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Old 01/04/2013, 02:09 PM   #1
GreenSt4lker
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Default New Gun Shop Perfect for RP

Hello it's me GreenSt4lker again and im here with new Ammunation shop..It is great acctualy for Gang War RP or normal RP cause it is in ghetto part of town(East Los Satnos) and i hope you will like it.






CODES
Code:
AddStaticVehicleEx(414,2535.3000488,-1541.3000488,23.7000008,90.0000000,-1,-1,15); //Mule
CreateObject(16769,2529.0000000,-1522.0000000,22.7999992,0.0000000,0.0000000,180.0000000); //object(desn2_ammun04) (1)
CreateObject(1493,2530.5000000,-1514.6999512,23.0000000,0.0000000,0.0000000,0.0000000); //object(gen_doorshop01) (1)
CreateObject(974,2503.8000488,-1517.6999512,25.7000008,0.0000000,0.0000000,90.0000000); //object(tall_fence) (1)
CreateObject(974,2503.5000000,-1538.9000244,25.3999996,0.0000000,0.0000000,90.0000000); //object(tall_fence) (2)
CreateObject(974,2503.7998047,-1519.1992188,25.7000008,0.0000000,0.0000000,90.0000000); //object(tall_fence) (3)
CreateObject(974,2503.6992188,-1525.7998047,25.6000004,0.0000000,0.0000000,90.0000000); //object(tall_fence) (4)
CreateObject(974,2503.5996094,-1532.3994141,25.5000000,0.0000000,0.0000000,90.0000000); //object(tall_fence) (5)
CreateObject(974,2506.6000977,-1548.8000488,25.2000008,0.0000000,0.0000000,0.0000000); //object(tall_fence) (6)
CreateObject(974,2503.3994141,-1545.5000000,25.2999992,0.0000000,0.0000000,90.0000000); //object(tall_fence) (7)
CreateObject(974,2513.1999512,-1548.8000488,25.2000008,0.0000000,0.0000000,0.0000000); //object(tall_fence) (8)
CreateObject(974,2519.8000488,-1548.8000488,25.2000008,0.0000000,0.0000000,0.0000000); //object(tall_fence) (9)
CreateObject(974,2526.3999023,-1548.8000488,25.2000008,0.0000000,0.0000000,0.0000000); //object(tall_fence) (10)
CreateObject(974,2533.0000000,-1548.9000244,25.2000008,0.0000000,0.0000000,0.0000000); //object(tall_fence) (11)
CreateObject(974,2537.8000488,-1546.1999512,25.2000008,0.0000000,0.0000000,60.0000000); //object(tall_fence) (12)
CreateObject(974,2539.1000977,-1540.3000488,25.3999996,0.0000000,0.0000000,90.0000000); //object(tall_fence) (13)
CreateObject(974,2539.0000000,-1533.6999512,25.5000000,0.0000000,0.0000000,90.0000000); //object(tall_fence) (14)
CreateObject(974,2538.8999023,-1527.0999756,25.6000004,0.0000000,0.0000000,90.0000000); //object(tall_fence) (15)
CreateObject(673,2538.1000977,-1523.9000244,22.7999992,0.0000000,0.0000000,270.0000000); //object(sm_bevhiltree) (1)
CreateObject(673,2538.6000977,-1523.9000244,22.7999992,0.0000000,0.0000000,270.0000000); //object(sm_bevhiltree) (2)
CreateObject(969,2504.6999512,-1521.8000488,22.8999996,0.0000000,0.0000000,0.0000000); //object(electricgate) (1)
CreateObject(673,2504.1999512,-1520.8000488,22.8999996,0.0000000,0.0000000,300.0000000); //object(sm_bevhiltree) (3)
CreateObject(673,2504.1992188,-1521.8994141,22.8999996,0.0000000,0.0000000,299.9981689); //object(sm_bevhiltree) (4)
CreateObject(9131,2520.3999023,-1526.4000244,23.8999996,0.0000000,0.0000000,0.0000000); //object(shbbyhswall13_lvs) (1)
CreateObject(9131,2520.3999023,-1526.4000244,25.3500004,0.0000000,0.0000000,0.0000000); //object(shbbyhswall13_lvs) (2)
CreateObject(9131,2520.3999023,-1527.0999756,23.8999996,0.0000000,0.0000000,0.0000000); //object(shbbyhswall13_lvs) (3)
