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Old 10/08/2011, 06:14 PM   #181
Kar
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Default Re: Bug List (CLIENT) (Updated frequently)

try doing removeplayerfromvehicle while your in the air with a car, say you jump off a high ramp going over 120 mph, you will crash.

can anyone comfirm? s;
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Old 11/08/2011, 08:01 PM   #182
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Default Re: Bug List (CLIENT) (Updated frequently)

Quote:
Originally Posted by Kar View Post
try doing removeplayerfromvehicle while your in the air with a car, say you jump off a high ramp going over 120 mph, you will crash.

can anyone comfirm? s;
Er, never happened to me. I'll try it now just to see if i'm right.

EDIT: Doesn't happen. You also didn't give me the exact conditions: what car and which seat were you sitting in; passenger or driver?
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Old 11/08/2011, 08:48 PM   #183
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Default Re: Bug List (CLIENT) (Updated frequently)

I used a bullet, and I jumped off a ramp in ls.. I can't remember and I did like /ej and I crash ;\
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Old 17/08/2011, 12:35 PM   #184
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Default Re: Bug List (CLIENT) (Updated frequently)

Setting a vehicles health to FLOAT_INFINATE aka " (Float:0x7F800000) " will completely de-sync your player/vehicle to other players, on a hunter it will just show you piloting nothing in the air, which does look like a airbreaker.

pawn Code:
#define FLOAT_INFINATE (Float:0x7F800000)

Just discovered a day ago.
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Old 17/08/2011, 12:51 PM   #185
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Default Re: Bug List (CLIENT) (Updated frequently)

Confirmed, the Lorenc_ one.

So Zed was flying a Hunter as a gunship on SA-MP CoD: BO Server.
Lorenc_ set it's health to FLOAT_INFINITE.
After I got killed by it's missile, I respawned.
Zed was flying without a Hunter and he looks like an airbreaker.
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Old 17/08/2011, 03:09 PM   #186
Karlip
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Default Re: Bug List (CLIENT) (Updated frequently)

Quote:
Originally Posted by Lorenc_ View Post
Setting a vehicles health to FLOAT_INFINATE aka " (Float:0x7F800000) " will completely de-sync your player/vehicle to other players, on a hunter it will just show you piloting nothing in the air, which does look like a airbreaker.

pawn Code:
#define FLOAT_INFINATE (Float:0x7F800000)

Just discovered a day ago.
Try making a new topic for this one to get more attention.
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Old 08/09/2011, 10:24 AM   #187
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Default Re: Bug List (CLIENT) (Updated frequently)

I have 2, if a player is in a checkpoint and the checkpoint is disabled OnPlayerLeaveCheckpoint is not called. It should be as they "left" the checkpoint.

The other one bugs the shit out of me as it limits the use of CreateExplosion. Any explosion type with the screen shaking effect needs a float distance smaller than 1.0 or the screen shaking will desync for the player causing them to have to reconnect. (The shaking lasts forever...) It is rather annoying seeing as an explosion with 1.0 is extremely small and on some types not visible. When set higher than 1.0 its like a 50/50 chance of the shaking lasting forever. I would have to recheck exactly what types it been a while since I was messing with it.
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Old 10/09/2011, 05:17 PM   #188
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Default Re: Bug List (CLIENT) (Updated frequently)

Alright, this is proved:
http://forum.sa-mp.com/showthread.php?t=277489
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Old 10/09/2011, 05:22 PM   #189
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Default Re: Bug List (CLIENT) (Updated frequently)

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Originally Posted by leong124 View Post
Could also be a bug in GTA:SA itself not just SA-MP.
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Old 10/09/2011, 05:44 PM   #190
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Default Re: Bug List (CLIENT) (Updated frequently)

I can hardly think that it is a bug in GTA:SA.
If it is a GTA:SA bug, you should see your vehicle explode, but actually you are not.

Also, you can still see the vehicle health without overflowing (in that case you will see 65536.0 instead of some other negative values). For comparison, the player health will overflow with a period of 512 health units (-256 to 255), but both yourself and other players will not see you die even if it is overflown. That means both sides are the same(as all copies of GTA:SA are the same, except those cracked versions). In this case, it is not.
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