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Old 05/04/2010, 06:22 PM   #1
ViruZZzZ_ChiLLL
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Default [MAP] Warehouse DM

[Warehouse DM]
Well, it's my 2nd map Hope you like it

Screen shots:





Download :


[Converted]

Object code:
Code:
CreateObject(3378, 1367.8382568359, -38.068405151367, 1001.091796875, 0.000000, 0.000000, 0.000000); //
CreateObject(2935, 1366.3801269531, -23.219955444336, 1001.3737792969, 0.000000, 0.000000, 0.000000); //
CreateObject(2935, 1369.1905517578, -23.178625106812, 1001.3737792969, 0.000000, 0.000000, 0.000000); //
CreateObject(2935, 1367.5142822266, -30.939706802368, 1003.724609375, 0.000000, 0.000000, 0.000000); //
CreateObject(2932, 1368.6429443359, -23.281658172607, 1004.2791137695, 0.000000, 0.000000, 0.000000); //
CreateObject(3378, 1410.2237548828, -2.6183700561523, 1001.0931396484, 0.000000, 0.000000, 0.000000); //
CreateObject(12932, 1388.6550292969, -22.488246917725, 1003.303527832, 0.000000, 0.000000, 0.000000); //
CreateObject(3573, 1401.4577636719, -26.8356590271, 1002.6011352539, 0.000000, 0.000000, 0.000000); //
CreateObject(3722, 1382.8287353516, -31.301073074341, 1004.341796875, 0.000000, 0.000000, 0.000000); //
CreateObject(5262, 1369.7086181641, -9.1745510101318, 1002.8795166016, 0.000000, 0.000000, 0.000000); //
CreateObject(16599, 1410.4320068359, -42.717853546143, 1004.6598510742, 0.000000, 0.000000, 0.000000); //
CreateObject(12930, 1400.1379394531, -45.28491973877, 1000.7633666992, 0.000000, 0.000000, 0.000000); //
CreateObject(13489, 1364.7802734375, 1.4381713867188, 1002.5394897461, 0.000000, 0.000000, 0.000000); //
CreateObject(13367, 1414.2673339844, -22.750968933105, 1011.9190673828, 0.000000, 0.000000, 0.000000); //
CreateObject(712, 1382.1617431641, -15.300886154175, 1009.5232543945, 0.000000, 0.000000, 0.000000); //
CreateObject(710, 1370.9432373047, 1.0970497131348, 1015.5120849609, 0.000000, 0.000000, 0.000000); //
CreateObject(2910, -952.05889892578, -2967.9392089844, 66.607635498047, 0.000000, 0.000000, 0.000000); //
CreateObject(3411, -950.38983154297, -3103.0593261719, 53.684917449951, 0.000000, 0.000000, 0.000000); //
CreateObject(5004, -984.31610107422, -3208.7404785156, 64.928604125977, 0.000000, 0.000000, 0.000000); //
CreateObject(5004, -859.357421875, -3213.232421875, 64.330146789551, 0.000000, 0.000000, 0.000000); //
CreateObject(5004, -985.50067138672, -3319.5434570313, 64.325782775879, 0.000000, 0.000000, 0.000000); //
CreateObject(5004, -868.33190917969, -3314.4599609375, 64.78239440918, 0.000000, 0.000000, 0.000000); //
CreateObject(8171, -1129.0927734375, -3313.3225097656, 74.666481018066, 0.000000, 90, 0.000000); //
CreateObject(8171, -1128.7510986328, -3214.5913085938, 74.180633544922, 0.000000, 90, 0.000000); //
CreateObject(8171, -1058.4530029297, -3153.6594238281, 75.478149414063, 0.000000, 90, 270.67565917969); //
CreateObject(8171, -1025.6030273438, -3153.0544433594, 77.165832519531, 0.000000, 90, 270.67565917969); //
CreateObject(8171, -841.84729003906, -3150.5458984375, 74.857452392578, 0.000000, 90, 270.67565917969); //
CreateObject(8171, -781.41693115234, -3150.4936523438, 75.35368347168, 0.000000, 90, 270.67565917969); //
CreateObject(8171, -874.92230224609, -3151.8471679688, 75.819091796875, 0.000000, 90, 270.67565917969); //
CreateObject(8171, -739.89807128906, -3196.9802246094, 76.209533691406, 0.000000, 90, 177.38134765625); //
CreateObject(8171, -745.07202148438, -3306.5280761719, 76.152297973633, 0.000000, 90, 177.37976074219); //
CreateObject(8171, -801.24981689453, -3372.4111328125, 76.356132507324, 0.000000, 90, 90.041625976563); //
CreateObject(8171, -937.76208496094, -3372.2126464844, 76.157608032227, 0.000000, 90, 90.038452148438); //
CreateObject(8171, -1053.2192382813, -3371.4709472656, 76.096702575684, 0.000000, 90, 90.038452148438); //
CreateObject(1337, -991.51953125, -3236.939453125, 76.088241577148, 0.000000, 0.000000, 0.000000); //
CreateObject(1337, -878.75, -3198.07421875, 65.662979125977, 0.000000, 0.000000, 0.000000); //
CreateObject(17563, -1000.0200195313, -3283.83203125, 68.463439941406, 0.000000, 0.000000, 0.000000); //
Bugs? Post them here or PM me in forum if you found one
Don't forget to leave a comment
________
GIRLFRIEND PIC

