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Old 11/01/2013, 07:38 PM   #1
LeGGGeNNdA
High-roller
 
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Join Date: Sep 2012
Location: Durres, Albania.
Posts: 1,316
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Thumbs up Very Simple Mansion !

I worked 10 minuts to make this map, who ever wants to edit it, its free to do it


Screenshots






Code
pawn Code:
RemoveBuildingForPlayer(playerid, 1413, 75.0547, 1077.6875, 14.1250, 0.25);
RemoveBuildingForPlayer(playerid, 691, 75.7500, 1067.0469, 11.5234, 0.25);
RemoveBuildingForPlayer(playerid, 1413, 75.8516, 1041.6797, 13.8516, 0.25);
RemoveBuildingForPlayer(playerid, 1413, 75.9922, 1036.3828, 13.8516, 0.25);
RemoveBuildingForPlayer(playerid, 1413, 74.6484, 1082.9453, 14.1250, 0.25);
RemoveBuildingForPlayer(playerid, 1413, 82.2344, 1028.6719, 13.8359, 0.25);
RemoveBuildingForPlayer(playerid, 1413, 78.3125, 1032.2031, 13.8359, 0.25);
RemoveBuildingForPlayer(playerid, 1413, 85.9844, 1024.9297, 13.8359, 0.25);
RemoveBuildingForPlayer(playerid, 16000, 110.8125, 1023.9922, 12.6484, 0.25);
RemoveBuildingForPlayer(playerid, 1413, 130.3828, 1029.3516, 13.7969, 0.25);
RemoveBuildingForPlayer(playerid, 1413, 134.8984, 1032.1250, 13.7969, 0.25);
RemoveBuildingForPlayer(playerid, 1413, 137.1328, 1036.2422, 13.7969, 0.25);
RemoveBuildingForPlayer(playerid, 3221, 94.9688, 1067.2031, 12.6641, 0.25);
RemoveBuildingForPlayer(playerid, 3221, 108.9688, 1067.2031, 12.6641, 0.25);
RemoveBuildingForPlayer(playerid, 3221, 96.8750, 1057.2188, 12.6641, 0.25);
RemoveBuildingForPlayer(playerid, 3221, 98.6484, 1047.6563, 12.6641, 0.25);
RemoveBuildingForPlayer(playerid, 3221, 91.3750, 1085.6719, 12.6641, 0.25);
RemoveBuildingForPlayer(playerid, 3221, 105.3750, 1085.6719, 12.6641, 0.25);
RemoveBuildingForPlayer(playerid, 3221, 100.1406, 1076.7891, 12.6641, 0.25);
RemoveBuildingForPlayer(playerid, 3221, 107.1406, 1076.7891, 12.6641, 0.25);
RemoveBuildingForPlayer(playerid, 3221, 112.3750, 1085.6719, 12.6641, 0.25);
RemoveBuildingForPlayer(playerid, 3221, 115.9688, 1067.2031, 12.6641, 0.25);
RemoveBuildingForPlayer(playerid, 3221, 110.8750, 1057.2188, 12.6641, 0.25);
RemoveBuildingForPlayer(playerid, 3221, 112.6484, 1047.6563, 12.6641, 0.25);
RemoveBuildingForPlayer(playerid, 3221, 121.1406, 1076.7891, 12.6641, 0.25);
RemoveBuildingForPlayer(playerid, 3221, 128.1406, 1076.7891, 12.6641, 0.25);
RemoveBuildingForPlayer(playerid, 3221, 122.9688, 1067.2031, 12.6641, 0.25);
RemoveBuildingForPlayer(playerid, 3221, 124.8750, 1057.2188, 12.6641, 0.25);
RemoveBuildingForPlayer(playerid, 3221, 119.6484, 1047.6563, 12.6641, 0.25);
RemoveBuildingForPlayer(playerid, 1413, 139.7734, 1052.9609, 13.7969, 0.25);
RemoveBuildingForPlayer(playerid, 1413, 141.6797, 1071.9844, 13.7969, 0.25);
RemoveBuildingForPlayer(playerid, 1413, 141.0391, 1066.7500, 13.7969, 0.25);
RemoveBuildingForPlayer(playerid, 773, 159.5547, 1070.9688, 14.5469, 0.25);
