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Old 06/05/2018, 02:45 AM   #31
quellcrist
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Default Re: Why is the sa-mp rp community reluctant to change

I'll admit that the post could've been worded/articulated better so the points of this discussion could've been misunderstood. I'm not blaming developers or anyone really, it's not my intention so apologies if it comes across that way.

It's not as simple as "pushing for change" when a very small minority seek these changes. Add the fact most roleplay communities are self-administrated, it is incredibly easy for players to come off as "elitist" "troll" or simply ignored and belittled.
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Old 08/05/2018, 05:39 AM   #32
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Default Re: Why is the sa-mp rp community reluctant to change

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Originally Posted by Zeus666 View Post
I just give 2 more years to sa-mp.

Sa-mp will be gone soon, because everyone will grow up, will stop playing (or will go to another games)


And new kids will not choose sa-mp because it has low graphics,

that's my ideea.


I know many people which used to play sa-mp, had a GREAT name in sa-mp, but they left it because of school, university, life.



And some 12 y/o kid will not start samp because of his graphics
I can list a lot of kids still playing SA-MP until this day that is even below 12 years old.
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Old 09/05/2018, 03:57 PM   #33
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Default Re: Why is the sa-mp rp community reluctant to change

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Originally Posted by Konverse View Post
I can list a lot of kids still playing SA-MP until this day that is even below 12 years old.
Are you among them ?
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Old 13/05/2018, 10:04 PM   #34
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Default Re: Why is the sa-mp rp community reluctant to change

The thing I'm going to say in response OP's post,
going against what he said...
Is...

Well, if you want change I would suggest either making your own change, or look for a group that's providing the change you're looking for. If you're looking for a Vampires and Werewolves RP look for a group doing that (or do it yourself). If you're looking for an apocalypse type of RP look for it and if it isn't there do it yourself. I'd say that's the best way to bring that change.

I've been looking for a server that was going to do what I had in my mind for months, I gave up the search, and I'm working on the project myself now. And through this I've found some likeminded people, who've been looking for the same thing (or something of a close resemblance).

I know that that's not what you're looking for, but that's the real deal; I mean for servers like RCRP, LSRP, and any other RP communities around, what's working for them is clearly working... so... as Lorenc_ said
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if it aint broke dont fix it
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Old 14/05/2018, 01:26 AM   #35
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Default Re: Why is the sa-mp rp community reluctant to change

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Originally Posted by quellcrist View Post
There's been a few people who weren't afraid to change, which begs the question why... is everyone else roleplaying the SAME thing on a more than decade old platform?
How do you mean, roleplaying the same thing?

There's 2 questions in this...

I role-played a medic when I did, as that was what my character became through the progressive story that came about my playing on SAMP in total.

When I was a noob, I was the worst in a sense and got given a family slot by someone who was leaving the server. I ended up running a group of 6-8 players where we'd be drug running/material running and loading up the family safe. We'd gone around DMing, RKing, and metagaming the literal crap out of everybody without actually being told, or explained as to what we were doing.

The cops would simply offload a clip, and you'd be dealt with by the respawn-wanted-pickup, or they'd throw you into jail simply for the heck of it if they could taze and cuff you.

The gangs started to simply camp our HQ, and in the end because I wouldn't give up, the first ever bit of admin abuse I encountered occurred...


One of the gang members, using admin priviledge, logged in on my character, and put a hit of all my money, on myself, and then had his hitman mate execute the hit, leaving me to log into a negative balance, and the gang safe not having anywhere near enough money to recover it.




For the second question, which is why the outdated platform, and why the reluctance to change? Because it fucking works, and it can be fixed easily when it does fail if you have skill...


If you don't know how to fix this sort of thing, this is where you end up with a server owner who can't maintain shit, and you end up with an empty server because nothing is being added or fixed, it's all just 'as it is'.


Now, additions... Many, and I mean a vast amount of people think something needs to be 'added' to make it 'cool' to play on a server, where often that isn't the case... Basic, simple improvements, make the users feel like things are actually being enhanced, as long as you make sure you cater to those who want it, and those who don't.


Case in point, NGRP scripts 'vehicle menu'... That piece of shit, is fucking so bad... And here is the main reason on why...

Sure, it works by pressing 'submission', yet what else is hooked onto that? Hydraulics bunny hop...

So I report this 'conflict' because it's a bad thing to have happen, and not be able to turn it off (A simple Y or N key usage in the car should be able to toggle it, and I mentioned this, but alas, nope...), as every 'hop' makes a vehicle dialog come up rendering the hydraulics wasted as you can't turn the menu off or change the key.


Told dev team about this, and they told me, that because I had hydraulics in my PRIVATELY OWNED ambulance that I was showing it in, that it was Non-RP and closed the ticket...

Each time reopening the ticket and telling anyone about it, it was simply 'Non-RP'...



