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Old 21/08/2018, 10:31 AM   #1
TheToretto
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Default Simple CBUG script

I didn't find a thread like thread like this one but, this is an easy cbug script, yes, CBUG SCRIPT, not ANTI-CBUG script. Takes one second or less to spread all the magazine of a deagle, have fun.

https://pastebin.com/6TdbGHV4

PHP Code:
#include <a_samp>
 
public OnPlayerWeaponShot(playeridweaponidhittypehitidFloat:fXFloat:fYFloat:fZ)
{
    if(
weaponid == 24)
    {
        
ClearAnimations(playerid);
        
// SendClientMessage(playerid, -1, "DEBUG: CBUG in progress");
    
}
    return 
1;

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Last edited by TheToretto; 31/10/2018 at 08:51 PM. Reason: Useless include
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Old 23/08/2018, 01:52 PM   #2
Raayzeck
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Default Re: Simple CBUG script

I do not understand, what's this for?
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Old 23/08/2018, 02:20 PM   #3
RogueDrifter
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Default Re: Simple CBUG script

Quote:
Originally Posted by Lokii View Post
Did you even test is??

this is not anti cbug this is cbug script, so thx now i can cbug easier
Are you blind? He already said
Quote:
Originally Posted by TheToretto
yes, CBUG SCRIPT, not ANTI-CBUG script.
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Originally Posted by Andy
I offer paid scripting services, I can do anything except mapping because fuck mapping.

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Old 23/08/2018, 09:12 PM   #4
Whyd
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Default Re: Simple CBUG script

It's better that you post this here
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Old 25/08/2018, 12:25 PM   #5
TheToretto
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Default Re: Simple CBUG script

Quote:
Originally Posted by RogueDrifter View Post
Are you blind? He already said
Thank you.

Quote:
Originally Posted by Lokii View Post
true true kinda stupid script tho
Feel free to use it or not to, it can be useful for dm servers, like some cbug only arena; If you see what I mean.

Quote:
Originally Posted by Whyd View Post
It's better that you post this here
I've choosen to post it here just for the visibility, and also my first code release (not first work, first release on this forums)
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Old 25/08/2018, 01:40 PM   #6
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Default Re: Simple CBUG script

Good job!
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Old 25/08/2018, 05:19 PM   #7
TheToretto
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Default Re: Simple CBUG script

Quote:
Originally Posted by Deadpoop View Post
Good job!

Thank you, easy and simple.
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Old 25/08/2018, 11:38 PM   #8
Robson04
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Default

Hi.
Why should I include ZCMD?

PHP Code:
public OnPlayerWeaponShot(playeridweaponidhittypehitidFloat:fXFloat:fYFloat:fZ)
{
    if(
weaponid == WEAPON_SILENCED || weaponid == WEAPON_COLT45 || weaponid == WEAPON_DEAGLE)
        
ClearAnimations(playerid0);
    return 
1;

Other weapons can also be bugged, a great way!
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Old 26/08/2018, 12:19 AM   #9
TheToretto
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Default Re: Simple CBUG script

Quote:
Originally Posted by Robson04 View Post
Hi.
Why should I include ZCMD?

PHP Code:
public OnPlayerWeaponShot(playeridweaponidhittypehitidFloat:fXFloat:fYFloat:fZ)
{
    if(
weaponid == WEAPON_SILENCED || weaponid == WEAPON_COLT45 || weaponid == WEAPON_DEAGLE)
        
ClearAnimations(playerid0);
    return 
1;

Other weapons can also be bugged, a great way!
You don't need the include zcmd, my bad! It's a habit scripting commands ^^

And yeah they can be, it's cool :]
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Old 05/09/2018, 09:49 PM   #10
NoahF
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Default Re: Simple CBUG script

Well this is interesting! This is the first script of this kind that I've seen, cool!
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