RemoveBuildingForPlayer(playerid, 780, 160.7656, 1054.5078, 16.0313, 0.25);
RemoveBuildingForPlayer(playerid, 691, 92.4141, 1099.5313, 12.2031, 0.25);
RemoveBuildingForPlayer(playerid, 691, 79.3359, 1099.9453, 11.9219, 0.25);
RemoveBuildingForPlayer(playerid, 1413, 97.1172, 1107.4141, 13.8906, 0.25);
RemoveBuildingForPlayer(playerid, 1413, 97.2578, 1102.1172, 13.8906, 0.25);
RemoveBuildingForPlayer(playerid, 16001, 110.6172, 1109.5156, 12.7266, 0.25);
RemoveBuildingForPlayer(playerid, 691, 141.7656, 1109.8828, 11.8906, 0.25);
RemoveBuildingForPlayer(playerid, 669, 131.4766, 1109.2734, 12.5078, 0.25);
RemoveBuildingForPlayer(playerid, 16002, 172.8047, 1088.6250, 18.1094, 0.25);
RemoveBuildingForPlayer(playerid, 691, 160.6875, 1106.7344, 13.5547, 0.25);
RemoveBuildingForPlayer(playerid, 669, 147.9219, 1090.0625, 12.5078, 0.25);
RemoveBuildingForPlayer(playerid, 16003, 150.2344, 1105.5313, 14.6328, 0.25);
RemoveBuildingForPlayer(playerid, 1413, 98.8359, 1115.2734, 13.8906, 0.25);
RemoveBuildingForPlayer(playerid, 1413, 96.7031, 1112.6719, 13.8906, 0.25);
RemoveBuildingForPlayer(playerid, 1413, 104.1250, 1115.0000, 13.8906, 0.25);
RemoveBuildingForPlayer(playerid, 1413, 109.3984, 1115.0000, 13.8906, 0.25);
CreateDynamicObject(3607, 109.84, 1060.36, 18.60,   0.00, 0.00, 0.00);
CreateDynamicObject(9833, 114.04, 1091.96, 15.56,   0.00, 0.00, 0.00);
CreateDynamicObject(3578, 119.08, 1109.77, 11.88,   0.00, 0.00, 282.17);
CreateDynamicObject(3578, 111.08, 1108.88, 11.88,   0.00, 0.00, 282.17);
CreateDynamicObject(3578, 102.82, 1108.02, 11.88,   0.00, 0.00, 282.17);
CreateDynamicObject(974, 121.75, 1115.29, 12.63,   0.00, 0.00, 6.39);
CreateDynamicObject(974, 115.14, 1114.55, 12.63,   0.00, 0.00, 6.39);
CreateDynamicObject(974, 108.53, 1113.81, 12.63,   0.00, 0.00, 6.39);
CreateDynamicObject(974, 98.63, 1109.43, 12.63,   0.00, 0.00, 90.39);
CreateDynamicObject(974, 101.97, 1113.09, 12.63,   0.00, 0.00, 6.39);
CreateDynamicObject(974, 97.01, 1096.57, 12.63,   0.00, 0.00, 59.97);
CreateDynamicObject(974, 98.66, 1102.78, 12.63,   0.00, 0.00, 90.39);
CreateDynamicObject(974, 92.01, 1093.60, 12.63,   0.00, 0.00, 1.73);
CreateDynamicObject(974, 87.23, 1093.46, 12.63,   0.00, 0.00, 1.73);
CreateDynamicObject(974, 81.42, 1089.98, 12.63,   0.00, 0.00, 99.48);
CreateDynamicObject(974, 84.19, 1093.39, 12.63,   0.00, 0.00, 1.73);
CreateDynamicObject(974, 82.50, 1083.43, 12.63,   0.00, 0.00, 99.48);
CreateDynamicObject(974, 83.58, 1076.88, 12.63,   0.00, 0.00, 99.48);
CreateDynamicObject(974, 84.67, 1070.35, 12.63,   0.00, 0.00, 99.48);
CreateDynamicObject(974, 85.51, 1063.77, 12.63,   0.00, 0.00, 94.94);
CreateDynamicObject(974, 86.10, 1057.15, 12.63,   0.00, 0.00, 94.94);
CreateDynamicObject(974, 86.67, 1050.54, 12.63,   0.00, 0.00, 94.94);
CreateDynamicObject(974, 86.99, 1046.83, 12.63,   0.00, 0.00, 94.94);
CreateDynamicObject(974, 87.30, 1043.38, 12.63,   0.00, 0.00, 94.94);
