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Old 16/06/2019, 05:38 PM   #221
OstGot
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Default Re: Pawn.RakNet

Quote:
Originally Posted by Spmn View Post
Why don't you simply call `SetVehicleVelocity`? You should use this plugin to gain new features, not to reimplement existing ones.
Original function works for all players, while he calls it for particular player stored in playerid. The name on the function probably should be with "ForPlayer" at the end.

As for the solution, PR_UINT16 is the right type for vehicleid in any vehicle-related functions, as far as I tested it before.
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Old 01/09/2019, 11:54 AM   #222
Uberanwar
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Default Re: Pawn.RakNet

I have this error in server logs when using Pawn Raknet.

[18:49:46] [debug] AMX backtrace:
[18:49:46] [debug] #0 0002d2f8 in public Iter_OnGameModeInit () at C:\Users\User\Desktop\SA-MP\pawno\include\Pawn.RakNet.inc:902
[18:49:46] [debug] #1 native CallLocalFunction () in samp03svr
[18:49:46] [debug] #2 0002d2f8 in public OnGameModeInit () at C:\Users\User\Desktop\SA-MP\pawno\include\Pawn.RakNet.inc:902
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Old 02/09/2019, 04:02 PM   #223
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Default Re: Pawn.RakNet

I'm more curious how to make anti cheat with this plugin
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