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Old 13/04/2018, 09:47 PM   #1
Spectat0rDE
Little Clucker
 
Join Date: Jan 2018
Location: Germany
Posts: 19
Reputation: 11
Default LV Warehouse

Here is the first release of my old map. Its just laying around and I wanted to share it with the world.

The fence at the entrance to the house in the screenshot should be fixed already. If you see further bugs please message me

Screenshots:

1. https://imgur.com/yX0yaqQ
2. https://imgur.com/qztKejR
3. https://imgur.com/gkuneDi
4. https://imgur.com/1dF0hTR
5. https://imgur.com/eSk7HkE
6. https://imgur.com/bXlhCnq
7. https://imgur.com/Tr3h7VI
8. https://imgur.com/Y8eDCKA


Object Codes:
Code:
RemoveBuildingForPlayer(playerid, 710, 1466.4219, 794.5391, 25.1484, 0.25);
RemoveBuildingForPlayer(playerid, 710, 1553.4375, 675.8281, 25.5469, 0.25);
RemoveBuildingForPlayer(playerid, 710, 1440.2578, 794.5391, 25.5469, 0.25);
RemoveBuildingForPlayer(playerid, 710, 1492.5938, 794.5391, 25.5469, 0.25);
RemoveBuildingForPlayer(playerid, 710, 1517.0625, 795.1953, 24.9844, 0.25);
RemoveBuildingForPlayer(playerid, 710, 1537.0000, 792.1250, 25.1094, 0.25);
RemoveBuildingForPlayer(playerid, 710, 1402.0859, 785.1172, 25.5469, 0.25);
RemoveBuildingForPlayer(playerid, 710, 1402.5469, 762.4453, 25.1406, 0.25);
RemoveBuildingForPlayer(playerid, 710, 1402.0859, 737.8828, 25.5469, 0.25);
RemoveBuildingForPlayer(playerid, 710, 1402.0859, 716.0313, 25.5469, 0.25);
RemoveBuildingForPlayer(playerid, 710, 1402.0859, 690.7266, 25.5469, 0.25);
RemoveBuildingForPlayer(playerid, 710, 1402.6172, 668.3828, 25.5469, 0.25);
RemoveBuildingForPlayer(playerid, 8145, 1493.9297, 751.0156, 20.9141, 0.25);
RemoveBuildingForPlayer(playerid, 8146, 1544.6172, 676.2109, 20.5156, 0.25);
RemoveBuildingForPlayer(playerid, 673, 1402.6016, 673.0469, 9.3203, 0.25);
RemoveBuildingForPlayer(playerid, 8132, 1436.5938, 673.2578, 12.4297, 0.25);
RemoveBuildingForPlayer(playerid, 680, 1467.2266, 669.6953, 9.7031, 0.25);
RemoveBuildingForPlayer(playerid, 761, 1479.8672, 668.7344, 10.2031, 0.25);
RemoveBuildingForPlayer(playerid, 712, 1473.2813, 671.2266, 19.4609, 0.25);
RemoveBuildingForPlayer(playerid, 759, 1491.6094, 668.4766, 10.2813, 0.25);
RemoveBuildingForPlayer(playerid, 712, 1489.5469, 672.5000, 19.4219, 0.25);
RemoveBuildingForPlayer(playerid, 746, 1501.6719, 673.8281, 10.3438, 0.25);
RemoveBuildingForPlayer(playerid, 712, 1506.5000, 672.5000, 19.3516, 0.25);
RemoveBuildingForPlayer(playerid, 746, 1473.6953, 681.1484, 10.2969, 0.25);
RemoveBuildingForPlayer(playerid, 746, 1498.3672, 682.0313, 10.0859, 0.25);
RemoveBuildingForPlayer(playerid, 680, 1504.3438, 679.3594, 9.7031, 0.25);
RemoveBuildingForPlayer(playerid, 746, 1552.4922, 666.8594, 10.1016, 0.25);
RemoveBuildingForPlayer(playerid, 8131, 1544.6172, 676.2109, 20.5156, 0.25);
RemoveBuildingForPlayer(playerid, 746, 1552.4922, 685.4688, 10.1016, 0.25);
RemoveBuildingForPlayer(playerid, 712, 1555.4844, 710.5000, 19.3359, 0.25);
RemoveBuildingForPlayer(playerid, 8130, 1493.9297, 751.0156, 20.9141, 0.25);
RemoveBuildingForPlayer(playerid, 712, 1553.9297, 729.3516, 19.4375, 0.25);
RemoveBuildingForPlayer(playerid, 712, 1553.9297, 746.9063, 19.4375, 0.25);
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CreateObject(987, 1536.19995, 741.79999, 9.80000,   0.00000, 0.00000, 359.48901);
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CreateObject(967, 1454.50000, 709.09998, 9.80000,   0.00000, 0.00000, 0.00000);
CreateObject(987, 1454.30005, 696.40002, 9.80000,   0.00000, 0.00000, 88.22300);
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CreateObject(983, 1514.30005, 787.09998, 10.50000,   0.00000, 0.00000, 179.99500);
