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Old 11/05/2017, 11:36 PM   #1
ProBro
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Default Grove Street Mayhem! :-)

Images :-




[img]http://i.imgur.com/YL5xp5S.png[img]



Video :-

https://www.youtube.com/watch?v=ufXT...ature=youtu.be

MAP :-

Code:
/*==============================================================================
MAP Grove Street Mayhem
==============================================================================*/
CreateObject(1329,2479.3000000,-1652.8000000,12.9000000,0.0000000,0.0000000,0.0000000); //object(binnt13_la) (1)
CreateObject(1329,2480.0000000,-1652.7000000,12.9000000,0.0000000,0.0000000,0.0000000); //object(binnt13_la) (2)
CreateObject(1236,2479.6001000,-1653.0000000,13.8000000,0.0000000,0.0000000,320.0000000); //object(rcyclbank01) (1)
CreateObject(5130,2491.6006000,-1676.9004000,15.3000000,0.0000000,0.0000000,47.9990000); //object(imcompstrs02) (1)
CreateObject(3864,2511.1006000,-1671.0996000,18.5000000,0.0000000,0.0000000,0.0000000); //object(ws_floodlight) (1)
CreateObject(3864,2485.3000000,-1652.0000000,18.4000000,0.0000000,0.0000000,0.0000000); //object(ws_floodlight) (2)
CreateObject(18248,2440.9004000,-1646.9004000,34.3000000,0.0000000,0.0000000,55.9970000); //object(cuntwjunk01) (1)
CreateObject(14877,2498.3999000,-1649.1000000,14.5000000,0.0000000,0.0000000,92.0000000); //object(michelle-stairs) (1)
CreateObject(3391,2472.5000000,-1678.9000000,12.4000000,0.0000000,0.0000000,0.0000000); //object(a51_sdsk_ncol2_) (1)
CreateObject(18620,2476.7998000,-1662.5000000,15.9000000,0.0000000,0.0000000,0.0000000); //object(w_town_11_a) (1)
CreateObject(16783,2476.3999000,-1661.9000000,12.3000000,0.0000000,0.0000000,0.0000000); //object(des_detailbit06) (1)
CreateObject(3564,2507.9004000,-1686.0000000,14.2000000,0.0000000,0.0000000,335.9950000); //object(lastran1_la01) (1)
CreateObject(2980,2535.3999000,-1714.8000000,13.3000000,0.0000000,0.0000000,0.0000000); //object(kb_bandit10) (1)
CreateObject(2127,2538.8000000,-1709.0000000,12.4000000,0.0000000,0.0000000,0.0000000); //object(cj_k1_fridge_unit) (1)
CreateObject(1426,2492.1001000,-1657.5000000,12.4000000,0.0000000,0.0000000,0.0000000); //object(dyn_scaffold) (1)
CreateObject(10381,2514.1001000,-1732.1000000,25.0000000,0.0000000,0.0000000,270.0000000); //object(artgallery_sfs) (1)
CreateObject(10381,2552.8000000,-1690.7000000,25.0000000,0.0000000,0.0000000,0.0000000); //object(artgallery_sfs) (3)
CreateObject(10381,2552.8000000,-1634.4000000,25.0000000,0.0000000,0.0000000,0.0000000); //object(artgallery_sfs) (5)
CreateObject(10381,2512.5000000,-1618.3000000,25.0000000,0.0000000,0.0000000,90.0000000); //object(artgallery_sfs) (6)
CreateObject(10381,2457.1001000,-1619.2000000,25.0000000,0.0000000,0.0000000,92.0000000); //object(artgallery_sfs) (7)
CreateObject(10381,2410.0000000,-1620.7998000,25.0000000,0.0000000,0.0000000,92.0000000); //object(artgallery_sfs) (8)
