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Old 10/07/2019, 01:36 PM   #1
VasicFTW
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Default Dynamic Map Icon System

Hi all, today i will show my filterscript "Dynamic MapIcon System" with loading (y_ini).
This system presents small icons from singleplayer on mini-map (radar). Original version of this filterscript is on Serbian language. Let's see some photos:

CREATING:
http://prntscr.com/od4rqq

HOW MINI-MAP WILL LOOK AFTER ONE MAPICON:
http://prntscr.com/od4sgc

HOW MINI-MAP WILL LOOK AFTER TWO MAPICONS:
http://prntscr.com/od4t6v

DELETING:
http://prntscr.com/od4tln

AFTER DELETING TEXT:
http://prntscr.com/od4u2i

If you enter model bigger than 63 and smaller than 0 - error will be showed.
If you enter visible distance bigger than 300 and smaller than 100 - error will be showed.

You can create 150 mapicons (can change it in script) on different places.
Leave a credits and Good luck if you use this.
I didn't see any bug

DOWNLOAD LINK: https://pastebin.com/Tyi6aDeP

All mapicon models can see on this link: https://wiki.sa-mp.com/wiki/MapIcons
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Old 10/07/2019, 01:56 PM   #2
KeyOfKey
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Default Re: Dynamic Map Icon System

Good script but the way its scripted triggers me:

pawn Code:
[ i ]
( miFile ) )

What's the point of adding spaces between brackets? I damn hate this script habit.
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Old 10/07/2019, 02:05 PM   #3
VasicFTW
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Default Re: Dynamic Map Icon System

Thanks, i don't know, when i'm started with scripting, i am always used 'SPACE' between brackets, and that habit has remained to me
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