandText(End->return 1) 
[01:34:41]  [GM] OnPlayerCommandText(Start) 
[01:34:41]  [GM] OnPlayerCommandText( Test_Player[ID:0] /dveh 196 ) 
[01:34:41]  DEBUG 1: VehicleDestroy(196) -> Start Delete Vehicle Pool
[01:34:41]  DEBUG 2: VehicleDestroy(196) -> End Delete Vehicle Pool
[01:34:41]  DEBUG 3: pVehiclePool->Delete(196) -> Start Send Packet
[01:34:41]  DEBUG 4: pVehiclePool->Delete(196) -> End Send Packet
[01:34:41] SERVER: Транспорт с порядковым ID: [196] удален. 
[01:34:41]  [GM] OnPlayerCommandText(End->return 1) 
[01:34:45]  [GM] OnPlayerCommandText(Start) 
[01:34:45]  [GM] OnPlayerCommandText( Test_Player[ID:0] /dveh 195 ) 
[01:34:45]  DEBUG 1: VehicleDestroy(195) -> Start Delete Vehicle Pool
[01:34:45]  DEBUG 2: VehicleDestroy(195) -> End Delete Vehicle Pool
[01:34:45]  DEBUG 3: pVehiclePool->Delete(195) -> Start Send Packet
[01:34:45]  DEBUG 4: pVehiclePool->Delete(195) -> End Send Packet
[01:34:45] SERVER: Транспорт с порядковым ID: [195] удален. 
[01:34:45]  [GM] OnPlayerCommandText(End->return 1) 
[01:34:47]  [GM] OnPlayerText(Start) 
[01:34:47]  [GM] OnPlayerText( Test_Player[ID:0] test ) 
[01:34:47]  [GM] OnPlayerText(End->return 1) 
[01:34:47]  [GM] OnPlayerText(End) 
[01:34:47] [Test_Player][ID:0]: test
[01:34:52]  [GM] OnPlayerCommandText(Start) 
[01:34:52]  [GM] OnPlayerCommandText( Test_Player[ID:0] /cveh 191 1 1 ) 
[01:34:52]  [GM] OnPlayerCommandText(End->return 1) 
[01:34:55]  [GM] OnPlayerCommandText(Start) 
[01:34:55]  [GM] OnPlayerCommandText( Test_Player[ID:0] /cveh 191 1 1 ) 
[01:34:55]  [GM] OnPlayerCommandText(End->return 1) 
[01:34:59]  [GM] OnPlayerCommandText(Start) 
[01:34:59]  [GM] OnPlayerCommandText( Test_Player[ID:0] /cveh 191 1 1 ) 
[01:34:59]  [GM] OnPlayerCommandText(End->return 1) 
[01:35:05]  [GM] OnPlayerCommandText(Start) 
[01:35:05]  [GM] OnPlayerCommandText( Test_Player[ID:0] /cveh 191 1 1 ) 
[01:35:05]  [GM] OnPlayerCommandText(End->return 1) 
[01:35:18]  [GM] OnPlayerCommandText(Start) 
[01:35:18]  [GM] OnPlayerCommandText( Test_Player[ID:0] /dveh 198 ) 
[01:35:18]  DEBUG 1: VehicleDestroy(198) -> Start Delete Vehicle Pool
[01:35:18]  DEBUG 2: VehicleDestroy(198) -> End Delete Vehicle Pool
[01:35:18]  DEBUG 3: pVehiclePool->Delete(198) -> Start Send Packet
[01:35:18]  DEBUG 4: pVehiclePool->Delete(198) -> End Send Packet
[01:35:18] SERVER: Транспорт с порядковым ID: [198] удален. 
[01:35:18]  [GM] OnPlayerCommandText(End->return 1) 
[01:35:21]  [GM] OnPlayerCommandText(Start) 
[01:35:21]  [GM] OnPlayerCommandText( Test_Player[ID:0] /dveh 197 ) 
[01:35:21]  DEBUG 1: VehicleDestroy(197) -> Start Delete Vehicle Pool
[01:35:21]  DEBUG 2: VehicleDestroy(197) -> End Delete Vehicle Pool
[01:35:21]  DEBUG 3: pVehiclePool->Delete(197) -> Start Send Packet
[01:35:21]  DEBUG 4: pVehiclePool->Delete(197) -> End Send Packet
[01:35:21] SERVER: Транспорт с порядковым ID: [197] удален. 
[01:35:21]  [GM] OnPlayerCommandText(End->return 1) 
[01:35:23]  [GM] OnPlayerCommandText(Start) 
[01:35:23]  [GM] OnPlayerCommandText( Test_Player[ID:0] /dveh 196 ) 
[01:35:23]  DEBUG 1: VehicleDestroy(196) -> Start Delete Vehicle Pool
[01:35:23]  DEBUG 2: VehicleDestroy(196) -> End Delete Vehicle Pool
[01:35:23]  DEBUG 3: pVehiclePool->Delete(196) -> Start Send Packet
[01:35:23]  DEBUG 4: pVehiclePool->Delete(196) -> End Send Packet
[01:35:23] SERVER: Транспорт с порядковым ID: [196] удален. 
[01:35:23]  [GM] OnPlayerCommandText(End->return 1) 
[01:35:26]  [GM] OnPlayerCommandText(Start) 
[01:35:26]  [GM] OnPlayerCommandText( Test_Player[ID:0] /dveh 195 ) 
