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Old 13/10/2013, 04:12 AM   #31
adri1
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Default Respuesta: Controllable Alien Ship

Honestly, I think an Alien Ship have that form... But no your map..

But its good.
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Old 13/10/2013, 05:09 AM   #32
Pottus
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Default Re: Respuesta: Controllable Alien Ship

Quote:
Originally Posted by adri1 View Post
Honestly, I think an Alien Ship have that form... But no your map..

But its good.
It was mainly for fun anyways, and of course the original map by Youarex is posted as the first link on on this thread

You also have to remember that any form of game development is usually done by many people. So no it's not my map it's in fact both work of Youarex and myself.

Last edited by Pottus; 13/10/2013 at 05:11 PM.
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Old 13/10/2013, 02:31 PM   #33
Lumineux
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Post Re: Controllable Alien Ship

Wow is very good FS
10/10
+Rep
I wait for the next update !!!

But I have a problem...
I add sscanf2 and mapandreas and add the filterscript, but the ship do not appear !

Sorry for my bad english

Last edited by Lumineux; 13/10/2013 at 03:49 PM.
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Old 14/10/2013, 07:52 AM   #34
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Default Re: Controllable Alien Ship

This is AWESOME!
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Old 16/10/2013, 12:49 AM   #35
Gryphus One
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Default Respuesta: Controllable Alien Ship

It looks nice, but how about mapping it more like the big alienships from Independence Day movie?

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Quote:
Originally Posted by OTACON View Post
si se hace las cosas bien, no es necesario que se tenga la opción compilar.
compilar es guardar, pero solo que el pawno te dice los errores cometidos.
Quote:
Originally Posted by Fabio_Ganza View Post
Oh and yes, why should I be ashamed? Because of people that are behind their PCs like 24/7, with 120 kilograms up their ass in 15 years of age? Give me a break.
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Originally Posted by FlawPaw View Post
like he seid my brother tried & he's head esploded hes in hospital i recommend u not to do it
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Old 16/10/2013, 01:27 AM   #36
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Default Re: Respuesta: Controllable Alien Ship

Quote:
Originally Posted by Gryphus One View Post
It looks nice, but how about mapping it more like the big alienships from Independence Day movie?

There is inherent problems with scale this is probably as large as it could possibly be.
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Old 16/10/2013, 01:54 AM   #37
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Default Respuesta: Re: Respuesta: Controllable Alien Ship

Quote:
Originally Posted by [uL]Pottus View Post
There is inherent problems with scale this is probably as large as it could possibly be.
Well actually I was talking about shape, not about size.
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Quote:
Originally Posted by OTACON View Post
si se hace las cosas bien, no es necesario que se tenga la opción compilar.
compilar es guardar, pero solo que el pawno te dice los errores cometidos.
Quote:
Originally Posted by Fabio_Ganza View Post
Oh and yes, why should I be ashamed? Because of people that are behind their PCs like 24/7, with 120 kilograms up their ass in 15 years of age? Give me a break.
Quote:
Originally Posted by FlawPaw View Post
like he seid my brother tried & he's head esploded hes in hospital i recommend u not to do it
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Old 10/04/2015, 02:20 AM   #38
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Default Re: Controllable Alien Ship

Cool man
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Code:
[Map]RconIslandV1.2
[Filterscript]Health/Armour Indicatorv0.1
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Old 06/05/2015, 09:49 AM   #39
Toxik
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Default Re: Controllable Alien Ship

well pottus i got problems with Alienship
when i try to add it in server as a FS not loading
trying too
/rcon reloadfs alien

and nothing
tryed add it in GM and again not work ... when i add codes in my GM (UNKNOWN GAMEMODE)
:/ The hell is dat ..
~FIXED~

Last edited by Toxik; 06/05/2015 at 04:22 PM.
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Old 07/05/2015, 07:44 PM   #40
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Default Re: Controllable Alien Ship

Very nice job....
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