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Old 13/11/2013, 05:16 PM   #21
axi92
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Default AW: Texture Studio - Texture your maps

I have downloaded the complete server, started but if I create a new map with /newmap -> "Test" there happens nothing.
Then i try to create an object /cobject 18825 and i got the message
There is no map currently open?
Where is my fault?
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Old 13/11/2013, 05:28 PM   #22
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Default Re: AW: Texture Studio - Texture your maps

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Originally Posted by axi92 View Post
I have downloaded the complete server, started but if I create a new map with /newmap -> "Test" there happens nothing.
Then i try to create an object /cobject 18825 and i got the message
There is no map currently open?
Where is my fault?
There is a few bugs in the original release, the release later today will address those issues.
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Old 14/11/2013, 12:26 AM   #23
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Default Re: Texture Studio - Texture your maps

Updated v1.1
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Old 15/11/2013, 01:35 PM   #24
axi92
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Default AW: Texture Studio - Texture your maps

There are no more words needed^^
Just great!

Do you need a german version of your video?
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Old 15/11/2013, 03:10 PM   #25
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Default Re: AW: Texture Studio - Texture your maps

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Originally Posted by axi92 View Post
There are no more words needed^^
Just great!

Do you need a german version of your video?
You can make it if you would like.
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Old 15/11/2013, 03:23 PM   #26
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Default Re: Texture Studio - Texture your maps

Cool fs
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Old 28/11/2013, 08:30 AM   #27
jukic1992
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Default Re: Texture Studio - Texture your maps

Thx man )))))
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Old 28/11/2013, 12:16 PM   #28
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Default Re: Texture Studio - Texture your maps

Again fucking awsome work bro.. +rep
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Old 29/11/2013, 07:39 AM   #29
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Default Re: Texture Studio - Texture your maps

nice
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Old 29/11/2013, 10:46 AM   #30
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Default Re: Texture Studio - Texture your maps

if i use this and change an texture of an object, will it be applied in AttachObjectToPlayer. I mean will the object attached has the color which i mentioned??
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pawn Code:
forward SetWeaponRange(weaponid, maxrange); // if weapon is fist and 100 range, it may give a warn or super punch xD
forward SetWeaponRecoil(weapoinid, maxrecoil);
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