CreateObject(983, 1520.59998, 787.09998, 10.50000,   0.00000, 0.00000, 179.99500);
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CreateObject(983, 1546.19995, 787.09998, 10.50000,   0.00000, 0.00000, 179.99500);
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CreateObject(1212, 1481.41272, 746.97162, 12.40980,   0.00000, 0.00000, 303.76904);
CreateObject(1212, 1481.52930, 747.05853, 12.40980,   0.00000, 0.00000, 303.76904);
CreateObject(1212, 1481.31421, 747.51178, 12.48980,   0.00000, 0.00000, 303.76901);
CreateObject(1227, 1463.75110, 734.74432, 12.32320,   0.00000, 0.00000, 88.79999);
CreateObject(1227, 1463.79761, 737.29175, 12.32320,   0.00000, 0.00000, 88.79999);
CreateObject(1219, 1464.41431, 739.84161, 11.72540,   0.00000, 0.00000, 0.00000);
CreateObject(1265, 1463.76953, 739.50793, 12.38660,   0.00000, 0.00000, 0.00000);
CreateObject(1265, 1464.62598, 740.41748, 12.38660,   0.00000, 0.00000, 172.13998);
CreateObject(1265, 1465.01013, 739.27655, 12.38660,   0.00000, 0.00000, 426.31302);
CreateObject(1327, 1466.96021, 740.18774, 12.42051,   -2.88000, -24.72000, -91.68006);
CreateObject(1435, 1475.25623, 733.96960, 10.10585,   0.00000, 0.00000, 179.76012);
CreateObject(1435, 1477.40747, 733.96918, 10.10585,   0.00000, 0.00000, 181.20003);
CreateObject(1435, 1479.61353, 733.93829, 10.10585,   0.00000, 0.00000, 179.75990);
CreateObject(1486, 1481.11804, 746.99908, 12.58036,   0.00000, 0.00000, 0.00000);
CreateObject(1486, 1481.56042, 747.56738, 12.58036,   0.00000, 0.00000, 0.00000);
CreateObject(1491, 1464.25378, 768.73273, 17.38641,   0.00000, 0.00000, -270.78009);
CreateObject(1491, 1470.38074, 758.07721, 17.38641,   0.00000, 0.00000, -89.58002);
CreateObject(1550, 1464.67053, 755.51208, 17.79154,   14.82000, -13.68000, 0.00000);
CreateObject(1550, 1464.65771, 756.00439, 17.80725,   -19.14000, -2.76000, 108.35999);
CreateObject(1657, 1467.29468, 756.84241, 21.19909,   0.00000, 0.00000, 0.00000);
CreateObject(1657, 1467.29492, 764.84973, 21.19909,   0.00000, 0.00000, 0.00000);
CreateObject(1663, 1468.39856, 755.42847, 17.87068,   0.00000, 0.00000, 0.00000);
CreateObject(1663, 1466.06030, 759.47003, 17.87068,   0.00000, 0.00000, -99.42001);
CreateObject(1663, 1466.51550, 760.86646, 17.87068,   0.00000, 0.00000, -84.84002);
CreateObject(1829, 1465.11194, 754.91638, 17.87962,   0.00000, 0.00000, 451.80841);
CreateObject(2035, 1464.59314, 756.38220, 17.86099,   2.46000, -468.35962, 0.00000);
CreateObject(2056, 1465.50891, 757.37756, 17.76773,   0.00000, 0.00000, 0.00000);
CreateObject(2359, 1490.74878, 769.74744, 10.26364,   0.00000, 0.00000, 8.10000);
CreateObject(2359, 1493.14563, 770.81860, 10.26364,   0.00000, 0.00000, -0.90000);
CreateObject(2358, 1491.37012, 770.53510, 10.18224,   0.00000, 0.00000, 36.66000);
CreateObject(2358, 1495.00659, 769.66089, 10.18224,   0.00000, 0.00000, 3.24001);
CreateObject(2358, 1494.26599, 769.62067, 10.18224,   0.00000, 0.00000, 3.30001);
CreateObject(2358, 1494.60632, 769.63727, 10.41267,   0.00000, 0.00000, 3.30001);
CreateObject(2358, 1493.01868, 769.80774, 10.18224,   0.00000, 0.00000, -7.62001);
CreateObject(2358, 1492.03503, 769.78143, 10.18224,   0.00000, 0.00000, 0.11999);
CreateObject(2601, 1465.45337, 761.43372, 18.38286,   0.00000, 0.00000, 0.00000);
CreateObject(2614, 1467.18066, 771.68616, 19.83891,   0.00000, 0.00000, 359.17142);
CreateObject(2984, 1453.31299, 759.87335, 11.36903,   0.00000, 0.00000, 89.04002);
Vehicle Codes:
Code:
CreateVehicle(468, 1413.8000, 673.1000, 10.6000, 266.0000, -1, -1, 100);
CreateVehicle(468, 1413.9000, 676.3000, 10.6000, 265.9950, -1, -1, 100);
CreateVehicle(468, 1414.0000, 679.5000, 10.6000, 265.9950, -1, -1, 100);
