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Old 10/01/2019, 01:45 PM   #1
Big Clucker
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Default Pawn.RakNet RPCs

Sorry for disturbing, dudes. I have one question for you. We (my friend and me) are currently experimenting something with s0****, and we found Disable Incoming/Outcoming RPC/Packets. So, do you have any idea how it can be avoided? For example, if he (cheater) disables incoming rpc for something (etc, SetPlayerSkin), how we can detect it and fix it (enable) again?
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Old 10/01/2019, 09:35 PM   #2
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Default Re: Pawn.RakNet RPCs

I'm not positive that this will help, but you could look at this tutorial on how to detect players that have desynced.

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