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Old 11/11/2013, 01:31 PM   #1
Bost
Little Clucker
 
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Default Pickup help.

Hello.
How can I do this? I have tried but I don't know how..
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Old 11/11/2013, 01:33 PM   #2
Loot
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Default Re: Pickup help.

Everything is explained here http://wiki.sa-mp.com/wiki/CreatePickup.
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Old 11/11/2013, 01:40 PM   #3
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Little Clucker
 
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Default Re: Pickup help.

Yeah, but.. When I enter that pickup it says a text and it never destroys.
It's for an interior.
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Old 11/11/2013, 01:46 PM   #4
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Little Clucker
 
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Default Re: Pickup help.

AddPlayerClass(286,1577.2079,-1813.7363,13.4235,275.0583,0,0,0,0,0,0); //

Here I want to put that thing.
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Old 11/11/2013, 01:48 PM   #5
Loot
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Default Re: Pickup help.

Depends on what you're using it for, do you want to destroy it/showing a message?
You can use it anywhere you want, not only in interiors.
pawn Code:
CreatePickup(model, type, Float:X, Float:Y, Float:Z, Virtualworld);
Models: http://wiki.sa-mp.com/wiki/Pickup_IDs (change icon appearance here).
Types: http://wiki.sa-mp.com/wiki/PickupTypes (change the pickup type (destroy/pickable)).

EDIT:
pawn Code:
CreatePickup(model, type, 1577.2079,-1813.7363,13.4235, 0);
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Old 11/11/2013, 01:51 PM   #6
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Little Clucker
 
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Default Re: Pickup help.

Code:
CreateDynamicPickup(1314, 1, 1554.9537,-1675.6584,16.1953,0);//PD Building
Create3DTextLabel("[Police Department] \n Press \"ENTER VEHICLE\" to enter the Place.",0xFFFF00AA, 1554.9537,-1675.6584,16.1953, 20,0,1);
I want to do it like this.
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Old 11/11/2013, 02:04 PM   #7
Loot
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Default Re: Pickup help.

Place that under GameModeInit, and try that yourself perhaps?
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Old 11/11/2013, 02:11 PM   #8
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Little Clucker
 
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Default Re: Pickup help.

Solved.
Now...........
How can I do this?:
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Old 11/11/2013, 03:00 PM   #9
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Default Re: Pickup help.

Anyone?
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Old 11/11/2013, 03:03 PM   #10
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Default Re: Pickup help.

Scripting help is for people who know how to script already not to baby powder your ass.
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