[01:35:26]  DEBUG 1: VehicleDestroy(195) -> Start Delete Vehicle Pool
[01:35:26]  DEBUG 2: VehicleDestroy(195) -> End Delete Vehicle Pool
[01:35:26]  DEBUG 3: pVehiclePool->Delete(195) -> Start Send Packet
[01:35:26]  DEBUG 4: pVehiclePool->Delete(195) -> End Send Packet
[01:35:26] SERVER: Транспорт с порядковым ID: [195] удален. 
[01:35:26]  [GM] OnPlayerCommandText(End->return 1) 
[01:35:31]  [GM] OnPlayerCommandText(Start) 
[01:35:31]  [GM] OnPlayerCommandText( Test_Player[ID:0] /cveh 191 1 1 ) 
[01:35:31]  [GM] OnPlayerCommandText(End->return 1) 
[01:35:33]  [GM] OnPlayerCommandText(Start) 
[01:35:33]  [GM] OnPlayerCommandText( Test_Player[ID:0] /cveh 191 1 1 ) 
[01:35:33]  [GM] OnPlayerCommandText(End->return 1) 
[01:35:40]  [GM] OnPlayerCommandText(Start) 
[01:35:40]  [GM] OnPlayerCommandText( Test_Player[ID:0] /cveh 191 1 1 ) 
[01:35:40]  [GM] OnPlayerCommandText(End->return 1) 
[01:35:45]  [GM] OnPlayerCommandText(Start) 
[01:35:45]  [GM] OnPlayerCommandText( Test_Player[ID:0] /cveh 191 1 1 ) 
[01:35:45]  [GM] OnPlayerCommandText(End->return 1) 
[01:35:54]  [GM] OnPlayerCommandText(Start) 
[01:35:54]  [GM] OnPlayerCommandText( Test_Player[ID:0] /dveh 198 ) 
[01:35:54]  DEBUG 1: VehicleDestroy(198) -> Start Delete Vehicle Pool
[01:35:54]  DEBUG 2: VehicleDestroy(198) -> End Delete Vehicle Pool
[01:35:54]  DEBUG 3: pVehiclePool->Delete(198) -> Start Send Packet
[01:35:54]  DEBUG 4: pVehiclePool->Delete(198) -> End Send Packet
[01:35:54] SERVER: Транспорт с порядковым ID: [198] удален. 
[01:35:54]  [GM] OnPlayerCommandText(End->return 1) 
[01:35:58]  [GM] OnPlayerCommandText(Start) 
[01:35:58]  [GM] OnPlayerCommandText( Test_Player[ID:0] /dveh 197 ) 
[01:35:58]  DEBUG 1: VehicleDestroy(197) -> Start Delete Vehicle Pool
[01:35:58]  DEBUG 2: VehicleDestroy(197) -> End Delete Vehicle Pool
[01:35:58]  DEBUG 3: pVehiclePool->Delete(197) -> Start Send Packet
[01:35:58]  DEBUG 4: pVehiclePool->Delete(197) -> End Send Packet
[01:35:58] SERVER: Транспорт с порядковым ID: [197] удален. 
[01:35:58]  [GM] OnPlayerCommandText(End->return 1) 
[01:36:00]  [GM] OnPlayerCommandText(Start) 
[01:36:00]  [GM] OnPlayerCommandText( Test_Player[ID:0] /dveh 196 ) 
[01:36:00]  DEBUG 1: VehicleDestroy(196) -> Start Delete Vehicle Pool
[01:36:00]  DEBUG 2: VehicleDestroy(196) -> End Delete Vehicle Pool
[01:36:00]  DEBUG 3: pVehiclePool->Delete(196) -> Start Send Packet
[01:36:00]  DEBUG 4: pVehiclePool->Delete(196) -> End Send Packet
[01:36:00] SERVER: Транспорт с порядковым ID: [196] удален. 
[01:36:00]  [GM] OnPlayerCommandText(End->return 1) 
[01:36:03]  [GM] OnPlayerCommandText(Start) 
[01:36:03]  [GM] OnPlayerCommandText( Test_Player[ID:0] /dveh 195 ) 
[01:36:03]  DEBUG 1: VehicleDestroy(195) -> Start Delete Vehicle Pool
[01:36:03]  DEBUG 2: VehicleDestroy(195) -> End Delete Vehicle Pool
[01:36:03]  DEBUG 3: pVehiclePool->Delete(195) -> Start Send Packet
[01:36:03]  DEBUG 4: pVehiclePool->Delete(195) -> End Send Packet
[01:36:03] SERVER: Транспорт с порядковым ID: [195] удален. 
[01:36:03]  [GM] OnPlayerCommandText(End->return 1) 
[01:36:06]  [GM] OnPlayerCommandText(Start) 
[01:36:06]  [GM] OnPlayerCommandText( Test_Player[ID:0] /cveh 191 1 1 ) 
[01:36:06]  [GM] OnPlayerCommandText(End->return 1) 
[01:36:08]  [GM] OnPlayerCommandText(Start) 
[01:36:08]  [GM] OnPlayerCommandText( Test_Player[ID:0] /cveh 191 1 1 ) 
[01:36:08]  [GM] OnPlayerCommandText(End->return 1) 
[01:36:10]  [GM] OnPlayerCommandText(Start) 
[01:36:10]  [GM] OnPlayerCommandText( Test_Player[ID:0] /cveh 191 1 1 ) 
[01:36:10]  [GM] OnPlayerCommandText(End->return 1) 