CreateObject(9131,2520.3999023,-1527.0999756,25.3500004,0.0000000,0.0000000,0.0000000); //object(shbbyhswall13_lvs) (4)
CreateObject(9131,2520.3999023,-1528.5000000,23.7999992,0.0000000,0.0000000,0.0000000); //object(shbbyhswall13_lvs) (5)
CreateObject(9131,2520.3999023,-1527.8000488,25.3500004,0.0000000,0.0000000,0.0000000); //object(shbbyhswall13_lvs) (6)
CreateObject(9131,2520.3994141,-1527.7998047,23.7999992,0.0000000,0.0000000,0.0000000); //object(shbbyhswall13_lvs) (7)
CreateObject(9131,2520.3999023,-1528.5000000,25.3500004,0.0000000,0.0000000,0.0000000); //object(shbbyhswall13_lvs) (8)
CreateObject(9131,2520.3999023,-1529.1999512,23.7999992,0.0000000,0.0000000,0.0000000); //object(shbbyhswall13_lvs) (9)
CreateObject(9131,2520.3999023,-1529.1999512,25.3500004,0.0000000,0.0000000,0.0000000); //object(shbbyhswall13_lvs) (10)
CreateObject(9131,2537.3000488,-1528.5000000,23.8999996,0.0000000,0.0000000,0.0000000); //object(shbbyhswall13_lvs) (11)
CreateObject(9131,2520.3999023,-1529.9000244,25.3500004,0.0000000,0.0000000,0.0000000); //object(shbbyhswall13_lvs) (12)
CreateObject(3037,2525.1999512,-1528.1999512,26.4099998,0.0000000,270.0000000,90.0000000); //object(warehouse_door2b) (1)
CreateObject(3383,2533.3000488,-1526.6999512,22.8999996,0.0000000,0.0000000,180.0000000); //object(a51_labtable1_) (1)
CreateObject(3383,2522.8994141,-1526.8994141,22.7999992,0.0000000,0.0000000,179.9945068); //object(a51_labtable1_) (2)
CreateObject(3383,2528.3994141,-1526.6992188,22.8999996,0.0000000,0.0000000,179.9945068); //object(a51_labtable1_) (3)
CreateObject(3037,2532.8999023,-1528.1999512,26.4200001,0.0000000,270.0000000,90.0000000); //object(warehouse_door2b) (2)
CreateObject(9131,2520.3994141,-1529.8994141,23.7000008,0.0000000,0.0000000,0.0000000); //object(shbbyhswall13_lvs) (15)
CreateObject(9131,2537.2998047,-1526.3994141,23.8999996,0.0000000,0.0000000,0.0000000); //object(shbbyhswall13_lvs) (16)
CreateObject(9131,2537.2998047,-1527.0996094,23.8999996,0.0000000,0.0000000,0.0000000); //object(shbbyhswall13_lvs) (17)
CreateObject(9131,2537.2998047,-1527.7998047,23.8999996,0.0000000,0.0000000,0.0000000); //object(shbbyhswall13_lvs) (18)
CreateObject(9131,2537.3000488,-1529.1999512,23.8999996,0.0000000,0.0000000,0.0000000); //object(shbbyhswall13_lvs) (19)
CreateObject(9131,2537.3000488,-1529.9000244,23.8999996,0.0000000,0.0000000,0.0000000); //object(shbbyhswall13_lvs) (20)
CreateObject(9131,2537.3000488,-1529.9000244,25.3500004,0.0000000,0.0000000,0.0000000); //object(shbbyhswall13_lvs) (23)
CreateObject(9131,2537.3000488,-1529.1999512,25.3500004,0.0000000,0.0000000,0.0000000); //object(shbbyhswall13_lvs) (24)
CreateObject(9131,2537.2998047,-1526.3994141,25.3500004,0.0000000,0.0000000,0.0000000); //object(shbbyhswall13_lvs) (25)
CreateObject(9131,2537.2998047,-1527.0996094,25.3500004,0.0000000,0.0000000,0.0000000); //object(shbbyhswall13_lvs) (26)
CreateObject(9131,2537.2998047,-1527.7998047,25.3500004,0.0000000,0.0000000,0.0000000); //object(shbbyhswall13_lvs) (27)
CreateObject(9131,2537.2998047,-1528.5000000,25.3500004,0.0000000,0.0000000,0.0000000); //object(shbbyhswall13_lvs) (28)
CreateObject(3015,2519.6999512,-1526.1999512,22.7999992,0.0000000,0.0000000,0.0000000); //object(cr_cratestack) (1)
CreateObject(3015,2519.6999512,-1526.1999512,23.3999996,0.0000000,0.0000000,0.0000000); //object(cr_cratestack) (2)
