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Old 23/04/2018, 09:40 AM   #1
cengiz6155
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Default Pawno Geometry

Hello, Where can I learn these geometry operations?



Code:
GetVehicleRelativePos(vehicleid, &Float:x, &Float:y, &Float:z, Float:xoff= 0.0, Float:yoff= 0.0, Float:zoff= 0.0)
{
    new Float:rot;
    GetVehicleZAngle(vehicleid, rot);
    rot = 360 - rot;
    GetVehiclePos(vehicleid, x, y, z);
    x = floatsin(rot, degrees) * yoff + floatcos(rot, degrees) * xoff + x;
    y = floatcos(rot, degrees) * yoff - floatsin(rot, degrees) * xoff + y;
    z = zoff + z;

    return 1;
}
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Old 23/04/2018, 09:56 AM   #2
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Default Re: Pawno Geometry

That's simple math, with a basic understanding of Trigonometry you can surely get a grasp on that.
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Old 23/04/2018, 09:59 AM   #3
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Default Re: Pawno Geometry

Quote:
Originally Posted by Eoussama View Post
That's simple math, with a basic understanding of Trigonometry you can surely get a grasp on that.
Would you send me a link to help me?
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Old 23/04/2018, 10:14 AM   #4
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Default Re: Pawno Geometry

Just ****** it, you'll find a lot of results, It's something you learn at school, here's a wiki page for this.
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Old 23/04/2018, 11:11 AM   #5
cengiz6155
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Default Re: Pawno Geometry

Quote:
Originally Posted by Eoussama View Post
Just ****** it, you'll find a lot of results, It's something you learn at school, here's a wiki page for this.
the coordinates of a vehicle are not given at school.
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Old 23/04/2018, 11:32 AM   #6
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Default Re: Pawno Geometry

Quote:
Originally Posted by cengiz6155 View Post
the coordinates of a vehicle are not given at school.
As Eoussama said, this is general mathematic knowledge. You just need to know when you can apply them. Like this case, for example.
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Old 23/04/2018, 12:05 PM   #7
cengiz6155
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Default Re: Pawno Geometry

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Originally Posted by Dayrion View Post
As Eoussama said, this is general mathematic knowledge. You just need to know when you can apply them. Like this case, for example.
Please help me learn how to do this.
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Old 25/04/2018, 11:46 AM   #8
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Default Re: Pawno Geometry

Quote:
Originally Posted by cengiz6155 View Post
the coordinates of a vehicle are not given at school.
The knowledge to work it out is though. Whilst the math involved is certainly more complex than the basic level of maths learnt at school. You should be learning this stuff in the higher tiers (like age 14 upwards).
It's fairly basic trigonometry and algebra, which is of a bit of a higher tier of maths than the simple stuff, but it isn't super difficult.
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Old 23/04/2018, 10:42 AM   #9
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Default Re: Pawno Geometry

This is not pawno
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Old 23/04/2018, 11:09 AM   #10
cengiz6155
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Default Re: Pawno Geometry

Quote:
Originally Posted by OneDay View Post
This is not pawno
what is that ?
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