[01:36:11]  [GM] OnPlayerCommandText(Start) 
[01:36:11]  [GM] OnPlayerCommandText( Test_Player[ID:0] /cveh 191 1 1 ) 
[01:36:11]  [GM] OnPlayerCommandText(End->return 1) 
[01:36:19]  [GM] OnPlayerCommandText(Start) 
[01:36:19]  [GM] OnPlayerCommandText( Test_Player[ID:0] /dveh 198 ) 
[01:36:19]  DEBUG 1: VehicleDestroy(198) -> Start Delete Vehicle Pool
[01:36:19]  DEBUG 2: VehicleDestroy(198) -> End Delete Vehicle Pool
[01:36:19]  DEBUG 3: pVehiclePool->Delete(198) -> Start Send Packet
[01:36:19]  DEBUG 4: pVehiclePool->Delete(198) -> End Send Packet
[01:36:19] SERVER: Транспорт с порядковым ID: [198] удален. 
[01:36:19]  [GM] OnPlayerCommandText(End->return 1) 
[01:36:25]  [GM] OnPlayerCommandText(Start) 
[01:36:25]  [GM] OnPlayerCommandText( Test_Player[ID:0] /dveh 197 ) 
[01:36:25]  DEBUG 1: VehicleDestroy(197) -> Start Delete Vehicle Pool
[01:36:25]  DEBUG 2: VehicleDestroy(197) -> End Delete Vehicle Pool
[01:36:25]  DEBUG 3: pVehiclePool->Delete(197) -> Start Send Packet
[01:36:25]  DEBUG 4: pVehiclePool->Delete(197) -> End Send Packet
[01:36:25] SERVER: Транспорт с порядковым ID: [197] удален. 
[01:36:25]  [GM] OnPlayerCommandText(End->return 1) 
[01:36:28]  [GM] OnPlayerCommandText(Start) 
[01:36:28]  [GM] OnPlayerCommandText( Test_Player[ID:0] /dveh 196 ) 
[01:36:28]  DEBUG 1: VehicleDestroy(196) -> Start Delete Vehicle Pool
[01:36:28]  DEBUG 2: VehicleDestroy(196) -> End Delete Vehicle Pool
[01:36:28]  DEBUG 3: pVehiclePool->Delete(196) -> Start Send Packet
[01:36:28]  DEBUG 4: pVehiclePool->Delete(196) -> End Send Packet
[01:36:28] SERVER: Транспорт с порядковым ID: [196] удален. 
[01:36:28]  [GM] OnPlayerCommandText(End->return 1) 
[01:36:30]  [GM] OnPlayerCommandText(Start) 
[01:36:30]  [GM] OnPlayerCommandText( Test_Player[ID:0] /dveh 195 ) 
[01:36:30]  DEBUG 1: VehicleDestroy(195) -> Start Delete Vehicle Pool
[01:36:30]  DEBUG 2: VehicleDestroy(195) -> End Delete Vehicle Pool
[01:36:30]  DEBUG 3: pVehiclePool->Delete(195) -> Start Send Packet
[01:36:30]  DEBUG 4: pVehiclePool->Delete(195) -> End Send Packet
[01:36:30] SERVER: Транспорт с порядковым ID: [195] удален. 
[01:36:30]  [GM] OnPlayerCommandText(End->return 1) 
[01:36:36]  [GM] OnPlayerCommandText(Start) 
[01:36:36]  [GM] OnPlayerCommandText( Test_Player[ID:0] /cveh 191 1 1 ) 
[01:36:36]  [GM] OnPlayerCommandText(End->return 1) 
[01:36:38]  [GM] OnPlayerCommandText(Start) 
[01:36:38]  [GM] OnPlayerCommandText( Test_Player[ID:0] /cveh 191 1 1 ) 
[01:36:38]  [GM] OnPlayerCommandText(End->return 1) 
[01:36:41]  [GM] OnPlayerCommandText(Start) 
[01:36:41]  [GM] OnPlayerCommandText( Test_Player[ID:0] /cveh 191 1 1 ) 
[01:36:41]  [GM] OnPlayerCommandText(End->return 1) 
[01:36:44]  [GM] OnPlayerCommandText(Start) 
[01:36:44]  [GM] OnPlayerCommandText( Test_Player[ID:0] /cveh 191 1 1 ) 
[01:36:44]  [GM] OnPlayerCommandText(End->return 1) 
[01:36:49]  [GM] OnPlayerCommandText(Start) 
[01:36:49]  [GM] OnPlayerCommandText( Test_Player[ID:0] /dveh 198 ) 
[01:36:49]  DEBUG 1: VehicleDestroy(198) -> Start Delete Vehicle Pool
[01:36:49]  DEBUG 2: VehicleDestroy(198) -> End Delete Vehicle Pool
[01:36:49]  DEBUG 3: pVehiclePool->Delete(198) -> Start Send Packet
[01:36:49]  DEBUG 4: pVehiclePool->Delete(198) -> End Send Packet
[01:36:49] SERVER: Транспорт с порядковым ID: [198] удален. 
[01:36:49]  [GM] OnPlayerCommandText(End->return 1) 
краш сервера
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Old 24/02/2016, 09:57 PM   #7
cm666
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Default Re: DestroyVehicle - вызывает краш (падение) сервера

