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Old 12/05/2017, 05:12 PM   #11
HeLiOn_PrImE
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Default Re: Grove Street Mayhem! :-)

Quote:
Originally Posted by Dignity View Post
Also it's just a mayhem map, doesn't need to be very realistic
OT:
Nice effort bro! Keep it up, have some rep
I didn't ask for it to be realistic.
I was just saying that since players can be prevented from exiting the map by script, there's no point in focusing on the arena's surroundings.
Next time he can focus more on the arena itself. Maybe build some barricades, or whatever.

Listen, I know I was harsh, but if I we only post stuff like "gg keep it up" the dude won't learn anything.
Quote:
Originally Posted by Jpzz View Post
Good one, use sa-mp map editor I think it'll make your mapping easier
This. MTA is obsolete by now. By using a SA-MP editor, you have access to all the objects, plus more features.
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Old 12/05/2017, 06:34 PM   #12
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Default Re: Grove Street Mayhem! :-)

Quote:
Originally Posted by HeLiOn_PrImE View Post
I didn't ask for it to be realistic.
I was just saying that since players can be prevented from exiting the map by script, there's no point in focusing on the arena's surroundings.
Next time he can focus more on the arena itself. Maybe build some barricades, or whatever.

Listen, I know I was harsh, but if I we only post stuff like "gg keep it up" the dude won't learn anything.

This. MTA is obsolete by now. By using a SA-MP editor, you have access to all the objects, plus more features.
Yes mate,You were rude af.

I appreciate you helping me so much

Can anyone give me sa-mp editor link?
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Old 12/05/2017, 06:44 PM   #13
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Default Re: Grove Street Mayhem! :-)

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Originally Posted by ProBro View Post
Yes mate,You were rude af.

I appreciate you helping me so much

Can anyone give me sa-mp editor link?
http://forum.sa-mp.com/showthread.php?t=282801

I would suggest avoiding duplicate objects in the future especially if they are big. I'm talking about those buildings around. Anyway, keep it up!
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Old 12/05/2017, 06:59 PM   #14
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Default Re: Grove Street Mayhem! :-)

Or this: http://forum.sa-mp.com/showthread.php?t=554805

Very similar to MTA.
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Old 12/05/2017, 07:23 PM   #15
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Default Re: Grove Street Mayhem! :-)

Quote:
Originally Posted by Astralis View Post
http://forum.sa-mp.com/showthread.php?t=282801

I would suggest avoiding duplicate objects in the future especially if they are big. I'm talking about those buildings around. Anyway, keep it up!
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Thank you Friends! It helped very much! This is awsome!
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Old 13/05/2017, 06:09 AM   #16
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Default Re: Grove Street Mayhem! :-)

if its a TDM/DM map i'd say its decent (7/10) but if its a map for roleplay purposes bruh (0/10)
keep using MTA for now after u master it move to JernijL's
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Old 13/05/2017, 02:32 PM   #17
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Default Re: Grove Street Mayhem! :-)

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Originally Posted by SamiLeo View Post
if its a TDM/DM map i'd say its decent (7/10) but if its a map for roleplay purposes bruh (0/10)
keep using MTA for now after u master it move to JernijL's
Thank you
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Old 16/05/2017, 01:39 AM   #18
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Default Re: Grove Street Mayhem! :-)

Quote:
Originally Posted by HeLiOn_PrImE View Post
Listen, I know I was harsh, but if I we only post stuff like "gg keep it up" the dude won't learn anything.
if there's one thing I learned from dealing with newbies in any subject, its that being a dick isn't going to motivate them to improve, rather make them stray away from accepting constructive feedback
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Old 16/05/2017, 10:36 AM   #19
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Default Re: Grove Street Mayhem! :-)

Not bad, Gj
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Old 16/05/2017, 01:23 PM   #20
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Default Re: Grove Street Mayhem! :-)

Quote:
Originally Posted by Dignity View Post
if there's one thing I learned from dealing with newbies in any subject, its that being a dick isn't going to motivate them to improve, rather make them stray away from accepting constructive feedback
Noted. I guess I had a poor choice of words when I gave my feedback. I'll try to be better.
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