CreateVehicle(468, 1414.2000, 682.8000, 10.6000, 265.9950, -1, -1, 100);
CreateVehicle(468, 1413.9000, 685.8000, 10.6000, 265.9950, -1, -1, 100);
CreateVehicle(468, 1413.9000, 689.0000, 10.6000, 265.9950, -1, -1, 100);
CreateVehicle(470, 1414.4000, 693.8000, 10.9000, 270.0000, -1, -1, 100);
CreateVehicle(470, 1414.5000, 700.2000, 10.9000, 270.0000, -1, -1, 100);
CreateVehicle(470, 1414.3000, 706.6000, 10.9000, 270.0000, -1, -1, 100);
CreateVehicle(470, 1414.3000, 712.9000, 10.9000, 270.0000, -1, -1, 100);
CreateVehicle(470, 1414.2998, 719.0000, 10.9000, 270.0000, -1, -1, 100);
CreateVehicle(432, 1415.7000, 743.9000, 10.9000, 270.0000, -1, -1, 100);
CreateVehicle(432, 1415.9004, 763.4004, 10.9000, 270.0000, -1, -1, 100);
CreateVehicle(432, 1415.9004, 752.9004, 10.9000, 270.0000, -1, -1, 100);
CreateVehicle(476, 1417.8000, 785.3000, 12.0000, 268.7500, -1, -1, 100);
CreateVehicle(476, 1417.6000, 773.1000, 12.0000, 269.7480, -1, -1, 100);
CreateVehicle(487, 1445.4000, 784.9000, 11.1000, 180.0000, -1, -1, 100);
CreateVehicle(487, 1458.4000, 784.9000, 11.1000, 180.0000, -1, -1, 100);
CreateVehicle(520, 1542.6000, 717.8000, 14.0000, 90.0000, -1, -1, 100);
CreateVehicle(487, 1471.1000, 784.9000, 11.1000, 180.0000, -1, -1, 100);
CreateVehicle(487, 1483.8000, 785.0000, 11.1000, 180.0000, -1, -1, 100);
CreateVehicle(528, 1506.3000, 787.1000, 11.0000, 180.0000, -1, -1, 100);
CreateVehicle(528, 1511.2000, 787.1000, 11.0000, 180.0000, -1, -1, 100);
CreateVehicle(528, 1517.7000, 787.0000, 11.0000, 180.0000, -1, -1, 100);
CreateVehicle(528, 1524.1000, 787.0000, 11.0000, 180.0000, -1, -1, 100);
CreateVehicle(528, 1530.5000, 786.9000, 11.0000, 180.0000, -1, -1, 100);
CreateVehicle(427, 1536.9000, 785.9000, 11.1000, 180.0000, -1, -1, 100);
CreateVehicle(427, 1543.2000, 785.8000, 11.1000, 180.0000, -1, -1, 100);
CreateVehicle(427, 1548.9000, 785.7000, 11.1000, 180.0000, -1, -1, 100);
CreateVehicle(425, 1543.5000, 677.8000, 14.1000, 90.0000, -1, -1, 100);
CreateVehicle(433, 1494.1000, 680.8000, 11.8000, 0.0000, -1, -1, 100);
CreateVehicle(433, 1483.5000, 680.9000, 11.8000, 0.0000, -1, -1, 100);
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Old 13/04/2018, 09:52 PM   #2
Logic_
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Default Re: LV Warehouse

Looks amazing.
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Old 14/04/2018, 03:19 AM   #3
Uproar
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Default Re: LV Warehouse

Pretty good for a TDM server I guess
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Old 14/04/2018, 09:48 AM   #4
Spectat0rDE
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Default Re: LV Warehouse

Yeah its mainly for TDM Server like CoD but could be also used for a RP base
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Old 16/04/2018, 03:47 PM   #5
Konverse
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Default Re: LV Warehouse

More like a small LV base than just a warehouse. It's good enough.
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Old 16/04/2018, 04:02 PM   #6
cuber
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Default Re: LV Warehouse

It looks amazing, except:
The parking lot looks kind of unrealistic because of the fences(I have never seen that kind of a parking lot, idk about you, not trying to be mean or anything).


The interior looks good, except the place you're standing at, it's kinda empty.
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Old 18/04/2018, 01:00 PM   #7
Spectat0rDE
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Default Re: LV Warehouse

I can update it soon. Yeah I know its a little bit empty inside.
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