Last edited by ViruZZzZ_ChiLLL; 25/02/2011 at 12:00 AM.
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Old 05/04/2010, 06:24 PM   #2
campkz
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Default Re: [MAP] Warehouse DM

Don't put a-a-Virus. becaue Dumb People will think its a virus, anyway. Good map (y)!
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Old 05/04/2010, 06:40 PM   #3
ViruZZzZ_ChiLLL
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Default Re: [MAP] Warehouse DM

Quote:
Originally Posted by campkz
Don't put a-a-Virus. becaue Dumb People will think its a virus, anyway. Good map (y)!
HAHA okay and thanks
________
VAPIR NO2

Last edited by ViruZZzZ_ChiLLL; 25/02/2011 at 12:00 AM.
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Old 05/04/2010, 07:33 PM   #4
XRVX
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Default Re: [MAP] Warehouse DM

bit simple but nice work
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Old 05/04/2010, 07:54 PM   #5
ViruZZzZ_ChiLLL
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Default Re: [MAP] Warehouse DM

Quote:
Originally Posted by MaykoX[PSYCHO
]
Nice map, but I think it includes a Virus
HAHAHA ^^
Quote:
Originally Posted by XRVX
bit simple but nice work
Thanks
________
VOLCANO VAPORIZER

Last edited by ViruZZzZ_ChiLLL; 25/02/2011 at 12:00 AM.
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Old 05/04/2010, 11:05 PM   #6
Joe_
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Default Re: [MAP] Warehouse DM

It looks ok, but I don't like the choice of objects (Palm tree and silo thing, try making it all one scheme)

By one scheme I mean, All the same type, like all containers, or all farm objects, etc...
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Old 06/04/2010, 12:22 PM   #7
ViruZZzZ_ChiLLL
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Default Re: [MAP] Warehouse DM

Quote:
Originally Posted by Joe_
It looks ok, but I don't like the choice of objects (Palm tree and silo thing, try making it all one scheme)

By one scheme I mean, All the same type, like all containers, or all farm objects, etc...
I'll keep that in mind, thanks
________
MARIJUANA JOINT

Last edited by ViruZZzZ_ChiLLL; 25/02/2011 at 12:00 AM.
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Old 03/05/2010, 06:30 AM   #8
Lorenc_
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Default Re: [MAP] Warehouse DM

that map is is great
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Old 03/05/2010, 07:28 AM   #9
Heerlenking
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Default Re: [MAP] Warehouse DM

What, Joe_ said.

Anyway good map.
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Old 03/05/2010, 07:46 AM   #10
[MSc]SysRq
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Default Re: [MAP] Warehouse DM

Nice
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