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Old 05/11/2012, 10:42 AM   #41
NoahF
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Default Re: Vectoral Pawn - STL Data containers for pawn

Awesome! Thanks for this sir.
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Old 06/11/2012, 12:50 PM   #42
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Default Re: Vectoral Pawn - STL Data containers for pawn

That is really inspiring work.
This is the way to expose your ideas...Thanks man...
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Last edited by flake50; 14/11/2012 at 11:51 AM.
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Old 20/11/2012, 10:16 PM   #43
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Default Re: Vectoral Pawn - STL Data containers for pawn

Thanks you so much !
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Old 01/12/2012, 12:37 PM   #44
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Angry Re: Vectoral Pawn - STL Data containers for pawn

You've compiled your plugin in debug mode. Compile it in release mode...
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Old 19/01/2013, 03:58 PM   #45
Ballu Miaa
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Default Re: Vectoral Pawn - STL Data containers for pawn

Is it a part of of Game Physics? Cause i really dont understand anything. I really feel like a dumbfuck . But cant stop myself from asking? What all i can do with these functions brother? Hope you answer. Would love to understand it and its features. Thank you!
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Old 19/01/2013, 05:12 PM   #46
Bakr
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Default Re: Vectoral Pawn - STL Data containers for pawn

http://www.cplusplus.com/reference/vector/vector/
http://www.cplusplus.com/reference/map/map/
http://www.cplusplus.com/reference/map/multimap/
http://www.cplusplus.com/reference/deque/deque/

If you still don't understand after the explanations on this site, don't worry about using them.


@OP: Do you plan on implementing the rest of the containers?
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Old 21/01/2013, 07:42 PM   #47
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Default Re: Vectoral Pawn - STL Data containers for pawn

I wonder if anyone would be willing to update this so multimaps work with values instaid of indexes.
Sooooo ... anyone?
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Old 23/02/2013, 01:58 PM   #48
Yiin
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Default Re: Vectoral Pawn - STL Data containers for pawn

and this plugin is deadly slow ..
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Old 24/06/2013, 07:49 PM   #49
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Default Re: Vectoral Pawn - STL Data containers for pawn

Quote:
Originally Posted by Yiin View Post
and this plugin is deadly slow ..
I'm improved plugin performance by replacing std::map to boost::unordered_map, and made some code cleanup.

Links:

DLL + .so
Source
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Old 04/07/2013, 11:54 PM   #50
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Default Re: Vectoral Pawn - STL Data containers for pawn

Quote:
Originally Posted by Gamer_Z View Post
Why isn't anything implemented that allows to loop a map?
Store your map keys in a vector
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