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Old 02/12/2014, 11:09 PM   #11
Admigo
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Default Re: Analog Clock

Great work Pottus. I am impressed what you can make with sa-mp. Keep it up.
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Old 03/12/2014, 01:04 AM   #12
Pottus
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Default Re: Analog Clock

Quote:
Originally Posted by Abagail View Post
Seems more like an include though, are you sure this is a filterscript? Anyway, nice job creating the actual clock object!
I actually forgot to create the hooks for the callbacks it's designed to be both a include and filterscript there really isn't much difference between them.
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Old 03/12/2014, 01:09 AM   #13
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Default Re: Analog Clock

Alright, thank you. And regarding objects, would it be possible to allow for dynamic & normal SA-MP objects or would this cause lag/plain out not work properly?
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Old 03/12/2014, 01:10 AM   #14
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Insane ^^ , good idea, great job
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Old 03/12/2014, 01:16 AM   #15
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Default Re: Analog Clock

Quote:
Originally Posted by Abagail View Post
Alright, thank you. And regarding objects, would it be possible to allow for dynamic & normal SA-MP objects or would this cause lag/plain out not work properly?
It could all be done with either/or however to make it easy it uses both types the hands are attached to golfballs which rotate this way there is no need to do extra calculations to rotate the hands with AttachPoint().
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Old 13/12/2014, 02:58 PM   #16
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Default Re: Analog Clock

nice job .!
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