CreateObject(10381,2380.4004000,-1650.4004000,25.0000000,0.0000000,0.0000000,182.0000000); //object(artgallery_sfs) (9)
CreateObject(10381,2382.5000000,-1709.0000000,25.0000000,0.0000000,0.0000000,182.0000000); //object(artgallery_sfs) (10)
CreateObject(10381,2397.5000000,-1749.8000000,25.0000000,0.0000000,0.0000000,270.0000000); //object(artgallery_sfs) (11)
CreateObject(10381,2456.3000000,-1749.6000000,25.0000000,0.0000000,0.0000000,269.9950000); //object(artgallery_sfs) (12)
CreateObject(16778,2494.5000000,-1695.2000000,22.6000000,0.0000000,0.0000000,0.0000000); //object(des_ufosign) (1)
CreateObject(341,2491.8000000,-1657.9000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(2)
CreateObject(348,2491.1001000,-1657.9000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(3)
CreateObject(370,2493.1001000,-1657.6000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(4)
CreateObject(2218,2487.3999000,-1656.4000000,12.4000000,0.0000000,0.0000000,0.0000000); //object(pizzalow) (1)
CreateObject(853,2478.3999000,-1679.2000000,12.7000000,0.0000000,0.0000000,0.0000000); //object(cj_urb_rub_5) (1)
CreateObject(3092,2492.2000000,-1658.5000000,13.3000000,0.0000000,0.0000000,176.0000000); //object(dead_tied_cop) (1)
CreateObject(3008,2488.7000000,-1644.3000000,15.7000000,0.0000000,0.0000000,0.0000000); //object(chopcop_armr) (1)
CreateObject(3008,2492.5000000,-1659.1000000,12.3000000,0.0000000,0.0000000,0.0000000); //object(chopcop_armr) (2)
CreateObject(3010,2491.3999000,-1659.6000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(chopcop_legr) (1)
CreateObject(3007,2492.0000000,-1659.3000000,12.3000000,0.0000000,0.0000000,0.0000000); //object(chopcop_torso) (1)
CreateObject(2908,2492.3000000,-1659.6000000,12.4000000,0.0000000,0.0000000,0.0000000); //object(kmb_deadhead) (1)
CreateObject(2907,2491.5000000,-1660.2000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(kmb_deadtorso) (1)
CreateObject(2905,2491.0000000,-1659.8000000,12.4000000,0.0000000,0.0000000,0.0000000); //object(kmb_deadleg) (1)
CreateObject(2906,2492.7000000,-1659.8000000,12.4000000,0.0000000,0.0000000,22.0000000); //object(kmb_deadarm) (1)
CreateObject(1428,2490.7000000,-1659.5000000,13.9000000,0.0000000,0.0000000,0.0000000); //object(dyn_ladder) (1)
CreateObject(3279,2430.1001000,-1719.7000000,12.9000000,0.0000000,0.0000000,0.0000000); //object(a51_spottower) (1)
CreateObject(1636,2479.1001000,-1672.2000000,12.7000000,0.0000000,0.0000000,0.0000000); //object(rcbomb) (1)
CreateObject(9131,2442.5000000,-1664.8000000,27.1000000,0.0000000,0.0000000,0.0000000); //object(shbbyhswall13_lvs) (1)
CreateObject(9131,2442.1001000,-1659.8000000,27.1000000,0.0000000,0.0000000,0.0000000); //object(shbbyhswall13_lvs) (2)
CreateObject(9131,2442.3999000,-1653.0000000,27.1000000,0.0000000,0.0000000,0.0000000); //object(shbbyhswall13_lvs) (3)
Created in MTA,Converted from www.convertffs.com

