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Old 17/01/2013, 04:04 PM   #1
LeGGGeNNdA
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Thumbs up Rich / Donator's House [Garage + Pool Included]

Well, since im retiring SA:MP, im gonna share the maps i was keeping for any server who was waiting for it...

Some Screenshots












The Codes
pawn Code:
CreateDynamicObject(19376, -58.16, -1629.47, 2.32,   0.00, 90.00, 303.38);
CreateDynamicObject(19376, -52.40, -1638.21, 5.52,   0.00, 90.00, 303.38);
CreateDynamicObject(19376, -42.63, -1644.23, 5.60,   0.00, 90.00, 303.38);
CreateDynamicObject(19376, -50.50, -1649.48, 5.58,   0.00, 90.00, 303.38);
CreateDynamicObject(19376, -36.92, -1652.88, 5.60,   0.00, 90.00, 303.38);
CreateDynamicObject(19376, -44.83, -1658.08, 2.22,   0.00, 90.00, 303.38);
CreateDynamicObject(19385, -49.14, -1642.44, 3.85,   0.00, 0.00, 303.46);
CreateDynamicObject(19355, -51.78, -1644.19, 3.84,   0.00, 0.00, 303.44);
CreateDynamicObject(19355, -56.39, -1649.09, 3.84,   0.00, 0.00, 213.21);
CreateDynamicObject(19401, -54.41, -1645.92, 3.83,   0.00, 0.00, 303.13);
CreateDynamicObject(19355, -55.98, -1646.96, 3.84,   0.00, 0.00, 303.44);
CreateDynamicObject(19355, -54.66, -1651.71, 3.84,   0.00, 0.00, 213.21);
CreateDynamicObject(19355, -52.96, -1654.32, 3.84,   0.00, 0.00, 213.21);
CreateDynamicObject(19355, -51.27, -1656.90, 3.84,   0.00, 0.00, 213.51);
CreateDynamicObject(19355, -49.54, -1659.49, 3.84,   0.00, 0.00, 213.39);
CreateDynamicObject(19355, -47.89, -1662.00, 3.84,   0.00, 0.00, 213.39);
CreateDynamicObject(19355, -46.72, -1663.77, 3.84,   0.00, 0.00, 213.39);
CreateDynamicObject(19355, -46.50, -1640.72, 3.84,   0.00, 0.00, 303.44);
CreateDynamicObject(19401, -43.96, -1639.06, 3.83,   0.00, 0.00, 303.13);
CreateDynamicObject(19355, -42.70, -1638.23, 3.84,   0.00, 0.00, 303.44);
CreateDynamicObject(19355, -40.63, -1638.82, 3.84,   0.00, 0.00, 213.39);
CreateDynamicObject(19355, -38.88, -1641.45, 3.84,   0.00, 0.00, 213.39);
CreateDynamicObject(19355, -37.14, -1644.10, 3.84,   0.00, 0.00, 213.39);
CreateDynamicObject(19355, -35.42, -1646.72, 3.84,   0.00, 0.00, 213.39);
CreateDynamicObject(19355, -33.70, -1649.33, 3.84,   0.00, 0.00, 213.39);
CreateDynamicObject(19355, -31.95, -1651.99, 3.84,   0.00, 0.00, 213.39);
CreateDynamicObject(19355, -30.94, -1653.55, 3.84,   0.00, 0.00, 213.39);
CreateDynamicObject(19355, -42.03, -1662.46, 3.84,   0.00, 0.00, 303.39);
CreateDynamicObject(19355, -39.39, -1660.73, 3.84,   0.00, 0.00, 303.39);
CreateDynamicObject(19355, -36.78, -1659.01, 3.84,   0.00, 0.00, 303.39);
CreateDynamicObject(19355, -34.17, -1657.28, 3.84,   0.00, 0.00, 303.39);
CreateDynamicObject(19355, -31.53, -1655.54, 3.84,   0.00, 0.00, 303.39);
CreateDynamicObject(1491, -48.48, -1642.00, 2.17,   0.00, 0.00, 212.84);
CreateDynamicObject(19355, -54.23, -1643.99, 3.84,   0.00, 0.00, 33.36);
CreateDynamicObject(19355, -55.98, -1641.34, 3.84,   0.00, 0.00, 33.36);
