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Old 25/06/2018, 10:08 AM   #11
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Default Re: Discord Chat - Real time chatting ( Discord + In Game)

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Originally Posted by Dayrion View Post
Can you post a pastbin link or any open source that show your code please?
It's a .pwn file you just need to download it..
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Old 04/07/2018, 12:29 PM   #12
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Default Re: Discord Chat - Real time chatting ( Discord + In Game)

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Originally Posted by Dayrion View Post
Can you post a pastbin link or any open source that show your code please?
There is, otherwise it would be against the rules of this forum, since it is required for any program or script to be open source.
In case you were looking for the actual code that does the connection work, you can find the source code for the Discord Connector DLL here
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Old 07/07/2018, 03:50 PM   #13
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Default Re: Discord Chat - Real time chatting ( Discord + In Game)

Pastebin link added.
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Old 07/07/2018, 05:17 PM   #14
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Default Re: Discord Chat - Real time chatting ( Discord + In Game)

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Originally Posted by Sasino97 View Post
There is, otherwise it would be against the rules of this forum, since it is required for any program or script to be open source.
Quote:
Originally Posted by Exhibit View Post
It's a .pwn file you just need to download it..
+
I just want to take a look at it and then I, if needed, download it.
Well, your 'filterscript' need to be really optimized. Brb

Edit: Here is an optimized version of yours. Using YSI is a good thing so use it completely ;p
(I hope there is no errors if then, apologize!)
https://pastebin.com/AaDYx6yU
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Old 07/07/2018, 07:23 PM   #15
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Default Re: Discord Chat - Real time chatting ( Discord + In Game)

The Filterscript is well made, it works for me, and I liked it, so thank you so much for it.
Also, I would like to suggest you some suggestions to put them in the next version if you are gonna make it:
- Permission to check all the messages in-game (example: creating a new channel where we can see all the chat in-game (If you allow us to see the commands that players are using in-game), and be able to reply them from the channel where the players in-game can send a message with /Dchat ).
- If possible, permission to use some commands in-game (As I have used Filterscript for my Training server, I would like to be able to start clanwars from Discord when there is no admin in-game to start it).
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Old 09/07/2018, 10:41 AM   #16
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Default Re: Discord Chat - Real time chatting ( Discord + In Game)

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Originally Posted by TroS View Post
The Filterscript is well made, it works for me, and I liked it, so thank you so much for it.
Also, I would like to suggest you some suggestions to put them in the next version if you are gonna make it:
- Permission to check all the messages in-game (example: creating a new channel where we can see all the chat in-game (If you allow us to see the commands that players are using in-game), and be able to reply them from the channel where the players in-game can send a message with /Dchat ).
- If possible, permission to use some commands in-game (As I have used Filterscript for my Training server, I would like to be able to start clanwars from Discord when there is no admin in-game to start it).
Well it's pretty easy to edit these filterscripts, you can edit it / re-release it as you like.
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Old 09/07/2018, 03:32 PM   #17
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Default Re: Discord Chat - Real time chatting ( Discord + In Game)

Quote:
Originally Posted by Dayrion View Post
Edit: Here is an optimized version of yours. Using YSI is a good thing so use it completely ;p
(I hope there is no errors if then, apologize!)
https://pastebin.com/AaDYx6yU
I looked at your code and I would say that your use of YSI iterators makes the code much cleaner.
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Old 11/08/2018, 06:28 AM   #18
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Default Re: Discord Chat - Real time chatting ( Discord + In Game)

nice
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Old 15/08/2018, 07:19 AM   #19
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Default Re: Discord Chat - Real time chatting ( Discord + In Game)

g00d g00d
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Old 28/10/2018, 12:21 PM   #20
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Default Re: Discord Chat - Real time chatting ( Discord + In Game)

Many errors.....




C:\Users\Rajat's\Desktop\mG\STAGE 12\mG New\pawno\dc.pwn(39) : error 025: function heading differs from prototype
C:\Users\Rajat's\Desktop\mG\STAGE 12\mG New\pawno\dc.pwn(49) : error 017: undefined symbol "DCC_GetUserName"
C:\Users\Rajat's\Desktop\mG\STAGE 12\mG New\pawno\dc.pwn(69) : error 017: undefined symbol "ReturnPlayerName"
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase


3 Errors.
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