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Old 28/04/2008, 11:57 AM   #1
hansen111
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Default Sound unlimited

Hi all

I had an idea of making a standalone sound client, but for now im involved in too many projects to code this right now so im putting the idea out there if someone would pick it up, otherwise i will get back to this later.

Sound unlimited is not hacking into neither sa-mp client or server, its simply a standalone client sound player that is controlled by a server, in the sa-mp case this would be a plugin. The client simply plays high quality sound and runs in the background on the client machine, very much like a teamspeak client, however there is no streaming so lagging issues are eliminated - All sound ressources are downloaded with the client as soundpacks. This architecture also makes this software game independent.

It would allow the servermod to play any sound to the client you wish and can be completely game event controlled through a plugin, for example:

- Sound volume adjustable by the distance between player and sound source
- New car radio with tunes of your choice
- Sirens on any vehicle
- Interior music of your choice
- Phone ringing tunes
- Car alarms, house alarms
- ect..ect..ect..

Net packet overhead would be very little at the plugin only sends short commands to the client.

Feel free to comment
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Old 29/04/2008, 05:55 PM   #2
cmblego
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Default Re: Sound unlimited

So you can have them hear any music you want
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Old 29/04/2008, 06:01 PM   #3
hansen111
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Default Re: Sound unlimited

Any music, any sound..You can even record your own sounds for your mod. This architecture pretty much have no limits beside the fact that you cant remove existing sounds.
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Old 29/04/2008, 07:14 PM   #4
ThePro
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Default Re: Sound unlimited

sounds like the perfect idea!
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Old 29/04/2008, 07:15 PM   #5
b00m
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Default Re: Sound unlimited

nice. I love sirens in any car. Secret PD car forever xD. When do you have it done ? :P
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Old 29/04/2008, 07:19 PM   #6
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Default Re: Sound unlimited

Quote:
Originally Posted by b00m
nice. I love sirens in any car. Secret PD car forever xD. When do you have it done ? :P
he says is an idea he dosent even start yet
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Old 29/04/2008, 10:43 PM   #7
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Default Re: Sound unlimited

This is one of the best ideas anyones had so far.
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Old 29/04/2008, 10:55 PM   #8
hansen111
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Default Re: Sound unlimited

Thanks for the comments..sigh..so many ideas so little time..As meantioned i will get back to this if nobody will get this going..If someone out there want to help split up the work and can write c++ that will help too, just pm me. Otherwise i will get started on this when time permits and sadly its not right now..
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Old 30/04/2008, 01:25 PM   #9
b00m
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Default Re: Sound unlimited

btw if you will do it, do you can try do: turn on/off car engine or lights ?
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Old 30/04/2008, 02:04 PM   #10
hansen111
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Default Re: Sound unlimited

Playing sound for turning engine on/off would be no problem, however lights has nothing to do with sound. Anyways when this is done you will be able to choose yourself what sounds will be played and for which player on any game event. The plugin will provide natives that you control this with through pawno, something like

PlaySoundForPlayer(playerid,soundid,volume);

Remember all sounds/music you will create yourself in a sound pack which then is downloaded by your users, its also in this soundpack you specify what soundid belongs to what sound.
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