CreateDynamicObject(19355, -57.02, -1639.74, 3.84,   0.00, 0.00, 33.36);
CreateDynamicObject(19355, -58.31, -1637.79, 3.84,   0.00, 0.00, 33.36);
CreateDynamicObject(19355, -46.41, -1638.77, 3.84,   0.00, 0.00, 33.36);
CreateDynamicObject(19355, -48.12, -1636.14, 3.84,   0.00, 0.00, 33.36);
CreateDynamicObject(19355, -49.38, -1634.23, 3.84,   0.00, 0.00, 33.36);
CreateDynamicObject(19355, -50.44, -1632.61, 3.84,   0.00, 0.00, 33.36);
CreateDynamicObject(19355, -52.54, -1632.19, 3.84,   0.00, 0.00, 122.58);
CreateDynamicObject(19355, -57.91, -1635.66, 3.84,   0.00, 0.00, 123.40);
CreateDynamicObject(640, -52.95, -1629.28, 3.10,   0.00, 0.00, 33.39);
CreateDynamicObject(640, -55.18, -1625.92, 3.10,   0.00, 0.00, 33.39);
CreateDynamicObject(640, -60.43, -1634.08, 3.10,   0.00, 0.00, 33.39);
CreateDynamicObject(640, -62.59, -1630.78, 3.10,   0.00, 0.00, 33.39);
CreateDynamicObject(19124, -56.25, -1624.18, 2.74,   0.00, 0.00, 0.00);
CreateDynamicObject(19124, -54.03, -1627.58, 2.74,   0.00, 0.00, 0.00);
CreateDynamicObject(19124, -51.93, -1630.70, 2.74,   0.00, 0.00, 0.00);
CreateDynamicObject(19124, -63.86, -1629.26, 2.74,   0.00, 0.00, 0.00);
CreateDynamicObject(19124, -61.66, -1632.58, 2.74,   0.00, 0.00, 0.00);
CreateDynamicObject(19124, -59.56, -1635.81, 2.74,   0.00, 0.00, 0.00);
CreateDynamicObject(19355, -52.83, -1651.62, 3.84,   0.00, 0.00, 303.44);
CreateDynamicObject(19355, -50.21, -1649.90, 3.84,   0.00, 0.00, 303.44);
CreateDynamicObject(19355, -47.65, -1648.21, 3.84,   0.00, 0.00, 303.44);
CreateDynamicObject(19355, -45.07, -1646.52, 3.84,   0.00, 0.00, 303.34);
CreateDynamicObject(19355, -42.50, -1644.82, 3.84,   0.00, 0.00, 303.54);
CreateDynamicObject(19385, -39.84, -1643.04, 3.85,   0.00, 0.00, 303.46);
CreateDynamicObject(1491, -39.23, -1642.59, 2.07,   0.00, 0.00, 213.14);
CreateDynamicObject(19355, -40.24, -1645.19, 3.84,   0.00, 0.00, 213.39);
CreateDynamicObject(19355, -36.80, -1650.38, 3.84,   0.00, 0.00, 213.39);
CreateDynamicObject(19355, -35.10, -1652.98, 3.84,   0.00, 0.00, 213.39);
CreateDynamicObject(19355, -33.71, -1655.08, 3.84,   0.00, 0.00, 213.39);
CreateDynamicObject(19385, -34.18, -1651.43, 3.85,   0.00, 0.00, 303.46);
CreateDynamicObject(1491, -33.53, -1650.99, 2.07,   0.00, 0.00, 213.64);
CreateDynamicObject(2526, -32.31, -1655.42, 2.24,   0.00, 0.00, 33.33);
CreateDynamicObject(19376, -52.40, -1638.21, 2.22,   0.00, 90.00, 303.38);
CreateDynamicObject(3928, -52.62, -1637.83, 5.61,   0.00, 0.00, 303.36);
CreateDynamicObject(19385, -38.53, -1647.77, 3.85,   0.00, 0.00, 33.36);
CreateDynamicObject(1491, -38.08, -1648.39, 2.07,   0.00, 0.00, 123.60);
CreateDynamicObject(19467, -55.25, -1633.85, 1.77,   240.00, 0.00, 33.10);
CreateDynamicObject(19355, -38.62, -1650.42, 3.84,   0.00, 0.00, 303.44);
CreateDynamicObject(19355, -41.23, -1652.16, 3.84,   0.00, 0.00, 303.86);
CreateDynamicObject(19355, -43.75, -1653.87, 3.84,   0.00, 0.00, 303.86);
