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Old 16/06/2019, 05:38 PM   #221
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Join Date: Mar 2013
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Default Re: Pawn.RakNet

Originally Posted by Spmn View Post
Why don't you simply call `SetVehicleVelocity`? You should use this plugin to gain new features, not to reimplement existing ones.
Original function works for all players, while he calls it for particular player stored in playerid. The name on the function probably should be with "ForPlayer" at the end.

As for the solution, PR_UINT16 is the right type for vehicleid in any vehicle-related functions, as far as I tested it before.
aka Nexius
Don't want to always check for updates of my scripts?
Include it the last, after all others
Nexius's Update Checker
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Old 01/09/2019, 11:54 AM   #222
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Default Re: Pawn.RakNet

I have this error in server logs when using Pawn Raknet.

[18:49:46] [debug] AMX backtrace:
[18:49:46] [debug] #0 0002d2f8 in public Iter_OnGameModeInit () at C:\Users\User\Desktop\SA-MP\pawno\include\
[18:49:46] [debug] #1 native CallLocalFunction () in samp03svr
[18:49:46] [debug] #2 0002d2f8 in public OnGameModeInit () at C:\Users\User\Desktop\SA-MP\pawno\include\
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Old 02/09/2019, 04:02 PM   #223
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Default Re: Pawn.RakNet

I'm more curious how to make anti cheat with this plugin
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