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Old 03/11/2019, 06:18 AM   #731
keytruth
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Default Re: Is it still worth it?

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Originally Posted by OstGot View Post
And that's useless, since 70% of cheats is asi/cleo/sf/lua based software. Moreover you couldn't actually check if that player will send you fake response for such requests.
Now think yourself which is better: at least some kind of struggle with cheaters or none on the part of Kalcor?
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Old 03/11/2019, 06:45 AM   #732
Romzes24
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Default Re: Is it still worth it?

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Originally Posted by keytruth View Post
Now think yourself which is better: at least some kind of struggle with cheaters or none on the part of Kalcor?
What you offer is complete nonsense, it will be bypassed a week after the release.

It is better to do everything that is listed in this topic, there are many useful things that will help fight cheats.
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Old 03/11/2019, 07:00 AM   #733
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Default Re: Is it still worth it?

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What you offer is complete nonsense, it will be bypassed a week after the release.

It is better to do everything that is listed in this topic, there are many useful things that will help fight cheats.
Will this feature be superfluous? I do not think
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Old 03/11/2019, 07:05 AM   #734
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Default Re: Is it still worth it?

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Will this feature be superfluous? I do not think
CheckPlayerCheat? She will be completely useless.
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Old 03/11/2019, 07:08 AM   #735
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Default Re: Is it still worth it?

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CheckPlayerCheat? She will be completely useless.
Well, why?
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Old 03/11/2019, 07:13 AM   #736
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Default Re: Is it still worth it?

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Well, why?
It'll get bypassed easily. We have other ways of detecting cheats. They may not be the best but they work in most cases.
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Old 03/11/2019, 07:15 AM   #737
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Default Re: Is it still worth it?

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It'll get bypassed easily. We have other ways of detecting cheats. They may not be the best but they work in most cases.
Better to give some kind of rebuff. Shuffling memory addresses and packet identifiers will also be easy to bypass in a short time. Is not it?
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Old 03/11/2019, 08:24 AM   #738
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Default Re: Is it still worth it?

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Better to give some kind of rebuff. Shuffling memory addresses and packet identifiers will also be easy to bypass in a short time. Is not it?
How many times have you been told that the feature you offered is useless? Don't you understand that there's no need to dedicate "place" for a feature that will easily be forgotten and bypassed?

Read what people are trying to tell you.
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Old 03/11/2019, 08:29 AM   #739
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Default Re: Is it still worth it?

It is impossible to prevent the use of cheaters in SA-MP, Kalcor can create a function to help server developers locate cheaters in the player folder, but there will always be changes in cheaters and the increasing difficulty in identifying them. And these changes to cheaters will be faster than our ability to find their uniqueness to combat them and prevent their use on our servers.

The best way remains to combat such irregularities is manually and with human analysis, unfortunately.

Some time ago I had created an "anti-nametag" to prevent players from using nametags/wallhacks, the practice would be 80% effective, only the nametag that doesn't use SA-MP features to display the player name if showed functional. Unfortunately I could not apply the feature as it was conflicting with other systems in my gamemode, so I left it aside for now.

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Old 03/11/2019, 08:35 AM   #740
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Default Re: Is it still worth it?

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It is impossible to prevent the use of cheaters in SA-MP, Kalcor can create a function to help server developers locate cheaters in the player folder, but there will always be changes in cheaters and the increasing difficulty in identifying them. And these changes to cheaters will be faster than our ability to find their uniqueness to combat them and prevent their use on our servers.

The best way remains to combat such irregularities manually and with human analysis, unfortunately.
This is true. With human analysis, you lower the chance of falsely banning a player. However, humans can't always detect cheaters easily and that's when anti cheats are useful. The problem with cheats is that if you make an anti cheat, you have to actively monitor & update it as it'll be bypassed as soon as someone finds out how to. Cheaters are relentless, and they can deal a lot of damage to an insecure system.
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