CreateDynamicObject(974, 90.90, 1040.14, 12.63,   0.00, 0.00, 180.71);
CreateDynamicObject(974, 97.52, 1040.22, 12.63,   0.00, 0.00, 180.71);
CreateDynamicObject(974, 104.14, 1040.31, 12.63,   0.00, 0.00, 180.71);
CreateDynamicObject(974, 110.79, 1040.22, 12.63,   0.00, 0.00, 177.15);
CreateDynamicObject(974, 117.40, 1039.87, 12.63,   0.00, 0.00, 176.84);
CreateDynamicObject(974, 124.00, 1039.50, 12.63,   0.00, 0.00, 176.84);
CreateDynamicObject(974, 128.63, 1039.24, 12.63,   0.00, 0.00, 176.84);
CreateDynamicObject(974, 132.39, 1042.31, 12.63,   0.00, 0.00, 261.59);
CreateDynamicObject(974, 133.37, 1048.85, 12.63,   0.00, 0.00, 261.59);
CreateDynamicObject(974, 134.33, 1055.34, 12.63,   0.00, 0.00, 261.59);
CreateDynamicObject(974, 135.00, 1059.79, 12.63,   0.00, 0.00, 261.59);
CreateDynamicObject(974, 135.41, 1069.07, 12.63,   0.00, 0.00, 283.27);
CreateDynamicObject(974, 135.58, 1063.58, 12.63,   0.00, 0.00, 261.59);
CreateDynamicObject(974, 135.78, 1075.40, 12.63,   0.00, 0.00, 250.52);
CreateDynamicObject(974, 137.99, 1081.67, 12.63,   0.00, 0.00, 250.52);
CreateDynamicObject(974, 139.51, 1086.01, 12.63,   0.00, 0.00, 250.52);
CreateDynamicObject(974, 141.01, 1090.23, 12.63,   0.00, 0.00, 250.52);
CreateDynamicObject(974, 148.87, 1095.53, 12.63,   0.00, 0.00, 198.32);
CreateDynamicObject(974, 125.64, 1112.43, 12.63,   0.00, 0.00, 280.73);
CreateDynamicObject(974, 125.91, 1110.91, 12.63,   0.00, 0.00, 280.73);
CreateDynamicObject(974, 129.66, 1106.57, 12.63,   0.00, 0.00, 341.28);
CreateDynamicObject(974, 136.10, 1105.24, 12.63,   0.00, 0.00, 355.44);
CreateDynamicObject(974, 142.71, 1104.79, 12.63,   0.00, 0.00, 356.59);
CreateDynamicObject(974, 147.23, 1104.68, 12.63,   0.00, 0.00, 359.59);
CreateDynamicObject(974, 153.42, 1105.93, 12.63,   0.00, 0.00, 23.26);
CreateDynamicObject(3749, 155.89, 1101.06, 18.67,   0.00, 0.00, 271.57);
CreateDynamicObject(974, 155.07, 1095.18, 12.63,   0.00, 0.00, 155.79);
CreateDynamicObject(974, 145.22, 1094.35, 12.63,   0.00, 0.00, 198.32);
CreateDynamicObject(19123, 157.86, 1096.91, 14.16,   0.00, 0.00, 0.00);
CreateDynamicObject(19123, 157.61, 1104.75, 14.16,   0.00, 0.00, 0.06);
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Old 11/01/2013, 10:30 PM   #2
zJordioz
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Join Date: Jan 2013
Location: 01278
Posts: 57
Reputation: 2
Default Re: Very Simple Mansion !

It's a nice start, could be useful to work on
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Old 13/01/2013, 01:01 PM   #3
yaron0600
Gangsta
 
Join Date: Nov 2012
Posts: 528
Reputation: -60
Default Re: Very Simple Mansion !

If its your start thats nice , Not more... The gates circle of that house are non RP , Thats like Jail place , Thats first , Second 10 minutes its much for make nice house without int , I can make in 5 better but nice still...
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