Less Laggy map!

has been tested in samp.
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Old 12/05/2017, 10:06 AM   #2
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Default Re: Grove Street Mayhem! :-)

Anyone?
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Old 12/05/2017, 10:07 AM   #3
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Default Re: Grove Street Mayhem! :-)

6/10.
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Old 12/05/2017, 10:41 AM   #4
HeLiOn_PrImE
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Default Re: Grove Street Mayhem! :-)

You threw some buildings in there and that's it. You didn't care that they block roads and they go through other objects.
If you want to close grove street in order to make it a deathmatch zone, you can easily script world boundries.

You also placed stairs to help people get on rooftops. You didn't know that you can easily get on those rooftops without any stairs.
Didn't play the game long enough.

It's a very poor piece of work (4/10), but I guess I'll let that slide, since you're a beginner.
Do us a favor and don't bump your topics. They will stay on the 1st page for a few days.
If people don't want to rate your map, it's their choice. You don't need to push it.
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Old 12/05/2017, 10:52 AM   #5
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Default Re: Grove Street Mayhem! :-)

Quote:
Originally Posted by HeLiOn_PrImE View Post
You threw some buildings in there and that's it. You didn't care that they block roads and they go through other objects.
If you want to close grove street in order to make it a deathmatch zone, you can easily script world boundries.

You also placed stairs to help people get on rooftops. You didn't know that you can easily get on those rooftops without any stairs.
Didn't play the game long enough.

It's a very poor piece of work (4/10), but I guess I'll let that slide, since you're a beginner.
Do us a favor and don't bump your topics. They will stay on the 1st page for a few days.
If people don't want to rate your map, it's their choice. You don't need to push it.
I threw some buildings in there,that would prevent users to go oom(out of map).World boundaries,What's that? I'm a beginner.

I did not place stairs to help people get on rooftops,but to make it a bit decent.

Test it ingame,I'm sureyou will like it. (I hope so)
Thank you btw,I'll try better next time
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Old 12/05/2017, 12:24 PM   #6
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Default Re: Grove Street Mayhem! :-)

Quote:
Originally Posted by ProBro View Post
I threw some buildings in there,that would prevent users to go oom(out of map).World boundaries,What's that? I'm a beginner.
http://wiki.sa-mp.com/wiki/SetPlayerWorldBounds
Because this thing exists, closing down maps with objects is unpractical.
So if you want to make a deathmatch map next time, focus on the area itself, not its surroundings.
Those stairs fail at making it decent.

Quote:
Originally Posted by ProBro View Post
Test it ingame,I'm sureyou will like it. (I hope so)
The benefit of the Map Construction tool is that it saves us from starting a server just to see the map.
I already had a good look at it before posting my comment. My rating still stands.
Rating your own topics with 5 stars will just make you look bad. Don't do that again.
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"You don't deserve a +rep, if you ask for it. Those who deserve it, don't have to ask." - me
"And yet people will still start new threads for the "dying" subject." - me

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Old 12/05/2017, 12:43 PM   #7
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Default Re: Grove Street Mayhem! :-)

Quote:
Originally Posted by HeLiOn_PrImE View Post
http://wiki.sa-mp.com/wiki/SetPlayerWorldBounds
Because this thing exists, closing down maps with objects is unpractical.
So if you want to make a deathmatch map next time, focus on the area itself, not its surroundings.
Those stairs fail at making it decent.


The benefit of the Map Construction tool is that it saves us from starting a server just to see the map.
I already had a good look at it before posting my comment. My rating still stands.
Rating your own topics with 5 stars will just make you look bad. Don't do that again.
I didn't rate my thread ._.
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Old 12/05/2017, 01:24 PM   #8
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Default Re: Grove Street Mayhem! :-)

Quote:
Originally Posted by HeLiOn_PrImE View Post
Rating your own topics with 5 stars will just make you look bad. Don't do that again.
Who cares about stars still lol


Also it's just a mayhem map, doesn't need to be very realistic


OT:
Nice effort bro! Keep it up, have some rep
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Old 12/05/2017, 01:31 PM   #9
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Default Re: Grove Street Mayhem! :-)

Quote:
Originally Posted by Dignity View Post
Who cares about stars still lol


Also it's just a mayhem map, doesn't need to be very realistic


OT:
Nice effort bro! Keep it up, have some rep
Thanks mate,I really appreciate it.
^_^
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Old 12/05/2017, 04:25 PM   #10
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Default Re: Grove Street Mayhem! :-)

Good one, use sa-mp map editor I think it'll make your mapping easier
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