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Old 27/01/2015, 03:01 PM   #1
Pottus
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Default ColAndreas - (Released)


Developed By:
[uL]Slice
[uL]Chris420
[uL]Pottus

New thread maintained by Crayder

http://forum.sa-mp.com/showthread.php?t=586068

Last edited by Pottus; 19/08/2015 at 07:49 PM.
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Old 27/01/2015, 03:05 PM   #2
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Default Re: ColAndreas - (Release Development)

good job.
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Old 27/01/2015, 03:54 PM   #3
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Default Re: ColAndreas - (Release Development)

Wooow awesome Pottus, i love this plugin gonna use it on all of my projects! Rep +3. Tought you wasnt going to release this, im surprised, congrats for uL clan. Hope that motivated people help you to finish this!

@edit: the plugin will support objects movements (MoveObject)?
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Old 27/01/2015, 05:22 PM   #4
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Default Re: ColAndreas - (Release Development)

I love you man
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Old 27/01/2015, 05:25 PM   #5
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Default Re: ColAndreas - (Release Development)

I thought you wasn't gonna release it! Amazing, excited! (Disappointed at the same time, and I have no clue why. I've been sick all day, maybe that's it... :P)
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Old 27/01/2015, 07:15 PM   #6
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Default Re: ColAndreas - (Release Development)

Quote:
Originally Posted by n0minal View Post
Wooow awesome Pottus, i love this plugin gonna use it on all of my projects! Rep +3. Tought you wasnt going to release this, im surprised, congrats for uL clan. Hope that motivated people help you to finish this!

@edit: the plugin will support objects movements (MoveObject)?
Maybe in the future if someone can come up with a good way to step the simulation but syncing server sided physics wouldn't give good results for clients. You can update the position/rotation of a collision object but it needs a bit more work.
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Old 27/01/2015, 07:31 PM   #7
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Default Re: ColAndreas - (Release Development)

Id love to help you with that, but Im also low on time. You might already know that as I still havent fixed the mapandreas issue we talked about months ago

Great to see that you guys decided to release it however, this fills the great "knowledge gap" the server had about the ingame map, allowing MUCH more client-focused features.
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Old 27/01/2015, 08:12 PM   #8
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Default AW: ColAndreas - (Release Development)

Where is the source?
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Old 27/01/2015, 08:15 PM   #9
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Where is the source?
That was a bit demanding... XD
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Old 27/01/2015, 08:15 PM   #10
n0minal
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Default Re: AW: ColAndreas - (Release Development)

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Where is the source?
Theres no source/download yet, he will edit the topic with download links when somebody help him to finish the plugin (Release Development as you can see)...

Quote:
Originally Posted by Pottus View Post
Maybe in the future if someone can come up with a good way to step the simulation but syncing server sided physics wouldn't give good results for clients. You can update the position/rotation of a collision object but it needs a bit more work.
Yes, i was thinking about this on OnObjectMoved but it really should desync a bit, i will think in something else...

@Edit: What about if you hook the MoveObject function, then you can update the colision stuff before moving object, it should take some miliseconds more to move an object but colision should be synced maybe?
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