CreateDynamicObject(19355, -46.40, -1655.66, 3.84,   0.00, 0.00, 303.86);
CreateDynamicObject(19385, -48.96, -1657.36, 3.85,   0.00, 0.00, 123.72);
CreateDynamicObject(1491, -48.38, -1656.95, 2.07,   0.00, 0.00, 213.64);
CreateDynamicObject(19355, -41.77, -1657.39, 3.84,   0.00, 0.00, 213.39);
CreateDynamicObject(19385, -43.15, -1655.29, 3.85,   0.00, 0.00, 33.36);
CreateDynamicObject(19355, -40.35, -1659.54, 3.84,   0.00, 0.00, 213.39);
CreateDynamicObject(1491, -42.76, -1655.92, 2.17,   0.00, 0.00, 123.09);
CreateDynamicObject(2566, -40.82, -1655.01, 2.69,   0.00, 0.00, 33.75);
CreateDynamicObject(2204, -35.60, -1652.49, 2.29,   0.00, 0.00, 303.41);
CreateDynamicObject(2232, -39.35, -1659.91, 2.94,   0.00, 0.00, 179.76);
CreateDynamicObject(2232, -38.59, -1659.62, 2.94,   0.00, 0.00, 213.22);
CreateDynamicObject(2232, -37.89, -1659.15, 2.94,   0.00, 0.00, 213.22);
CreateDynamicObject(2232, -37.21, -1658.70, 2.94,   0.00, 0.00, 213.22);
CreateDynamicObject(2185, -36.43, -1657.99, 2.31,   0.00, 0.00, 33.44);
CreateDynamicObject(2232, -34.56, -1656.52, 2.94,   0.00, 0.00, 245.77);
CreateDynamicObject(2232, -34.32, -1655.45, 2.94,   0.00, 0.00, 268.78);
CreateDynamicObject(19385, -44.60, -1664.16, 3.85,   0.00, 0.00, 123.72);
CreateDynamicObject(8572, -41.92, -1658.95, 4.27,   0.00, 0.00, 303.83);
CreateDynamicObject(19376, -36.92, -1652.88, 2.22,   0.00, 90.00, 303.38);
CreateDynamicObject(19376, -50.50, -1649.48, 2.22,   0.00, 90.00, 303.38);
CreateDynamicObject(19376, -42.63, -1644.23, 2.22,   0.00, 90.00, 303.38);
CreateDynamicObject(19360, -49.36, -1657.05, 5.58,   0.00, 90.00, 303.51);
CreateDynamicObject(19360, -46.79, -1659.45, 5.58,   0.00, 90.00, 303.51);
CreateDynamicObject(19360, -45.57, -1662.82, 5.58,   0.00, 90.00, 303.51);
CreateDynamicObject(19360, -43.34, -1661.36, 5.58,   0.00, 90.00, 303.51);
CreateDynamicObject(19360, -41.12, -1655.70, 5.58,   0.00, 90.00, 303.51);
CreateDynamicObject(19360, -44.11, -1653.55, 5.58,   0.00, 90.00, 303.51);
CreateDynamicObject(19360, -46.75, -1655.26, 5.58,   0.00, 90.00, 303.51);
CreateDynamicObject(19360, -39.21, -1658.58, 5.58,   0.00, 90.00, 303.51);
CreateDynamicObject(19360, -47.49, -1659.89, 5.58,   0.00, 90.00, 303.51);
CreateDynamicObject(2096, -44.11, -1658.57, 2.31,   0.00, 0.00, 336.89);
CreateDynamicObject(2096, -43.01, -1659.76, 2.31,   0.00, 0.00, 300.60);
CreateDynamicObject(1827, -44.36, -1660.26, 2.18,   0.00, 0.00, 0.00);
CreateDynamicObject(1824, -47.18, -1651.75, 2.76,   0.00, 0.00, 82.13);
CreateDynamicObject(2872, -43.07, -1652.71, 2.29,   0.00, 0.00, 213.83);
CreateDynamicObject(2872, -42.44, -1652.27, 2.29,   0.00, 0.00, 213.83);
CreateDynamicObject(2872, -41.81, -1651.88, 2.29,   0.00, 0.00, 213.83);
CreateDynamicObject(2188, -52.05, -1653.40, 3.21,   0.00, 0.00, 85.71);
CreateDynamicObject(1829, -40.83, -1646.09, 2.81,   0.00, 0.00, 335.31);
CreateDynamicObject(1829, -41.87, -1645.63, 2.81,   0.00, 0.00, 359.70);
