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Old 18/01/2015, 01:46 PM   #311
Infinity
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Default Re: SA-MP 0.3.7 in development (RC soon)

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Originally Posted by iFarbod View Post
SA-MP Should be open-source, small problems get fixed by the community in seconds...
As I've stated before, going open source is hardly a solution. I'm still convinced that over 95% of this community lacks the required knowledge and experience to help and an even larger portion won't even bother to help. I predict that once SA-MP goes open source:
  • More targeted attacks will occur, as those who do have the knowledge will maybe find exploits and ways to avoid the current protection methods.
  • Lot's of forks, where people changed the credits to pretend they made the software, will appear over the internet. Don't believe me? Check the gamemode section...
  • Bugs will be fixed at the same rate. There's just Kalcor and it is both likely and understandable that will stay that way.

I could come up with some more reasons why opensource is not the solution here, but I hope you'll get the point.
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Old 18/01/2015, 02:01 PM   #312
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Default Re: SA-MP 0.3.7 in development (RC soon)

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Originally Posted by iFarbod View Post
SA-MP Should be open-source, small problems get fixed by the community in seconds...
NOOO!!! Never!
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Old 18/01/2015, 02:28 PM   #313
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Default Re: SA-MP 0.3.7 in development (RC soon)

I dunno why, but my imagination is going nuts with the bananas..

Banana object + Object scaling;
Banana suit,
Flying bananas,
Rock concerts with cows riding flying bananas,
banana bullets,
banana everything.
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Old 18/01/2015, 02:37 PM   #314
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Default Re: SA-MP 0.3.7 in development (RC soon)

Awesome!
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Old 18/01/2015, 02:40 PM   #315
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Default Re: SA-MP 0.3.7 in development (RC soon)

Another angle.
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Old 18/01/2015, 02:56 PM   #316
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Default Re: SA-MP 0.3.7 in development (RC soon)

Quote:
Originally Posted by iFarbod View Post
SA-MP Should be open-source, small problems get fixed by the community in seconds...
Nope.
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Old 18/01/2015, 03:08 PM   #317
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Default Re: SA-MP 0.3.7 in development (RC soon)

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The server can disable collisions between driven vehicles for racing and stunt tracks.
That's amazing! And those new stunt objects... oh my god! <3
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Old 18/01/2015, 03:19 PM   #318
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Default Re: SA-MP 0.3.7 in development (RC soon)

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Originally Posted by Kyance View Post
banana bullets
Can't wait.

Please, try to fix those
Complete scripting bugs list (0.3e updated) - http://forum.sa-mp.com/showthread.php?t=151670
Bug List (CLIENT) (Updated frequently) - http://forum.sa-mp.com/showthread.php?t=59486

I'd also love to see bad vehicle moddings warnings addressed natively and pre-synced animations.

Great job for anything that has been done so far.
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Old 18/01/2015, 03:26 PM   #319
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Default Re: SA-MP 0.3.7 in development (RC soon)

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it's clear an update is needed to address some of the existing problems in 0.3z.
What about fixing the bugs from the 0.3 branch like the missing animation when a player is entering a locked vehicle(SetVehicleParamsEx) as driver the locked animation is not showing. While entering a locked vehicle as passenger the animation shows fine.
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Old 18/01/2015, 03:28 PM   #320
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Default Re: SA-MP 0.3.7 in development (RC soon)



Last edited by dugi; 18/01/2015 at 09:22 PM.
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