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Old 21/11/2018, 04:03 PM   #1461
XxXBr0nXxX
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Default Re: Map editor: (ALL SA-MP VERSIONS) with removebuilding support.

download link not work
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Old 23/11/2018, 08:06 AM   #1462
AndrewBones
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Default Re: Map editor: (ALL SA-MP VERSIONS) with removebuilding support.

Quote:
Originally Posted by Davi52 View Post
Hey, how should I install this, because I didnt see any .exe file to start the editor. My second question is, can I map in host with this, or with the older map editor? Thanks
Sorry for the late response but, you should place the files inside the editor.rar inside your GTA SA folder, and open it via the "editor.exe" click load and done, you're in.
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Old 24/11/2018, 06:58 PM   #1463
Markus001
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Default Re: Map editor: (ALL SA-MP VERSIONS) with removebuilding support.

how does the mistake come about? I'm at a loss
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Old 05/02/2019, 05:36 PM   #1464
MEGADETHS
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Default Re: Map editor: (ALL SA-MP VERSIONS) with removebuilding support.

Hello, I would like to know if it's possible to add custom objects to the editor, I tried adding dff and txd files to the samp.img file but it seems the objects cannot be accessed through the editor, I was thinking that logically, if i add a new object after the highest object ID 19999, the new one should have the ID 20000. But it's not working, the editor doesn't see the object added in samp.img.

Is there a file assigning all the dff. files to ID's? Does anyone know how to add custom objects to the editor?
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Old 13/02/2019, 03:57 PM   #1465
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Default Re: Map editor: (ALL SA-MP VERSIONS) with removebuilding support.

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Originally Posted by MEGADETHS View Post
Hello, I would like to know if it's possible to add custom objects to the editor, I tried adding dff and txd files to the samp.img file but it seems the objects cannot be accessed through the editor, I was thinking that logically, if i add a new object after the highest object ID 19999, the new one should have the ID 20000. But it's not working, the editor doesn't see the object added in samp.img.

Is there a file assigning all the dff. files to ID's? Does anyone know how to add custom objects to the editor?

I want to know the answer to that question too. I've been messing with .img for a while and can't find a solution to the object ids.
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Old 13/02/2019, 04:37 PM   #1466
RoboN1X
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Default Re: Map editor: (ALL SA-MP VERSIONS) with removebuilding support.

There are like almost 1000 ids you can assign into custom img ide (instead of samp), you can use these ranges and convert it back later...

https://wiki.sa-mp.com/wiki/Samp_objects
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Old 14/02/2019, 04:37 PM   #1467
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Default Re: Map editor: (ALL SA-MP VERSIONS) with removebuilding support.

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Originally Posted by RoboN1X View Post
There are like almost 1000 ids you can assign into custom img ide (instead of samp), you can use these ranges and convert it back later...

https://wiki.sa-mp.com/wiki/Samp_objects
I load custom txd and dff into custom.img. I load colls into SAMPCOL img collision file AllSAMPCOLs.col. I add new IDs to CUSTOM.ide. After all that it still somehows doesn't load the object in Map Editor app :/
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Old 19/04/2019, 03:31 AM   #1468
PhilippineGangsta
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Default Re: Map editor: (ALL SA-MP VERSIONS) with removebuilding support.

Link isn't working.
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Old 23/04/2019, 11:34 AM   #1469
Burridge
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Default Re: Map editor: (ALL SA-MP VERSIONS) with removebuilding support.

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Originally Posted by PhilippineGangsta View Post
Link isn't working.
https://forum.sa-mp.com/showpost.php...postcount=1451

Bare in mind that this project isn't supported anymore by the author.
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Old 09/06/2019, 11:40 AM   #1470
PemburuHantu
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Default Re: Map editor: (ALL SA-MP VERSIONS) with removebuilding support.

bro i just want to ask to you...is this map editor can add vehicle? like addstaticvehicle?
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