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Old 04/09/2013, 10:38 AM   #961
FabianoC
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Default Re: Suggestions for future SA:MP updates

I like all the ideas, but we should add some more bug fixes, like underwater driving.
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Old 05/09/2013, 12:17 AM   #962
Gryphus One
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Default Respuesta: Suggestions for future SA:MP updates

While I was driving a car, I saw some hackers that got in my car as passengers and could control the car (as if they were the driver themselves), teleport it, change its color... I think this is a vulnerability in the server, passengers should never be able to control a vehicle, at least if that vehicle has a driver.
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si se hace las cosas bien, no es necesario que se tenga la opción compilar.
compilar es guardar, pero solo que el pawno te dice los errores cometidos.
Quote:
Originally Posted by Fabio_Ganza View Post
Oh and yes, why should I be ashamed? Because of people that are behind their PCs like 24/7, with 120 kilograms up their ass in 15 years of age? Give me a break.
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like he seid my brother tried & he's head esploded hes in hospital i recommend u not to do it
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Old 05/09/2013, 03:55 PM   #963
Scotthall
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Default Re: Suggestions for future SA:MP updates

Maybe An option to add more objects
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Old 05/09/2013, 04:41 PM   #964
Mauzen
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Default Re: Suggestions for future SA:MP updates

Quote:
Originally Posted by Fitri View Post
pawn Code:
native CreateColorExplosion(color,Float:X, Float:Y, Float:Z, type, Float:radius)

please add this, i wanna create a firework !!
Samp isnt MTA, coloured explosions got absolutely nothing to do with GTA, so they pretty sure wont be added. Unless someone adds them as custom particle objects.
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Old 05/09/2013, 08:28 PM   #965
kaisersouse
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Default Re: Respuesta: Suggestions for future SA:MP updates

Quote:
Originally Posted by Gryphus One View Post
While I was driving a car, I saw some hackers that got in my car as passengers and could control the car (as if they were the driver themselves), teleport it, change its color... I think this is a vulnerability in the server, passengers should never be able to control a vehicle, at least if that vehicle has a driver.
THat hack has been around for a while. Jernej_L has code published here to help defend against it (search for it, you'll find it).

Easiest way to find it is find his name, view his profile, click 'statistics' and then 'see all threads started by member'
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Old 05/09/2013, 08:40 PM   #966
GreenSt4lker
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Default Re: Suggestions for future SA:MP updates

/reconnect cmd?
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Old 05/09/2013, 08:44 PM   #967
Ss4gogeta0
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Default Re: Suggestions for future SA:MP updates

hopin for support for gta united 1.2

i know theres a multiplayer client already out for it but its using version e which is outdated, and its lacking a number of features...

would be nice to see one made by the actual SA-MP team like how V1.1 had...
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Old 05/09/2013, 09:55 PM   #968
MassDivide
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Default Re: Suggestions for future SA:MP updates

The most important stuff I can think of.

Guns with 0 ammo. EnablePlayerEmptyWeapons();



Hitting G to return the player from driveby shooting back to the vehicle. (Reverse the animation, reseat player)

For mapping...
A 25x25x5 meter concrete block.
A 50x50x5 meter concrete block.
A 100x100x5 meter concrete block.

Or...
Code:
CreateConcreteBlockOnMap(height,width,length,ewidth,elength);
//Choose your thickness, your start X Y and Ending X Y, and enjoy your flooring.
Function acts like a createobject, but allows to transform the object to the scale. Great for filling in holes when removing objects/buildings. Cleaner than using stock objects.

Vehicle on vehicle surfing. DTF-30 Towing anyone?
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Old 06/09/2013, 12:53 PM   #969
Gryphus One
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Default Respuesta: Re: Respuesta: Suggestions for future SA:MP updates

Quote:
Originally Posted by kaisersouse View Post
THat hack has been around for a while. Jernej_L has code published here to help defend against it (search for it, you'll find it).

Easiest way to find it is find his name, view his profile, click 'statistics' and then 'see all threads started by member'
Do you mean this? http://forum.sa-mp.com/showthread.php?t=259745
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Quote:
Originally Posted by OTACON View Post
si se hace las cosas bien, no es necesario que se tenga la opción compilar.
compilar es guardar, pero solo que el pawno te dice los errores cometidos.
Quote:
Originally Posted by Fabio_Ganza View Post
Oh and yes, why should I be ashamed? Because of people that are behind their PCs like 24/7, with 120 kilograms up their ass in 15 years of age? Give me a break.
Quote:
Originally Posted by FlawPaw View Post
like he seid my brother tried & he's head esploded hes in hospital i recommend u not to do it
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Old 06/09/2013, 12:56 PM   #970
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Default Re: Respuesta: Re: Respuesta: Suggestions for future SA:MP updates

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Yes.
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