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Old 30/10/2019, 04:12 PM   #331
Romzes24
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Default Re: Is it still worth it?

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Originally Posted by Kalcor View Post
I'm removing CreateMenu and associated functions from 0.3.9 and future versions because it was added by Y Less and I'd like to eventually remove everything contributed by him.

I haven't come across a server in the last 10 years that uses GTA:SA menus.
Please do not do this. This will break part of my game mod, also I think that it will not only break my game mod.
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Old 30/10/2019, 04:13 PM   #332
SchokoBong
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Default Re: Is it still worth it?

Quote:
Originally Posted by Kalcor View Post
I'm removing CreateMenu and associated functions from 0.3.9 and future versions because it was added by Y Less and I'd like to eventually remove everything contributed by him.

I haven't come across a server in the last 10 years that uses GTA:SA menus.
So my server uses it as well as Liberty Reallife
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Old 30/10/2019, 04:14 PM   #333
d3Pedro
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Default Re: Is it still worth it?

Quote:
Originally Posted by Kalcor View Post
I'm removing CreateMenu and associated functions from 0.3.9 and future versions because it was added by Y Less and I'd like to eventually remove everything contributed by him.
I think niCe uses it.

Could you please add bong object:
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Old 30/10/2019, 04:14 PM   #334
amarelinhoxx
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Default Re: Is it still worth it?

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Originally Posted by Kalcor View Post
I'm pushing ahead with 0.3.9 and it won't have any downloading feature enabled.

DL will still be available here on the forum. Maybe I'll get around to fixing the breakable fences bug in DL one day.

If you have some ideas for small improvements in 0.3.9, I'm listening.

For example, there are a few new skins floating around that could be added to the 0.3.9 installer.
any possibility of being added voice chat?

(Sorry my english i'm brazilian)
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Old 30/10/2019, 04:21 PM   #335
Kalcor
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Default Re: Is it still worth it?

Quote:
Originally Posted by Romzes24 View Post
Please do not do this. This will break part of my game mod, also I think that it will not only break my game mod.
I already did it months ago. I'm not adding it back.

Quote:
Originally Posted by amarelinhoxx View Post
any possibility of being added voice chat?

(Sorry my english i'm brazilian)
No. If you want voice chat in sa-mp, use team speak etc.
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Old 30/10/2019, 04:24 PM   #336
niCe
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Default Re: Is it still worth it?

CreateMenu can be replaced by a script using TextDraws, thus I don't see any problem in removing that. But I hope no more functions will be removed, as that might in fact split community into 3 - 0.3.DL, 0.3.7 and 0.3.9.
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Old 30/10/2019, 04:24 PM   #337
Romzes24
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Default Re: Is it still worth it?

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I already did it months ago. I'm not adding it back.
Please make an alternative.
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Old 30/10/2019, 04:26 PM   #338
thekillergreece
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Default Re: Is it still worth it?

My suggestion still stands, did you read it? Adding a downloader would be beneficial.
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Old 30/10/2019, 04:32 PM   #339
Kalcor
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Default Re: Is it still worth it?

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Originally Posted by Romzes24 View Post
Please make an alternative.
I did. ShowPlayerDialog
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Old 30/10/2019, 04:34 PM   #340
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Default Re: Is it still worth it?

Quote:
Originally Posted by Kalcor View Post
I'm removing CreateMenu and associated functions from 0.3.9 and future versions because it was added by Y Less and I'd like to eventually remove everything contributed by him.

I haven't come across a server in the last 10 years that uses GTA:SA menus.
If you're gonna make changes that break compatibility, why not just call the new version 0.4? I can suggest a couple more changes similar to that:

1. Remove the class selection system.
It's pretty old system since 0.1 when Pawn API was poor. Almost no one today uses this system as it present. Most of RP gamemodes uses dirty hacks to evade or hide this class selection. Even for classical DM gamemodes you have to use some hacks to combine it with registration/authrization process and, for example, restoring previous player's class from last game session while class selecting. Nowadays SA-MP version have rich functional to implement gamemodes' own class/skin selection system, and native selection system only causes a problems. Well, some functions like DespawnPlayer need to be added, also replace OnPlayerRequestClass with OnPlayerInitialized (because 1'st call of OnPlayerRequestClass means that player fully connected to the server). And yes, backward compability with all existing scripts will be broken, but will be SA-MP sticked to the old system all along?

2. Improve NPC.
Current NPC system is... how to say it... BAD. Because, firstly, it runs dedicated process for each NPC and emulates real player connection, therefore it takes a lot resources, and secondly, NPCs can only replay recorded actions. The suggestion is as follows: do the "internal" NPCs like CNPC/FCNPC/RNPC plugin does it. And maybe combine it with actors and/or separate player slots and NPC slots. The current NPC system isn't widely used by scripters due to reasons I already mentioned. And plugins is also not widely used because they are unstable and may cause server crashes. Some native solution is needed.
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