CreateDynamicObject(1829, -43.68, -1646.58, 2.81,   0.00, 0.00, 32.39);
CreateDynamicObject(1703, -42.57, -1640.32, 2.27,   0.00, 0.00, 303.61);
CreateDynamicObject(16151, -49.59, -1648.04, 2.58,   0.00, 0.00, 302.92);
CreateDynamicObject(1703, -46.54, -1641.47, 2.27,   0.00, 0.00, 33.23);
CreateDynamicObject(1703, -42.47, -1644.06, 2.27,   0.00, 0.00, 213.70);
CreateDynamicObject(1827, -43.98, -1642.44, 2.15,   0.00, 0.00, 0.00);
CreateDynamicObject(19376, -35.70, -1673.29, -3.35,   0.00, 0.00, 124.22);
CreateDynamicObject(19376, -36.92, -1679.83, -3.35,   0.00, 0.00, 214.86);
CreateDynamicObject(19376, -30.28, -1681.04, -3.35,   0.00, 0.00, 124.22);
CreateDynamicObject(19376, -29.00, -1674.45, -3.35,   0.00, 0.00, 214.86);
CreateDynamicObject(19376, -33.14, -1677.25, -8.54,   0.00, 90.00, 214.57);
CreateDynamicObject(19360, -43.80, -1665.46, 2.17,   0.00, 90.00, 303.51);
CreateDynamicObject(19360, -41.90, -1668.32, 2.17,   0.00, 90.00, 303.51);
CreateDynamicObject(19360, -39.99, -1671.19, 2.00,   0.00, 96.00, 303.72);
CreateDynamicObject(19360, -31.40, -1668.40, 1.87,   0.00, 90.00, 304.32);
CreateDynamicObject(19360, -29.51, -1671.15, 1.87,   0.00, 90.00, 304.32);
CreateDynamicObject(19360, -27.57, -1673.97, 1.87,   0.00, 90.00, 304.52);
CreateDynamicObject(19360, -25.66, -1676.76, 1.87,   0.00, 90.00, 304.52);
CreateDynamicObject(19360, -33.96, -1670.11, 1.87,   0.00, 90.00, 304.32);
CreateDynamicObject(19360, -36.54, -1671.87, 1.87,   0.00, 90.00, 304.32);
CreateDynamicObject(19360, -39.05, -1673.59, 1.87,   0.00, 90.00, 304.32);
CreateDynamicObject(19360, -41.66, -1675.41, 1.87,   0.00, 90.00, 304.32);
CreateDynamicObject(19360, -39.71, -1678.27, 1.87,   0.00, 90.00, 304.32);
CreateDynamicObject(19360, -37.76, -1681.13, 1.87,   0.00, 90.00, 304.32);
CreateDynamicObject(19360, -35.81, -1683.98, 1.87,   0.00, 90.00, 304.32);
CreateDynamicObject(19360, -31.95, -1684.13, 1.87,   0.00, 90.00, 304.32);
CreateDynamicObject(19360, -34.52, -1685.89, 1.87,   0.00, 90.00, 304.32);
CreateDynamicObject(19360, -29.33, -1682.32, 1.87,   0.00, 90.00, 304.32);
CreateDynamicObject(19360, -26.74, -1680.54, 1.87,   0.00, 90.00, 304.32);
CreateDynamicObject(19360, -24.23, -1678.83, 1.87,   0.00, 90.00, 304.32);
CreateDynamicObject(18987, -44.48, -1657.31, -58.70,   0.00, 0.00, 0.00);
CreateDynamicObject(18987, -44.55, -1645.28, -56.82,   0.00, 0.00, 0.00);
CreateDynamicObject(18987, -44.55, -1645.28, -10.33,   0.00, 0.00, 0.00);
CreateDynamicObject(18987, -44.48, -1657.31, -10.33,   0.00, 0.00, 0.00);
CreateDynamicObject(18987, -44.48, -1657.31, -34.61,   0.00, 0.00, 0.00);
CreateDynamicObject(18987, -44.55, -1645.28, -34.14,   0.00, 0.00, 0.00);
CreateDynamicObject(19360, -43.99, -1656.33, 5.58,   0.00, 90.00, 303.51);
CreateDynamicObject(19360, -45.26, -1658.32, 5.58,   0.00, 90.00, 303.51);
CreateDynamicObject(19360, -43.95, -1660.45, 5.58,   0.00, 90.00, 303.51);



