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Old 10/11/2012, 07:08 AM   #1
Senhor_Azul
Big Clucker
 
Join Date: Mar 2012
Posts: 149
Reputation: 1
Question Comando bugado

Ae pessoal, essa função é assim: se eu clicar em proximo,ele digita proximo no chat,mas nada acontece,se eu digitar spawn,o player fica controlavel,mas spawna
pawn Code:
if(SelectChar[playerid] == 255)
    {
        new idx;
        tmp = strtok(text, idx);
        if ((strcmp("Proximo", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("Proximo")))
        {
            switch (SelectCharID[playerid])
            {
                case 1: //Policia Militar
                {
                    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 280); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 280; }
                    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 281); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 281; }
                    else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 282); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = 282; }
                    else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, 265); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = 265; }
                    else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, 267); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = 267; }
                    else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, 246); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 246; }
                }
                case 2: //B.O.P.E
                {
                    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 285); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 285; }
                    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 298); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 298; }
                    else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 285); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 285; }
                }
                case 3: //Exército
                {
                    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 287); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 287; }
                    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 191); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 191; }
                }
                case 4: //SAMU
                {
                    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 91); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 91; }
                    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 279); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 279; }
                    else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 277); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = 277; }
                    else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, 276); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = 276; }
                    else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, 275); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = 275; }
                    else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, 279); SelectCharPlace[playerid] = 7; ChosenSkin[playerid] = 279; }
                    else if(SelectCharPlace[playerid] == 7) { SetPlayerSkin(playerid, 274); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 274; }
                }
                case 5: //Varrios Los Aztecas
                {
                    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 116); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 116; }
                    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 115); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 115; }
                    else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 114); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = 114; }
                    else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, 41); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = 41; }
                    else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, 148); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 148; }
                }
                case 6: //Hamas
                {
                    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 122); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 122; }
                    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 272); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 272; }
                    else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 131); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = 131; }
                    else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, 128); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 128; }
                }
                case 7: //Prefeito
                {
                    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 164); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 164; }
                    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 163); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 163; }
                    else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 17); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = 17; }
                    else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, 141); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 141; }
                }
                case 8: //Hitman Agency
                {
                    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 166); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 166; }
                    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 165); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 165; }
                    else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 127); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 127; }
                }
                case 9: //Reporteres
                {
                    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 188); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 188; }
                    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 187); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 187; }
                    else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 148); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 148; }
                }
                case 10: //Taxistas
                {
                    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 255); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 255; }
                    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 219); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 219; }
                    else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 253); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 253; }
                }
                case 11: //Policia federal
                {
                    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 224); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 224; }
                    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 286); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 286; }
                }
                case 12: //Mafia Cosa Nostra
                {
                    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 17); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 17; }
                    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 43); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 43; }
                    else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 46); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = 46; }
                    else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, 98); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = 98; }
                    else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, 111); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = 111; }
                    else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, 223); SelectCharPlace[playerid] = 7; ChosenSkin[playerid] = 223; }
                    else if(SelectCharPlace[playerid] == 7) { SetPlayerSkin(playerid, 126); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 126; }
                }
                case 13: //Yakuza
                {
                    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 203); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 203; }
                    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 204); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 204; }
                    else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 117); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = 117; }
                    else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, 118); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = 118; }
                    else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, 169); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 169; }
                }
                case 14: //Groove
                {
                    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 105); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 105; }
                    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 106); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 106; }
                    else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 107); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = 107; }
                    else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, 271); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = 271; }
                    else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, 195); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = 195; }
                    else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, 269); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 269; }
                }
                case 15: //Al'qaeda
                {
                    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 30); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 30; }
                    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 47); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 47; }
                    else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 48); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = 48; }
                    else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, 192); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 192; }
                }
                case 16: //Policia Civil
                {
                    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 59); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 59; }
                    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 124); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 124; }
                    else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 76); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 76; }
                }
                case 17: //Ballas
                {
                    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 102); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 102; }
                    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 103); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 103; }
                    else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 104); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = 104; }
                    else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, 40); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 40; }
                }
                case 18: //Vagos
                {
                    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 108); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 108; }
                    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 109); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 109; }
                    else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 110); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = 110; }
                    else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, 91); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = 91; }
                    else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, 85); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 85; }
                }
                case 19: //Bloodz
                {
                    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 19); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 19; }
                    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 170); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 170; }
                    else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 40); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = 40; }
                    else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, 193); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 193; }
                }
                case 20: //Sons of Anarchy
                {
                    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 247); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 247; }
                    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 248); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 248; }
                }
                case 21: //DRIFTERS
                {
                    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 101); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 101; }
                    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 293); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 293; }
                }
                case 22: //TRIADS
                {
                    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 117); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 117; }
                    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 118); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 118; }
                }
                case 23: //FARC
                {
                    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 111); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 111; }
                    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 112); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 112; }
                }
            }
            return 0;
        }
  else if ((strcmp("Confirma", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("Confirma")))
        {

           if(IsAtClothShop(playerid))
            {
                PlayerInfo[playerid][pSkin] = ChosenSkin[playerid];
                SelectCharPlace[playerid] = 0;
                SelectCharID[playerid] = 0;
                SelectChar[playerid] = 0;
                return 0;
            }
            if(ChangePos2[playerid][1] == 1)
            {
                PlayerInfo[playerid][pSkin] = ChosenSkin[playerid];
                SetPlayerInterior(playerid, ChangePos2[playerid][0]);
                SetPlayerPos(playerid, ChangePos[playerid][0],ChangePos[playerid][1],ChangePos[playerid][2]);
                ChangePos2[playerid][1] = 0;
                return 0;
            }
            PlayerInfo[playerid][pSkin] = ChosenSkin[playerid];
            //PlayerInfo[playerid][pSpawn] = 0;
            SetSpawnInfo(playerid, PlayerInfo[playerid][pTeam], PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0);
            gTeam[playerid] = PlayerInfo[playerid][pTeam];
            SetPlayerToTeamColor(playerid);
            MedicBill[playerid] = 0;
            SpawnPlayer(playerid);
            SelectCharPlace[playerid] = 0;
            SelectCharID[playerid] = 0;
            SelectChar[playerid] = 0;
            return 0;
        }
        else
        {
            SendClientMessage(playerid, TEAM_VAGOS_COLOR, "* Use 'Proximo', ou 'Confirma'.");
            return 0;
        }
    }
Alguem me ajuda ai por favor,valeu.
@Edit: Alguem

Last edited by Senhor_Azul; 10/11/2012 at 12:17 PM.
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