Now given that within 6 months the NGRP sa-mp team all bailed and fucked off to GTA V, of which they still haven't got shit, and then closed the SAMP server down, it's pretty safe to say that the inexperience and the non-want to be on the 'outdated' platform surely led NGRP to demise, as really, if the few that knew what was up with that script, had the urge and 'support' by the management to pay, or hire appropriately, it could have kept going.


In short, I use SA-MP because it works, it doesn't need a high end machine to run, and is simple.



You also have to wonder, you're on the sa-mp forums, asking why we have a reluctance to change from sa-mp... Like, that's like going to a linux desktop user group and asking them why they don't change from Linux, or going to windows user group and asking why not linux...

-Edit-

I may have missed the point with the platform, but this would also apply to script choice as well... Everyone has the godfather feel, 'upgraded' but yet retaining the same base idea because nothing got touched anything more than 3 steps deep into a callback, or a function. (Also because players like the feel of it aesthetically, refer to Clagons VXRP script... It was awesome, yet not many jumped on board with it, but it doesn't mean to say it wasn't good)


With the old ProxDetect being hacked to fuckery simply to get it 'working' because someone couldn't fix it, didn't have time, but made something that 'worked'.

This editing in a sense, breaks the script and makes it less featured simply because someone didn't have skill, which is something which I've seen a lot of when checking diff on various portions.

When you're breaking the code by trying to fix it, and yet still can't fix it, until someone throws you a copy-paste to get you going again, the original script may 'run', but it's highly likely that even though the errors don't show, that it's just terrible code, and it's going to get worse eventually as shit, built on shit, will continue to be shit, and probably get worse.
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Old 14/05/2018, 12:29 PM   #36
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Default Re: Why is the sa-mp rp community reluctant to change

People grow up yes but doesn't mean they stop. If things are enjoyable everyone would want a piece of it. I for one is already 22 old enough to stop the diddle daddle on SA-MP but still I'm here. I am not leaving this place until everyone dies out. I still see developers doing their best to make SA-MP a better place that's why I'm not leaving, nobody has given up. It's just the server owners are afraid and are dying. If people are just more appreciative to change rather than just wanting something that the server owner cannot or would not add because of his own reasons.

Now a days RP people would want the bag system, the dynamic house system, etc etc... If they see new things they ignore it and ask the server owner to add this and that and other things that the server doesn't necessarily need since not every server caters the same idea.
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Old 15/05/2018, 05:15 AM   #37
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Default Re: Why is the sa-mp rp community reluctant to change

In my experience, people only wish to RP something that they can't or won't in real life. It's really a psychology thing, and honestly, it's hard to deviate from your normal things like cop, criminal, etc as nobody really wants to RP like your average joe as that's super close to what everyone here is (With very few exceptions). My two cents anyway.
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Old 16/05/2018, 05:49 AM   #38
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Default Re: Why is the sa-mp rp community reluctant to change

Well,
You guys think you played all the servers that exist.
Lots of you seem to talk like you played all servers.
The problem is that people don't want to invest in a new RP.
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Old 17/05/2018, 09:55 PM   #39
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Default Re: Why is the sa-mp rp community reluctant to change

Quote:
Originally Posted by rt-2 View Post
Well,
You guys think you played all the servers that exist.
Lots of you seem to talk like you played all servers.
The problem is that people don't want to invest in a new RP.
The reason is pretty obvious, there are good RP servers that deserve a decent player base, but a player says I have 1000 hours on LSRP, a car, houses, blah blah blah and I don't wanna waste my time to get them on another server so the new RP server goes with a refunding method which will lose a player's interest after a while because they got something which they haven't earned, and so on, the new RP server dies.
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Old 07/06/2018, 05:55 AM   #40
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Default Re: Why is the sa-mp rp community reluctant to change

Well, twice Ive tried to do something new (mainly GTA United:RP (2013-2014 with Audiophr3ak & 2015-2016 with Soupiest) yet due to how they required the united TC itself, hardly anyone played.

with 0.3.DL having something like LC and VC in SAMP (Among many other maps) would be a lot easier to do, sadly I don't have the money or skills necessary to do so anymore. But that hasn't stopped me from messaging server owners and suggesting the idea!

I would love to see those Driver 2 maps turned into their own SAMP servers though

Quote:
Originally Posted by JesterlJoker View Post
People grow up yes but doesn't mean they stop. If things are enjoyable everyone would want a piece of it. I for one is already 22 old enough to stop the diddle daddle on SA-MP but still I'm here. I am not leaving this place until everyone dies out. I still see developers doing their best to make SA-MP a better place that's why I'm not leaving, nobody has given up. It's just the server owners are afraid and are dying. If people are just more appreciative to change rather than just wanting something that the server owner cannot or would not add because of his own reasons.

Now a days RP people would want the bag system, the dynamic house system, etc etc... If they see new things they ignore it and ask the server owner to add this and that and other things that the server doesn't necessarily need since not every server caters the same idea.
im 25 and I still participate on forums and sometimes in the server, been playing SAMP since 2009ish
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