Стоят инклуды какие то ? типа YSF или что то похожее ? crashdetect хотя бы показал где вылет.
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Old 24/02/2016, 09:59 PM   #8
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Default Re: DestroyVehicle - вызывает краш (падение) сервера

Quote:
Originally Posted by cm666 View Post
Стоят инклуды какие то ? типа YSF или что то похожее ?
нет, если вы с первого раза не поняли, перечитайте моё сообщение выше ещё раз.

Quote:
Originally Posted by cm666 View Post
crashdetect хотя бы показал где вылет.
вас не смущает тот факт что судя по сервер логу транспорт с порядковым id 198 несколько раз до этого создавался и удалялся без проблем, но затем в какой-то момент случается краш?
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Old 24/02/2016, 10:00 PM   #9
stabker
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Default Re: DestroyVehicle - вызывает краш (падение) сервера

Quote:
Originally Posted by [Saint] View Post
Windows или Linux ?

на Linux у меня тоже проблем никогда не возникало, такое бывает только на Windows версии сервера.
Тогда не знаю, на Windows запускаю лишь когда что-то тестирую.
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Old 24/02/2016, 10:02 PM   #10
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Default Re: DestroyVehicle - вызывает краш (падение) сервера

Quote:
Originally Posted by stabker View Post
Тогда не знаю, на Windows запускаю лишь когда что-то тестирую.
тоже самое, вот выявил данную проблему чисто случайно, поэтому и спрашиваю может было ли у кого нибуть ещё нечто подобное...

забыл добавить, тестировал на SA-MP 0.2x / SA-MP 0.3a / SA-MP 0.3.7 везде проблема одинаковая т.к. тело функции DestroyVehicle из версии в версию не менялось

так же падение сервера наблюдается только в том случае если на сервере есть онлайн хотябы 1 игрок, если онлайн = 0 использование данной функции никогда не приводило к подобному результату.
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