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Old 14/01/2018, 09:05 PM   #21
Redirect Left
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Default Re: SA-MP 0.3.8's manifesto - triggers, consequences and survival methods

I don't think Kye realises the harm this will cause.

Main issue will be to most players, especially those with non-english native language (a largely growing amount of players are not English natives now) will be confused.
They won't understand that 0.3.7 & 0.3.7-DL is different. Causing the user base to be hugely fragmented and confused as to why they can't connect to some servers.

Numbers are universally understood, words and characters are often not. Numbers also require no translation, letters and words often do, and that translation is not as accurate as you would hope.
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Old 14/01/2018, 10:18 PM   #22
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Lightbulb Re: SA-MP 0.3.8's manifesto - triggers, consequences and survival methods

Kalcor has given us a bullshit reason. Everybody knows that.

I just don't understand why dividing the community is more important then releasing this as 0.3.8. Now we are going to have two different versions at the same time. Just why? I really want to know the real reason, not that popular servers are not interested nonsense.
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Old 14/01/2018, 10:19 PM   #23
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Default Re: SA-MP 0.3.8's manifesto - triggers, consequences and survival methods

thx.
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Old 14/01/2018, 10:23 PM   #24
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Default Re: SA-MP 0.3.8's manifesto - triggers, consequences and survival methods

You guys need to learn respect.
For what are you abusing Kalcor for? the guy works hard, he might release better samp versions in future. Keep waiting for new releases instead of abusing...
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Old 15/01/2018, 01:21 AM   #25
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Default Re: SA-MP 0.3.8's manifesto - triggers, consequences and survival methods

Let's just hope for new version(0.4),I'm sure Kalcor know what he's doing.
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Old 15/01/2018, 01:25 AM   #26
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Default Re: SA-MP 0.3.8's manifesto - triggers, consequences and survival methods

I personally took the cancellation as positive and the progress to an up-coming 0.4, just think of it as that.
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Old 15/01/2018, 02:36 AM   #27
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Default Re: SA-MP 0.3.8's manifesto - triggers, consequences and survival methods

Well, everyone should understand that modelling needs a lot of practice and it takes months to learn that. People around here posting how to use blender or 3dsmax instead of other programming bugs was not making any sense at all.
I had personally disabled useartwork in my development server just because i didn't want that and i agree with Ride2day's opinion that releasing such a new feature at the last version of a branch is not a wise idea, instead Kalcor can do that with 0.4 or whatever he names it.
and before making memes or arguing with kalcor atleast think that kalcor has made this mod and he would be the person who is caring for it most and he would have surely spent some time thinking about this decision.
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Old 15/01/2018, 03:31 AM   #28
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Default Re: SA-MP 0.3.8's manifesto - triggers, consequences and survival methods

What the hell is going on.

I'm drunk.

When I wake up all this weird stuff shall be over.
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Old 15/01/2018, 10:08 AM   #29
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Default Re: SA-MP 0.3.8's manifesto - triggers, consequences and survival methods

Too much text for a simple fact, Kalcor is getting old and screwing his own multiplayer mod, but you know what? It was a dying mod, Kalcor made a huge and nice step forward to avoid its death, now it'll continue dying, thank you Kalcor, I'm going to GTA V multiplayer like RageMP instead, tired of this bullshittery.
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Old 15/01/2018, 10:13 AM   #30
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Default Re: SA-MP 0.3.8's manifesto - triggers, consequences and survival methods

SA-MP 0.3.8 version cancelled.
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