CreateObject(3015,2519.3000488,-1526.1999512,22.7999992,0.0000000,0.0000000,0.0000000); //object(cr_cratestack) (3)
CreateObject(3015,2519.3000488,-1526.1999512,23.3999996,0.0000000,0.0000000,0.0000000); //object(cr_cratestack) (4)
CreateObject(3015,2518.8999023,-1526.1999512,22.7999992,0.0000000,0.0000000,0.0000000); //object(cr_cratestack) (5)
CreateObject(3015,2518.8999023,-1526.1999512,23.3999996,0.0000000,0.0000000,0.0000000); //object(cr_cratestack) (6)
CreateObject(3015,2518.5000000,-1526.1999512,22.7000008,0.0000000,0.0000000,0.0000000); //object(cr_cratestack) (7)
CreateObject(3015,2518.5000000,-1526.1999512,23.2999992,0.0000000,0.0000000,0.0000000); //object(cr_cratestack) (8)
CreateObject(2991,2505.6000977,-1547.5999756,23.1000004,0.0000000,0.0000000,0.0000000); //object(imy_bbox) (1)
CreateObject(2991,2515.5000000,-1526.8994141,23.2999992,0.0000000,0.0000000,0.0000000); //object(imy_bbox) (2)
CreateObject(3577,2509.8000488,-1547.0999756,23.2000008,0.0000000,0.0000000,0.0000000); //object(dockcrates1_la) (1)
CreateObject(2358,2533.6000977,-1527.1999512,24.1000004,0.0000000,0.0000000,60.0000000); //object(ammo_box_c2) (1)
CreateObject(2358,2531.7998047,-1526.2998047,24.1000004,0.0000000,0.0000000,0.0000000); //object(ammo_box_c2) (2)
CreateObject(2358,2531.7998047,-1526.7998047,24.1000004,0.0000000,0.0000000,0.0000000); //object(ammo_box_c2) (3)
CreateObject(2358,2531.7998047,-1527.2998047,24.1000004,0.0000000,0.0000000,0.0000000); //object(ammo_box_c2) (4)
CreateObject(2358,2532.6992188,-1526.1992188,24.1000004,0.0000000,0.0000000,0.0000000); //object(ammo_box_c2) (5)
CreateObject(2358,2532.6992188,-1526.6992188,24.1000004,0.0000000,0.0000000,0.0000000); //object(ammo_box_c2) (6)
CreateObject(2358,2532.6992188,-1527.1992188,24.1000004,0.0000000,0.0000000,0.0000000); //object(ammo_box_c2) (7)
CreateObject(2358,2533.5000000,-1526.4000244,24.1000004,0.0000000,0.0000000,59.9963379); //object(ammo_box_c2) (8)
CreateObject(2358,2534.3999023,-1526.5000000,24.1000004,0.0000000,0.0000000,59.9963379); //object(ammo_box_c2) (9)
CreateObject(2358,2534.5000000,-1527.1992188,24.1000004,0.0000000,0.0000000,59.9963379); //object(ammo_box_c2) (10)
CreateObject(930,2536.6000977,-1529.6999512,23.2000008,0.0000000,0.0000000,270.0000000); //object(o2_bottles) (1)
CreateObject(931,2512.8999023,-1547.8000488,23.5000000,0.0000000,0.0000000,180.0000000); //object(rack3) (1)
CreateObject(2064,2519.1000977,-1529.1999512,23.2000008,0.0000000,0.0000000,0.0000000); //object(cj_feildgun) (1)
CreateObject(2064,2517.0000000,-1529.4000244,23.2000008,0.0000000,0.0000000,0.0000000); //object(cj_feildgun) (2)
CreateObject(3066,2519.3000488,-1547.4000244,23.6000004,0.0000000,0.0000000,270.0000000); //object(ammotrn_obj) (1)
CreateObject(3066,2530.3999023,-1547.4000244,23.5000000,0.0000000,0.0000000,270.0000000); //object(ammotrn_obj) (2)
CreateObject(2058,2521.6999512,-1526.9000244,23.8999996,0.0000000,0.0000000,0.0000000); //object(cj_gun_docs) (1)
CreateObject(2035,2527.3000488,-1526.4000244,24.0000000,0.0000000,0.0000000,0.0000000); //object(cj_m16) (1)
CreateObject(2036,2527.3999023,-1527.0999756,24.0000000,0.0000000,0.0000000,0.0000000); //object(cj_psg1) (1)
CreateObject(2044,2528.3999023,-1526.4000244,24.0000000,0.0000000,0.0000000,0.0000000); //object(cj_mp5k) (1)
