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Old 11/07/2013, 12:06 AM   #1
Pottus
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Thumbs up Controllable Alien Ship

Controllable Alien Ship version 0.1b

Original Map Youarex http://forum.sa-mp.com/showthread.php?t=449423

This is scripted extension of the Alien Ship Remix that allows you to move it around San Andreas.

Video (Attack will be in next version)
[ame]http://www.youtube.com/watch?v=mreOegtGrwQ[/ame]

Requirements:

-Map Andreas Plugin
-sscanf2 Plugin

Commands:

/aup - Move the ship up Parameters: 1.0 - 20.0 (speed)
/adown - Move the ship down Parameters: 1.0 - 20.0 (speed)
/aright - Rotate the ship right
/aleft - Rotate the ship left
/amove - Start moving ship along heading
/aheading - Set the heading of the ship Parameters: 0.0 - 359.9 (angle)
/aspeed - Set the speed of the ship Parameters: 1.0 - 20.0 (speed)
/areset - Resets the alien ship to spawn position

Notes:

Do not exceed more than 20.0 as speed actually not more than 10.0 is recommended otherwise it's a problem for client FPS
Ship is currently located at the farm 0.0, 0.0, 50.0
This is a prototype/concept version

Download:

Pasebin
http://pastebin.com/rtuHdtxZ

AMX
http://www.mediafire.com/?qketpb0zav3tm9b

Last edited by Pottus; 25/10/2014 at 05:47 AM.
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Old 11/07/2013, 12:29 AM   #2
[UG]Daniel
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Default Re: Controllable Alien Ship

Woah! Nice one!! 10\10 if i could give u rep i would
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Old 11/07/2013, 03:46 AM   #3
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Default Re: Controllable Alien Ship

Instead of commands, use keys and buttons to move it, would make it 10 times better, good job anyways.
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Old 11/07/2013, 04:00 AM   #4
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Default Re: Controllable Alien Ship

Quote:
Originally Posted by Sandiel View Post
Instead of commands, use keys and buttons to move it, would make it 10 times better, good job anyways.
Same ...
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Code:
public OnPlayerAskHelp(playerid, help[])
{
    SetReplyForPlayer(playerid, I Wont Help you :D ");
[/CENTER]
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Old 11/07/2013, 04:24 AM   #5
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Default Re: Controllable Alien Ship

Quote:
Originally Posted by Sandiel View Post
Instead of commands, use keys and buttons to move it, would make it 10 times better, good job anyways.
That is why it's version 0.1b I'm planning on doing that but I need commands to test functionality first.
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Old 11/07/2013, 04:31 AM   #6
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Default Re: Controllable Alien Ship

WADA fk

AWESOME
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Old 11/07/2013, 04:37 AM   #7
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Default Re: Controllable Alien Ship

This looks great. Would you consider turning it into a death ray? xD
A laser shooting down anything in it's path using CreateExplosion where the hovers over or something like that.
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Old 11/07/2013, 06:51 AM   #8
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Default Re: Controllable Alien Ship

Great Job!!
Would surely use it
+1
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Old 11/07/2013, 07:35 AM   #9
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Default Re: Controllable Alien Ship

Wow that is amazing +REP
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Old 11/07/2013, 09:18 AM   #10
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Default Re: Controllable Alien Ship

Good job 10/10 i would give you +rep if i could but anywhhoo good one!
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