ENJOY
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Old 17/01/2013, 04:09 PM   #2
nor15
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Default Re: Rich / Donator's House [Garage + Pool Included]

1st comment , nice one
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Old 17/01/2013, 04:19 PM   #3
LeGGGeNNdA
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Default Re: Rich / Donator's House [Garage + Pool Included]

Quote:
Originally Posted by nor15 View Post
1st comment , nice one
thanks...
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Old 17/01/2013, 04:36 PM   #4
DJTunes
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Default Re: Rich / Donator's House [Garage + Pool Included]

Nice job man.
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Old 17/01/2013, 05:33 PM   #5
Erwin.
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Default Re: Rich / Donator's House [Garage + Pool Included]

Pretty good,does it have any window?
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Old 17/01/2013, 05:35 PM   #6
LeGGGeNNdA
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Default Re: Rich / Donator's House [Garage + Pool Included]

Quote:
Originally Posted by DJTunes View Post
Nice job man.
Thanks

Quote:
Originally Posted by Famouz View Post
Pretty good,does it have any window?
Ya it has, if u dont like it you can modify
ofcourse putting the credits for the map to me, and for the edit to urself !
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Old 17/01/2013, 08:11 PM   #7
Plugy
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Default Re: Rich / Donator's House [Garage + Pool Included]

More interiour objects would make it fantastic, special if u make roof more stuff, like grill etc..
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Old 18/01/2013, 12:08 AM   #8
Djean
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Default Re: Rich / Donator's House [Garage + Pool Included]

Very nice, but could use some more realism to it.
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Old 18/01/2013, 12:26 AM   #9
SmithyComp
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Default Re: Rich / Donator's House [Garage + Pool Included]

not the greatest.
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Old 18/01/2013, 12:41 AM   #10
Essle
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Default Re: Rich / Donator's House [Garage + Pool Included]

Like a prison.
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