CreateObject(2044,2528.3999023,-1526.9000244,24.0000000,0.0000000,0.0000000,0.0000000); //object(cj_mp5k) (2)
CreateObject(2061,2529.0000000,-1526.0999756,24.2000008,0.0000000,0.0000000,0.0000000); //object(cj_shells1) (1)
CreateObject(2045,2529.0000000,-1526.9000244,24.0000000,0.0000000,0.0000000,0.0000000); //object(cj_bbat_nails) (1)
CreateObject(2045,2529.6000977,-1526.9000244,24.0000000,0.0000000,0.0000000,0.0000000); //object(cj_bbat_nails) (2)
CreateObject(2057,2522.8000488,-1526.5000000,24.0000000,0.0000000,0.0000000,0.0000000); //object(flame_tins) (1)
CreateObject(2057,2523.6999512,-1527.0999756,24.0000000,0.0000000,0.0000000,0.0000000); //object(flame_tins) (2)
CreateObject(870,2518.8000488,-1515.8000488,23.2000008,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (1)
CreateObject(870,2518.7998047,-1515.7998047,23.2000008,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (2)
CreateObject(870,2518.3000488,-1515.9000244,23.2000008,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (3)
CreateObject(870,2517.1000977,-1515.9000244,23.2000008,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (4)
CreateObject(870,2515.8999023,-1515.8000488,23.2000008,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (5)
CreateObject(870,2514.6999512,-1515.6999512,23.2000008,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (6)
CreateObject(1597,2508.6000977,-1515.3000488,25.5000000,0.0000000,0.0000000,0.0000000); //object(cntrlrsac1) (1)
CreateObject(673,2519.0000000,-1518.0999756,23.0000000,0.0000000,0.0000000,270.0000000); //object(sm_bevhiltree) (5)
CreateObject(673,2518.1000977,-1517.9000244,23.0000000,0.0000000,0.0000000,270.0000000); //object(sm_bevhiltree) (6)
CreateObject(673,2517.3000488,-1517.8000488,23.0000000,0.0000000,0.0000000,270.0000000); //object(sm_bevhiltree) (7)
CreateObject(673,2516.5000000,-1517.8000488,23.0000000,0.0000000,0.0000000,270.0000000); //object(sm_bevhiltree) (8)
CreateObject(673,2515.8000488,-1517.6999512,23.0000000,0.0000000,0.0000000,270.0000000); //object(sm_bevhiltree) (9)
CreateObject(673,2515.0000000,-1517.6999512,23.0000000,0.0000000,0.0000000,270.0000000); //object(sm_bevhiltree) (10)
CreateObject(673,2514.3000488,-1517.6999512,23.0000000,0.0000000,0.0000000,270.0000000); //object(sm_bevhiltree) (11)
CreateObject(673,2513.8000488,-1518.5000000,22.8999996,0.0000000,0.0000000,270.0000000); //object(sm_bevhiltree) (12)

/*
Objects converted: 103
Vehicles converted: 1
Vehicle models found: 1
----------------------
*/
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Old 01/04/2013, 02:20 PM   #2
Ibrahim.E
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Default Re: New Gun Shop Perfect for RP

Good Job ! , Keep it UP , coz i think i will use it soon
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Old 01/04/2013, 02:20 PM   #3
GreenSt4lker
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Default Re: New Gun Shop Perfect for RP

Quote:
Originally Posted by UltRaS4fun View Post
Good Job ! , Keep it UP , coz i think i will use it soon
Thanks
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Old 01/04/2013, 02:22 PM   #4
Ibrahim.E
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Wink Re: New Gun Shop Perfect for RP

Quote:
Originally Posted by GreenSt4lker View Post
Thanks
You are welcome
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